• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
"Can the remnants of our past lead us to a future...?"


Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.

STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”

The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…

“How can this be? Is it truly possible that the world be so small?”

Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.

Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!


CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.

RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself

Latest Blog

The Final Patch Has Arrived!



The final patch for the game has arrived! Many players were looking for a larger post-game, like many Dragon Quest games offer, and this patch aims to add that extra challenge for players!

The patch does a lot more than add the final content though. It fixes many issues and makes many adjustments to the game to make it hopefully more fun for the player! I've put a lot of work into this patch and thanks to my diligent testers, I am fairly certain that it will be bug free!

The patch notes are pretty comprehensive. The details are either in the PDF file here or in the spoiler tags below. I hope you all enjoy the final update and patch for Legacy of the Lost!

Story Related:

- The final dungeons, “Temple of Earth”, “Temple of Flame”, “Temple of Water”, “Temple of Wind”, and “Saint’s Harbour” have been added. These story-related dungeons are only accessible after clearing the main game and are meant to be a challenge for the player.
- The post game scenario begins by entering your house after the game's conclusion.


Gameplay Related:

- The max level has been raised to 60.*
- In battle, status changes on characters now cycle through if you have more than 2 buffs/debuffs cast on you.
- Poison no longer lasts the entire battle.
- Many monster stats (representative of their dropped gene) have increased. Monsters that were deemed too weak for effort obtained or too weak at all have had all stats increased.**
- You can now change equipment in battle by pressing the “A” key on a character’s turn.
- A new Olian specific trial, “Runic Ward”, has been added to the Dharma Temple.
- The HP of many bosses has been lowered.
- In accordance with the above change, many bosses’ stats have been increased.
- Monsters in Esrarch, Yuria and Onyu now grant higher EXP points.
- Each arena level now has a recommended level specified by the class name.
- On the world map, red icons used to be random and mean nothing. Now they blink and indicate a shard left to find.



Item Related:

- A new category of weapons, “Monster Claws”, have been added.
- It is possible to see a better comparison of weapons and armor in the shop window by hitting the shift key.
- Attributes for many weapons and armor have changed. Two-handed weapons, in particular, have become noticeably stronger (to see changes, go to equipment list on main page. Changes are in red).
- Text help for items now scroll if the description was too long. In accordance with this change, weapon and armor descriptions now display more information to the user.
- Drop rates on most items have increased. A select few have decreased.
- Most enemies drop more gold.
- New post game equipment has been added. In accordance with this, new monster ingredients and recipes have been added.
- Price of torches has been reduced from 400 gold to 220.
- Drop rates on most Notorious Monster’s second item has increased to be no lower than 33%



Skill Related:

- All spells are now represented by an icon that depicts spell type and element.
- Text help for spells now scroll if the description was too long.
- All human characters learned several new abilities.
- Two of Aldain’s abilities have changed: “Sizz -> Firewave” and “Rainslash > Fury”.
- The following abilities changed in function/potency: Thordain, Thor’s Blade, Drain Magic, Frizzle, Kasizzle, Kacrackle, Kaboom, Flare, Blizzard, Blood Rite, Oomph, MegaMagic, HighJump, Ramming, Dodge, Sacrifice, Megaslash, Gigaslash, Darkbolt, Absolution, Opposition, Polarity, RockThrow, Evilslash, MPass, Mysticism, Absolute Zero, Thunder Roar.
- Added a spell, “Teleport”, that takes you make to the Great Shrine regardless of location.
- The following abilities now learned at different levels on Olian: Return Will, Detox, Envision, True Will, Purge.
- Missing spells because you have an old version has been addressed with the “Skillset” items available in the Great Shrine if your file is deemed an old version.*
- The “Oomph” spell is now just as strong as TwinHits.



