• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
"Can the remnants of our past lead us to a future...?"


Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.

STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”

The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…

“How can this be? Is it truly possible that the world be so small?”

Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.

Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!


CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.

RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself

Latest Blog

The Final Patch Has Arrived!



The final patch for the game has arrived! Many players were looking for a larger post-game, like many Dragon Quest games offer, and this patch aims to add that extra challenge for players!

The patch does a lot more than add the final content though. It fixes many issues and makes many adjustments to the game to make it hopefully more fun for the player! I've put a lot of work into this patch and thanks to my diligent testers, I am fairly certain that it will be bug free!

The patch notes are pretty comprehensive. The details are either in the PDF file here or in the spoiler tags below. I hope you all enjoy the final update and patch for Legacy of the Lost!

Story Related:

- The final dungeons, “Temple of Earth”, “Temple of Flame”, “Temple of Water”, “Temple of Wind”, and “Saint’s Harbour” have been added. These story-related dungeons are only accessible after clearing the main game and are meant to be a challenge for the player.
- The post game scenario begins by entering your house after the game's conclusion.


Gameplay Related:

- The max level has been raised to 60.*
- In battle, status changes on characters now cycle through if you have more than 2 buffs/debuffs cast on you.
- Poison no longer lasts the entire battle.
- Many monster stats (representative of their dropped gene) have increased. Monsters that were deemed too weak for effort obtained or too weak at all have had all stats increased.**
- You can now change equipment in battle by pressing the “A” key on a character’s turn.
- A new Olian specific trial, “Runic Ward”, has been added to the Dharma Temple.
- The HP of many bosses has been lowered.
- In accordance with the above change, many bosses’ stats have been increased.
- Monsters in Esrarch, Yuria and Onyu now grant higher EXP points.
- Each arena level now has a recommended level specified by the class name.
- On the world map, red icons used to be random and mean nothing. Now they blink and indicate a shard left to find.



Item Related:

- A new category of weapons, “Monster Claws”, have been added.
- It is possible to see a better comparison of weapons and armor in the shop window by hitting the shift key.
- Attributes for many weapons and armor have changed. Two-handed weapons, in particular, have become noticeably stronger (to see changes, go to equipment list on main page. Changes are in red).
- Text help for items now scroll if the description was too long. In accordance with this change, weapon and armor descriptions now display more information to the user.
- Drop rates on most items have increased. A select few have decreased.
- Most enemies drop more gold.
- New post game equipment has been added. In accordance with this, new monster ingredients and recipes have been added.
- Price of torches has been reduced from 400 gold to 220.
- Drop rates on most Notorious Monster’s second item has increased to be no lower than 33%



Skill Related:

- All spells are now represented by an icon that depicts spell type and element.
- Text help for spells now scroll if the description was too long.
- All human characters learned several new abilities.
- Two of Aldain’s abilities have changed: “Sizz -> Firewave” and “Rainslash > Fury”.
- The following abilities changed in function/potency: Thordain, Thor’s Blade, Drain Magic, Frizzle, Kasizzle, Kacrackle, Kaboom, Flare, Blizzard, Blood Rite, Oomph, MegaMagic, HighJump, Ramming, Dodge, Sacrifice, Megaslash, Gigaslash, Darkbolt, Absolution, Opposition, Polarity, RockThrow, Evilslash, MPass, Mysticism, Absolute Zero, Thunder Roar.
- Added a spell, “Teleport”, that takes you make to the Great Shrine regardless of location.
- The following abilities now learned at different levels on Olian: Return Will, Detox, Envision, True Will, Purge.
- Missing spells because you have an old version has been addressed with the “Skillset” items available in the Great Shrine if your file is deemed an old version.*
- The “Oomph” spell is now just as strong as TwinHits.