Other Changes:

- The sprites for the main heroes (and a few other NPCs) have changed.
- A new item, “Repellant”, and a new spell, “Repel”, was added to prevent monster encounters.
- The achievement “The Ultimate Mage”, that required you to attain an essence of MegaMagic is no longer an achievement. Instead, the achievement is “The Ultimate Hunter” which requires you to defeat every notorious monster. This was done so that it is possible to get all achievements on any playthrough.
- A NPC very early in the game was added to make mention of the “Who Needs the Church!?” achievement.
- It is now harder to obtain Teal and Violet Medals. In addition, Metalys and Metabbles now run away at a higher frequency.
- The monster, Dragos, now joins at level 8.
- The brightness of tiles in the arena (present time) / treasure game have been lowered.
- Doors opened by the thief’s key / master’s key are now color coded. The only exception is that the prison doors in Castle Persivor (opened by master’s key) are still gray.
- Certain NPC dialogue in the present has changed to make it less ambiguous on who may want to go to Onyu.
- The dialogue for Melody joining your party has changed.
- Some tracks have been changed to create more musical consistency.
- Messages for some states have been changed to be less ambigious.
- The evasion parameter for all enemies has been lowered.
- The trainer who offers up her Slime to breed with you has been moved from Yu’Tolio to Present Time Quevi.
- It is easier to encounter the following monsters: Facetree, Grakos, Kingslime, Aiatar* and IceGiant*. Aiatar and IceGiant are only more common on the lowest level of the dungeon that they can be found.
- The secondary drop of Facetree and Kingslime have changed.
- A NPC has been added that mentions the optional treasure in Esrarch Tower.
- The Dracky NPCs in the Wisdom Trial are now ghost NPCs that don’t move.
- Any discrepancies involving the Monster Library have been fixed.
- A new NPC that sells monster essences has been added to the Abandoned Caves in present Esrarch (This NPC sells a possible six genes to you and can be encountered infinite amount of times)
- The music “Cardial in Crisis” no longer plays during battle for the Cardial Region at a certain point.
- The portals that take you back to the entrance in the Lyndbaum Mountain Range are now colored green, whereas correct portals are color coded blue. The portal maze remains unchanged.
- The “Safestep” spell now alerts you when it has worn off.
- The Achievement “Mystic Talent” now only requires you to complete 8 trials instead of the possible 10.
- The Achievement “I Cannot Live a Lie” is more lenient. You can now have one point in the wrong area respectively and still earn the achievement.
- The NPC innkeeper that is interested in moving on Onyu now has dialogue to make it more obvious.
- The following legendary monster accessories have changed in name: “Rosevine’s Grasp” -> “Rose Grip”, “Demon’s Volition” -> “Volivoir”, “The Eternal” -> “Agonizer”.
- The game’s font “Press Start 2P” should automatically display without having to install the font.


Bug Fixes:

- The window for spells learned has been resized when you level up – making sure that no spell’s name is cut off.
- A fix for missing Melody’s spells has been implemented. Now, she will have her full spell list regardless of what level perform the arcanist class change.
- The lag on some machines in the escape scene for Mount Wyubori has been alleviated. (It is still possible that some lag exists though).
- In the battle against Angsti, an additional check is performed to ensure Absolute Zero only goes off if the required conditions are met.
- Torch light is now always centered on the screen. In the old version, various locations would cause the torch light to go off center.
- Being able to solve the ice block puzzle in the Room of Rites in two steps has been fixed.
- Door leading to great shrine doesn’t reset to being closed anymore.
- The portal in Wyubori Volcano plays the intended shorter animation.
- Hopefully all issues where the hero is called “Aldain” regardless of your name have been fixed.
- It was impossible to clear the achievement “This is Yardrick (Past)!!!” if you cleared the present arena first. This has been fixed.
- When crossing a certain area in the shrine, Aldain’s graphic would reset to default regardless of costume. This has been fixed.
- Many NPCs incorrectly referred to the Phoenix as Pheonix.
- Issues with final battle 1 and 3 as a result of failing the battle / the timing in which you killed certain bosses / and re-challenging the boss fight upon game completion have been fixed. The issues involved certain bosses being locked into a set attack phase and the final boss being harder than he should be if you cleared the game.
- In the battle with Gripevine, his “burrowed” form caused him to be weaker. This has been corrected.
- You can now sell to the weapons/armor vendors in Onyu (Present Time).
- Various typos have been fixed.
- It is no longer possible to fight Deathtrap and Killjoy Slime before clearing Quevi.


If You Are Playing an Old File (Notice):

*If you are playing from an old version file:*

Even though the level cap has raised to 60, your level will stay at 50. In addition, any skills learned from the new version will not be learned naturally as you level.

However, you can still “level” past 50 and gain all the skills you missed! For files registered as old, several new NPC’s have been added in the Great Shrine. Head the where the saint’s plaque was located to find the ghosts of your past heroes. NOTE: Olian will only appear if you managed to recruit him. Also, when you clear the game, a monster ghost will appear that will grant an exclusive armor called monster mastery to replicate the effect of leveling from 50-60.

Leveling Up:
Each ghost will present you with a log item (Hero’s Log, Mage’s Log, Maiden’s Log, Cleric’s Log). When you use the item, it will perform a level check on how much experience is needed to reach level 51. When you hit the required experience, using the item will play the level up sound, display your stat changes and permanently increase your stats. The stat gains are exactly the same as if you had played the new version normally. Next time you use the item, it compares your EXP to level 52 and continues all the way to level 60. Note: If you gained a lot of excess experience past 50 on your old file, you may/will need to use the item multiple times to gain all of your hard-earned level ups!

Acquiring Missing Skills:
Each ghost will present you with a skillset item (Hero’s Skillset, Mage’s Skillset, Maiden’s Skillset, and Cleric’s Skillset). Using the item will replace your old skills with the new ones (Maiden’s Skillset also works if your old file caused Melody to be missing some arcanist spells). The game won’t inform you of changes, so check the charts below to see when you should use the item (it has unlimited use).

Posts

Hey I was just curious because your maps look so awesome. How were you able to make your own maps like that? Did you use a type of program or just a regular paint program?
either I cant figure this puzzle out or there is some sort of bug, but I can't find rosa in the ice cave north of yu'tolio
@jin69:
Do you mean just the graphics I use in the game? :)
Most of the graphics came from the Dragon Warrior Monster series with some coming from gameboy Zelda games and myself.
I used a combination of iDraw, Adobe Fireworks CS5.5 and PhotoFiltre to help with compiling and making graphics.

@Ociris:
The ice puzzle that you need to solve is the one pictured below (I put it in spoiler tags because it is big).



Fortunately, there is no way to mess up the puzzle. Once a block hits one of the holes at the bottom it is forever filled up. You may mistakenly throw it in the wrong spot, but if you do the blue switch will reset it (only blocks that never made it into a hole will return).

If you solved that puzzle, the reason you can't find Rosa would be if Melody is not in your party.
About completing the game - well, I got there with two game breakers. One being a level 50 boss monster with a whole game's worth of stat+ genes and Twinhits/Healusmost/Megamic; the other being Oruba with Surge (especially on fights with multiple targets, I can't imagine the other abilities being more powerful - surged-Kaboom does 800+ to each of the last 5 targets, at once.)

I imagine it would have been considerably harder if I had proceeded there directly with my all-human party around level 40, as when I first stepped into Excate, noticed the overworld encounters were tearing me a new one, and I hadn't yet done any of the legendary things or alchemized a lot of the better stuff that was available to me. Pointing out what I missed in Onyu - and therefore opening up its shops - really helped there. Thanks. I imagine the paralyzer in phase1 would be bad; and the sheer damage at the start of phase 3.

I hadn't actually played DQM - DQ7 though, certainly have. To the point that I'm hoping for a new resident in Onyu, if I can figure out the post-game stuff. Off to the DQM GameFAQs page ...