Other Changes:

- The sprites for the main heroes (and a few other NPCs) have changed.
- A new item, “Repellant”, and a new spell, “Repel”, was added to prevent monster encounters.
- The achievement “The Ultimate Mage”, that required you to attain an essence of MegaMagic is no longer an achievement. Instead, the achievement is “The Ultimate Hunter” which requires you to defeat every notorious monster. This was done so that it is possible to get all achievements on any playthrough.
- A NPC very early in the game was added to make mention of the “Who Needs the Church!?” achievement.
- It is now harder to obtain Teal and Violet Medals. In addition, Metalys and Metabbles now run away at a higher frequency.
- The monster, Dragos, now joins at level 8.
- The brightness of tiles in the arena (present time) / treasure game have been lowered.
- Doors opened by the thief’s key / master’s key are now color coded. The only exception is that the prison doors in Castle Persivor (opened by master’s key) are still gray.
- Certain NPC dialogue in the present has changed to make it less ambiguous on who may want to go to Onyu.
- The dialogue for Melody joining your party has changed.
- Some tracks have been changed to create more musical consistency.
- Messages for some states have been changed to be less ambigious.
- The evasion parameter for all enemies has been lowered.
- The trainer who offers up her Slime to breed with you has been moved from Yu’Tolio to Present Time Quevi.
- It is easier to encounter the following monsters: Facetree, Grakos, Kingslime, Aiatar* and IceGiant*. Aiatar and IceGiant are only more common on the lowest level of the dungeon that they can be found.
- The secondary drop of Facetree and Kingslime have changed.
- A NPC has been added that mentions the optional treasure in Esrarch Tower.
- The Dracky NPCs in the Wisdom Trial are now ghost NPCs that don’t move.
- Any discrepancies involving the Monster Library have been fixed.
- A new NPC that sells monster essences has been added to the Abandoned Caves in present Esrarch (This NPC sells a possible six genes to you and can be encountered infinite amount of times)
- The music “Cardial in Crisis” no longer plays during battle for the Cardial Region at a certain point.
- The portals that take you back to the entrance in the Lyndbaum Mountain Range are now colored green, whereas correct portals are color coded blue. The portal maze remains unchanged.
- The “Safestep” spell now alerts you when it has worn off.
- The Achievement “Mystic Talent” now only requires you to complete 8 trials instead of the possible 10.
- The Achievement “I Cannot Live a Lie” is more lenient. You can now have one point in the wrong area respectively and still earn the achievement.
- The NPC innkeeper that is interested in moving on Onyu now has dialogue to make it more obvious.
- The following legendary monster accessories have changed in name: “Rosevine’s Grasp” -> “Rose Grip”, “Demon’s Volition” -> “Volivoir”, “The Eternal” -> “Agonizer”.
- The game’s font “Press Start 2P” should automatically display without having to install the font.


Bug Fixes:

- The window for spells learned has been resized when you level up – making sure that no spell’s name is cut off.
- A fix for missing Melody’s spells has been implemented. Now, she will have her full spell list regardless of what level perform the arcanist class change.
- The lag on some machines in the escape scene for Mount Wyubori has been alleviated. (It is still possible that some lag exists though).
- In the battle against Angsti, an additional check is performed to ensure Absolute Zero only goes off if the required conditions are met.
- Torch light is now always centered on the screen. In the old version, various locations would cause the torch light to go off center.
- Being able to solve the ice block puzzle in the Room of Rites in two steps has been fixed.
- Door leading to great shrine doesn’t reset to being closed anymore.
- The portal in Wyubori Volcano plays the intended shorter animation.
- Hopefully all issues where the hero is called “Aldain” regardless of your name have been fixed.
- It was impossible to clear the achievement “This is Yardrick (Past)!!!” if you cleared the present arena first. This has been fixed.
- When crossing a certain area in the shrine, Aldain’s graphic would reset to default regardless of costume. This has been fixed.
- Many NPCs incorrectly referred to the Phoenix as Pheonix.
- Issues with final battle 1 and 3 as a result of failing the battle / the timing in which you killed certain bosses / and re-challenging the boss fight upon game completion have been fixed. The issues involved certain bosses being locked into a set attack phase and the final boss being harder than he should be if you cleared the game.
- In the battle with Gripevine, his “burrowed” form caused him to be weaker. This has been corrected.
- You can now sell to the weapons/armor vendors in Onyu (Present Time).
- Various typos have been fixed.
- It is no longer possible to fight Deathtrap and Killjoy Slime before clearing Quevi.


If You Are Playing an Old File (Notice):

*If you are playing from an old version file:*

Even though the level cap has raised to 60, your level will stay at 50. In addition, any skills learned from the new version will not be learned naturally as you level.