--------------------------------------------------------------------------------
Editing so it's not a double post, and hiding sensitive info

Ok, that Goopi was exactly where I initially thought to look, although I could swear he wasn't there when I did. Huh. I eventually beat him ... after discovering saving mid-fight worked ("My rock is better" indeed). And found the final 3 bestiary entries. Now THAT fight was a challenge (and fun!) with the mostly maxed-out party - it helps that putting Ragnarok and the 2 items from Goopi on Melody pretty much guaranteed her to deal a 1000+ damage critical each round ... raising the full party, except for poor Aldain, to gamebreaker status.

I took my reward, and quickly figured out how to turn it into a better one. I don't suppose there's anything out there worth using it on?

JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
great game so far. i'm stuck in the shrine. i'm having trouble getting thru the test of wisdom. i follow the directions but it's frustrating! X(
I am glad to see people able to complete the game. However! Remember not to spoil to much information, unless it's very straining and confusing to ya.

And to those trying Aldain's relic skill quest good luck cause that boss to me is the hardest boss fight in the game, even with the required equipment!
author=JayjeAthravein
great game so far. i'm stuck in the shrine. i'm having trouble getting thru the test of wisdom. i follow the directions but it's frustrating! X(


The path is: Right, Up, Left, Right, Up. :)

@Varn:
Very cool! I actually never got Surge on any of my playthroughs... my personal favorites are Runic Aurora and Arcane Benison. :)

You did a lot of leveling! I normally tackle the final boss at level 37 (although, I do make sure I have top tier equipment too)!

As for the endgame content...

Visit the Arena in past time. :)
Oh, I found something in the arena in the past alright. See hidden text.


Which lead to something in the present, an insane arena battle with bestiary members #161-163 with a very familiar sounding-named team leader. That fight was insane - in a fun/challenging way. 3 attempts - the first more "holy crap is he serious?", the second ending when Melody got turned to stone the same round her buffs fell off, and the third almost doing the same, except I happened to deal the final HP of damage to one of the enemies in the same round and was thus able to recover, and win.

I suppose my question is: ok, I got a new monster. And figured out how to exchange him for an even more interesting one, even if it starts at level 1. I got him to 25 off one Violet Medal I still had around (helped that he absorbs fire) before getting bored - he's clearly a really good choice, though I just wish I could replace Aldain with him, instead of someone actually useful.

There's nowhere to use him except for the lulz at dominating old content, is there? Or even new dialogue - not even the one NPC who you'd expect would HAVE to say something acknowledges him.

(As a minor bug, obtaining the new monsters while you have Hargon seems to flag the Monster Breeder that you have a level 1 Dracolord, who can't breed with anything, or enter your party. And of course the new guys don't show either, but I expect that was intended?)

Being more of a DQ1-7 fan, I was hoping for a final dungeon - most likely with re-used screens, and full parties of the Excate mini-bosses. With the reward of a Divine resident in Onyu - or at least, a 'creator', seeing as he's in the game ... but it looks like I was way off in guessing what was coming. Still very nice though.


The high levels - I basically thought to myself, that I was going to be gosh-danged if I was replacing Olian with a monster that didn't have his healing spells. And getting Hargon to 41 meant getting everyone else to 50, even with his XP accessory. And by that time, it was obvious that the levels in the 40s were linear, and happening every 2-3 fights with that accessory (or every 1 fight in the TinyMedal palace) ... so why not all 50s? Other than trivializing the challenge of the final encounter, oops. Still less time grinding than, say, the final push for the Dragon Lord in DQ1.

Surge is definitely almost too powerful. It's like Last Rite, if Last Rite were worth anything (in the player's hands, that is, enemies with it are brutal). I couldn't find ANY use for it, other than Last Rite -> Soul Wave that couldn't be exceeded by just casting the damage spell twice - and Soul Wave is a terrible spell if you have more than 1 target.

I'm not sure about the other 3 legendary abilities; most fights you'd only really need 1-2 of Melody's buffs (and it looked like it would interfere with TwinHits). I expect Aldain's and Olian's would be good - but Olian would be busy healing, and Aldain doesn't exactly have the MP to use his very much, nor a Drain MP to get it back.