However, you can still “level” past 50 and gain all the skills you missed! For files registered as old, several new NPC’s have been added in the Great Shrine. Head the where the saint’s plaque was located to find the ghosts of your past heroes. NOTE: Olian will only appear if you managed to recruit him. Also, when you clear the game, a monster ghost will appear that will grant an exclusive armor called monster mastery to replicate the effect of leveling from 50-60.

Leveling Up:
Each ghost will present you with a log item (Hero’s Log, Mage’s Log, Maiden’s Log, Cleric’s Log). When you use the item, it will perform a level check on how much experience is needed to reach level 51. When you hit the required experience, using the item will play the level up sound, display your stat changes and permanently increase your stats. The stat gains are exactly the same as if you had played the new version normally. Next time you use the item, it compares your EXP to level 52 and continues all the way to level 60. Note: If you gained a lot of excess experience past 50 on your old file, you may/will need to use the item multiple times to gain all of your hard-earned level ups!

Acquiring Missing Skills:
Each ghost will present you with a skillset item (Hero’s Skillset, Mage’s Skillset, Maiden’s Skillset, and Cleric’s Skillset). Using the item will replace your old skills with the new ones (Maiden’s Skillset also works if your old file caused Melody to be missing some arcanist spells). The game won’t inform you of changes, so check the charts below to see when you should use the item (it has unlimited use).

Posts

It's no problem. Go to the mountain in present time, and exit from the left side of the mountain map. You'll be on the secluded island in Yardrick.

Walk around on that secluded part and you'll be taken to a one screen area where a boss battle occurs. Beat the boss and then go to Yardrick Castle in the past. On the right side of the castle, talk to the Scholar, and you'll get the prize you need.
Just 1 little problem that I found in the walktrough: Regardless of which scenario happened, at the battle’s end, you will obtain the Sun Ring. If Oruba is in your party, he will mention that it looks an awful lot like the sun statues you saw in Yardrick Castle. Seeing that the castle is no longer standing, you must journey forth into the past with the ring.
Go into Yardrick Castle and talk with the scholar on the right side.

What?
Hey! I actually fixed it, all i had to do is go back to yardrick with the boat. I just haven't done that because i tought i havent finished it and its not on the map.
Sorry for bothering. :(
I'm sorry... I don't know. The wind event isn't even there in present time so I don't know how it could be knocking you off. :(
The wind is NOT gone I tried it like 3 times.
But i tried to climb it but it still blows me off
author=motoz70
I meant after she joins the party according to the walktrough: 'Now that I’ve bombarded you with extras, let us look at what you actually need to do here. Rest up if needed and visit Yardrick Mountain. Scale the mountain and you will exit at the other side. Then you’ll be on the central island on Yardrick and one of the “mound” tiles will take you to a special area. The battles that occur vary based on what you said in the beginning of the game.'

Oh, I got ya! It is talking about Yardrick in present time. The wind is gone, no iron boots needed! :)
I meant after she joins the party according to the walktrough: 'Now that I’ve bombarded you with extras, let us look at what you actually need to do here. Rest up if needed and visit Yardrick Mountain. Scale the mountain and you will exit at the other side. Then you’ll be on the central island on Yardrick and one of the “mound” tiles will take you to a special area. The battles that occur vary based on what you said in the beginning of the game.'
Hi there, he's actually supposed to take the boots away. :) Here is the part from the walkthrough that tells you what to do next.

When she returns to the mayor, the reunion is sort of bittersweet. She gets so mad she storms off and the Mayor asks you to follow her (but not without taking the Iron Boots from you because they are so expensive).

Return to the cottage (where she was a statue) and you’ll find Melody there crying. Talk with her and she’ll tell you that she is actually a good fighter and knows a bit of magic too and with that, you have choice but to let her join you (you really don’t :D).
I found a bug!! When you finish the quest with the basilisk on top of Yardrick Mt. you go back to the village to see the father of melody right? After that he takes away from you the Iron Boots. But after then (according to the walktrough) you must climb the mountain but without the iron boots you get blown off the mountain!!!
So I'm stuck!!!! Please fix or help!!!
author=Orias_Obderhode
Try This :)


thanks works perfectly ^^
author=shimlack
author=Orias_Obderhode
author=Psycho
author=Orias_Obderhode
Unfortunately, the walkthrough was accidentally deleted from my Locker and I don't have a backup copy.

I'd love if someone who downloaded it previously had one, but so much time went into it, that I know I would be unwilling to make it again. :(
I have a copy of the one you revised in like April or so last year, which I think was complete. I put it in my locker. Let me know if you can get it, if not we'll figure something out.

Edit: the link might help :)
http://rpgmaker.net/media/content/users/43744/locker/Official_Walkthrough.pdf
You are great! Thank you! I've updated the link in the guides section. :)
So I tried the adress you gave us but again error 404 an you put it here ? I finish the first shard and I'M stuck since then :(

Shimlack, I took the file out of my locker as soon as Orias put it back in the Guides section - check in the Guides link at the top - you should be able to grab it there using the Walkthrough link. Thanks!
author=Orias_Obderhode
author=Psycho
author=Orias_Obderhode
Unfortunately, the walkthrough was accidentally deleted from my Locker and I don't have a backup copy.

I'd love if someone who downloaded it previously had one, but so much time went into it, that I know I would be unwilling to make it again. :(
I have a copy of the one you revised in like April or so last year, which I think was complete. I put it in my locker. Let me know if you can get it, if not we'll figure something out.

Edit: the link might help :)
http://rpgmaker.net/media/content/users/43744/locker/Official_Walkthrough.pdf
You are great! Thank you! I've updated the link in the guides section. :)


So I tried the adress you gave us but again error 404 an you put it here ? I finish the first shard and I'M stuck since then :(
author=Psycho
author=Orias_Obderhode
Unfortunately, the walkthrough was accidentally deleted from my Locker and I don't have a backup copy.

I'd love if someone who downloaded it previously had one, but so much time went into it, that I know I would be unwilling to make it again. :(
I have a copy of the one you revised in like April or so last year, which I think was complete. I put it in my locker. Let me know if you can get it, if not we'll figure something out.

Edit: the link might help :)
http://rpgmaker.net/media/content/users/43744/locker/Official_Walkthrough.pdf


You are great! Thank you! I've updated the link in the guides section. :)
author=Orias_Obderhode
Unfortunately, the walkthrough was accidentally deleted from my Locker and I don't have a backup copy.

I'd love if someone who downloaded it previously had one, but so much time went into it, that I know I would be unwilling to make it again. :(

I have a copy of the one you revised in like April or so last year, which I think was complete. I put it in my locker. Let me know if you can get it, if not we'll figure something out.

Edit: the link might help :)
http://rpgmaker.net/media/content/users/43744/locker/Official_Walkthrough.pdf
Unfortunately, the walkthrough was accidentally deleted from my Locker and I don't have a backup copy.

I'd love if someone who downloaded it previously had one, but so much time went into it, that I know I would be unwilling to make it again. :(
HI ! I would like to get the walkthrue but I got an error 404 could you give me a valid link please?
So! I didn't have the courrage of going truth de 38 page of comment to find out if the question was already in here.
I'm stuck at the castel on the first shard, I did go truh th cave exep for the purple door, I saw the seer too but noone give me clue about the holly thing. Can you help me?

EDIT :never mind I fund it out ! I didn't think it was holly water again I thouth rater at a mirror or someting like that.
author=Orias_Obderhode
author=matski
I can't beat the trio bosses in the last area because one of them will cast absolute zero without any warning... doing 400 hp damage per character (I noticed background flickers yellow but it happens after I told my characters how to attack the next round). How am I suppose to beat these bosses if two of my characters (two of them are at lv 60 other two are in the mid-upper 50's) have max hp over 400?
Absolute Zero should only occur if you don't kill the ice pillars fast enough. When you say no warning, is there no ice pillars? If no pillars, you've stumbled upon some glitch and it should reset after one cast (just defend until he does it?)
When some bosses decide to get ready for a heavy attack, they will usually say something like "charging" in which gives me time to plan on defending the next round. I'll pay more attention to the ice pillars next time I attempt the battle again and let you know if I am still having problems.

Update: I was able to beat the three bosses so no bugs. The yellow flash was one of the other monsters that was alive preparing for a big hit.
I did however found a bug (maybe two depending on if you consider 2nd one a bug). When you go back up the mountain; at the top, even if you completed that area, it will sill show the cut scene where the villagers just found out that the statue was destroyed. The other bug is that the master key isn't opening all of the "locked" doors. I only found the master key and one other key. Since the walkthrough isn't working anymore, I am unsure where to find the other key. Shouldn't the master key be able to open the other doors?