Actually, that's one of the only real design complaints - being told you can only have one legendary weapon/skill/accessory is a real let down. I get that having them all would be pretty unbalancing - but it stinks having the impression that you're missing out on so many quests (even if I bet they're all pretty repetitive.) If nothing else, how about opening them in the post-game? "Oh my gosh, you saved Arignol, I'm so sorry I kept these 3 weapons back from you. Let's get started. First, bring me 5000 gold ..."
Aldain's Relic skill well you can get his legendary item Ruto's Shield to be able to use it, however! Aldain's skill and legendary item is a bit more harder than the others.

You tried combining Surge with an Wizard or Knight tarot card? To me that would seem very useful for a tough boss fight.

ps. That shield is kinda a requirement, since it halves mp making Aldain able to cast his healing spells and Thor's Blade more easier. Also, the concept of only getting 1 of the items and relic skills is to not make the game too easy by allowing you to get the other 3.

Zooming away!
Well I wanted to make original tile-sets but I don't really know how to position the tiles.

This is an example of the sprites I made and want to use for my game.

http://s3.postimg.org/3trziduw3/Forums.png
@Varn:

Very cool that you managed to beat the final battle post-game! Originally, I had planned to make some really long post-game dungeon with lots of extra items and such, but when I finally did finish the game, I just didn't! The extra monster really can't be used for much since there isn't one though (that monster is super broken though!)

@Exzarl:

Aldain's skill probably is the weakest just because it is single target. Normally I don't get the shield but make Aldain a Ring of the Wise / Disciple's Brand if I get Thor's Blade. Thor's Blade can hurt over 2000, but it does cost a lot of MP!

@jin89:

Gonna send you a pm! Hopefully it helps. :)
Over 2000, huh? That ... actually does sound very good. I just assumed it would work like MegaMagic, and cap out at 999 for a single cast. It would even be the clear winner among the epic skills if there were more encounters versus one very strong enemy - but from what I can tell the legendary skill fight is the last important fight in the game versus less than 3 opponents.

Don't take looking for a bonus dungeon the wrong way - meant more of an "aw, I'm kinda sad this is over" than as a complaint. (Obviously from the comments) enjoyed what you put together.
-Just finished the Bariden region.
-Suddenly, I want to know which monsters are in-game.
-Find out I missed the Dragonkid, the whole dragon family and healusmost.
Welp, seems I'm starting over.
At least I glimpsed one of my favorites bros from DWM2, too bad I'll have to wait a looooooooong time to get him.
Hey! I just played through around three hours of the game (if you count grinding) only to lose it because of a faulty death screen. I died fighting the azul slime, got the game over screen, and then it was black. I could access the menu and use an item, though it didn't do anything, but since I saved there on accident (meant to save NOT OVER MY GOOD FILE OH MY GOD) I can only see the blank screen.
Is this fixed in the 5/9 update?
I love the game but this triggered a major grumpy mood!
author=Plastic
Hey! I just played through around three hours of the game (if you count grinding) only to lose it because of a faulty death screen. I died fighting the azul slime, got the game over screen, and then it was black. I could access the menu and use an item, though it didn't do anything, but since I saved there on accident (meant to save NOT OVER MY GOOD FILE OH MY GOD) I can only see the blank screen.
Is this fixed in the 5/9 update?
I love the game but this triggered a major grumpy mood!


Oh wow, I hate that happened. If you PM me your save file, I'll correct it.
You haven't lost HealUsMost or access to the dragon family - 3 characters that I found will offer to breed their monster with you. And one is a DragonKid. (And another is a slime, if anyone is coming at the same problem from the opposite direction.)
Hi. Sorry to bother you with a tech support question, but I'd love to play your game. The text doesn't show up - I've installed the onboard font. Am I missing something?

Thanks,
Jim
Say, if it isn't too late, maybe you could add an area after the game where you can fight and recruit monsters you bred? So you could make more monsters??
I reached Excate, but seem to miss Earth Robe. Where is it?
@ Varn
Nice. Would you care to list them? (I'm an autistic kid planning his all-moster, besides the hero, team atm).