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"Can the remnants of our past lead us to a future...?"


Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.

STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”

The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…

“How can this be? Is it truly possible that the world be so small?”

Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.

Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!


CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.

RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself

Latest Blog

The Final Patch Has Arrived!



The final patch for the game has arrived! Many players were looking for a larger post-game, like many Dragon Quest games offer, and this patch aims to add that extra challenge for players!

The patch does a lot more than add the final content though. It fixes many issues and makes many adjustments to the game to make it hopefully more fun for the player! I've put a lot of work into this patch and thanks to my diligent testers, I am fairly certain that it will be bug free!

The patch notes are pretty comprehensive. The details are either in the PDF file here or in the spoiler tags below. I hope you all enjoy the final update and patch for Legacy of the Lost!

Story Related:

- The final dungeons, “Temple of Earth”, “Temple of Flame”, “Temple of Water”, “Temple of Wind”, and “Saint’s Harbour” have been added. These story-related dungeons are only accessible after clearing the main game and are meant to be a challenge for the player.
- The post game scenario begins by entering your house after the game's conclusion.


Gameplay Related:

- The max level has been raised to 60.*
- In battle, status changes on characters now cycle through if you have more than 2 buffs/debuffs cast on you.
- Poison no longer lasts the entire battle.
- Many monster stats (representative of their dropped gene) have increased. Monsters that were deemed too weak for effort obtained or too weak at all have had all stats increased.**
- You can now change equipment in battle by pressing the “A” key on a character’s turn.
- A new Olian specific trial, “Runic Ward”, has been added to the Dharma Temple.
- The HP of many bosses has been lowered.
- In accordance with the above change, many bosses’ stats have been increased.
- Monsters in Esrarch, Yuria and Onyu now grant higher EXP points.
- Each arena level now has a recommended level specified by the class name.
- On the world map, red icons used to be random and mean nothing. Now they blink and indicate a shard left to find.



Item Related:

- A new category of weapons, “Monster Claws”, have been added.
- It is possible to see a better comparison of weapons and armor in the shop window by hitting the shift key.
- Attributes for many weapons and armor have changed. Two-handed weapons, in particular, have become noticeably stronger (to see changes, go to equipment list on main page. Changes are in red).
- Text help for items now scroll if the description was too long. In accordance with this change, weapon and armor descriptions now display more information to the user.
- Drop rates on most items have increased. A select few have decreased.
- Most enemies drop more gold.
- New post game equipment has been added. In accordance with this, new monster ingredients and recipes have been added.
- Price of torches has been reduced from 400 gold to 220.
- Drop rates on most Notorious Monster’s second item has increased to be no lower than 33%



Skill Related:

- All spells are now represented by an icon that depicts spell type and element.
- Text help for spells now scroll if the description was too long.
- All human characters learned several new abilities.
- Two of Aldain’s abilities have changed: “Sizz -> Firewave” and “Rainslash > Fury”.
- The following abilities changed in function/potency: Thordain, Thor’s Blade, Drain Magic, Frizzle, Kasizzle, Kacrackle, Kaboom, Flare, Blizzard, Blood Rite, Oomph, MegaMagic, HighJump, Ramming, Dodge, Sacrifice, Megaslash, Gigaslash, Darkbolt, Absolution, Opposition, Polarity, RockThrow, Evilslash, MPass, Mysticism, Absolute Zero, Thunder Roar.
- Added a spell, “Teleport”, that takes you make to the Great Shrine regardless of location.
- The following abilities now learned at different levels on Olian: Return Will, Detox, Envision, True Will, Purge.
- Missing spells because you have an old version has been addressed with the “Skillset” items available in the Great Shrine if your file is deemed an old version.*
- The “Oomph” spell is now just as strong as TwinHits.



Other Changes:

- The sprites for the main heroes (and a few other NPCs) have changed.
- A new item, “Repellant”, and a new spell, “Repel”, was added to prevent monster encounters.
- The achievement “The Ultimate Mage”, that required you to attain an essence of MegaMagic is no longer an achievement. Instead, the achievement is “The Ultimate Hunter” which requires you to defeat every notorious monster. This was done so that it is possible to get all achievements on any playthrough.
- A NPC very early in the game was added to make mention of the “Who Needs the Church!?” achievement.
- It is now harder to obtain Teal and Violet Medals. In addition, Metalys and Metabbles now run away at a higher frequency.
- The monster, Dragos, now joins at level 8.
- The brightness of tiles in the arena (present time) / treasure game have been lowered.
- Doors opened by the thief’s key / master’s key are now color coded. The only exception is that the prison doors in Castle Persivor (opened by master’s key) are still gray.
- Certain NPC dialogue in the present has changed to make it less ambiguous on who may want to go to Onyu.
- The dialogue for Melody joining your party has changed.
- Some tracks have been changed to create more musical consistency.
- Messages for some states have been changed to be less ambigious.
- The evasion parameter for all enemies has been lowered.
- The trainer who offers up her Slime to breed with you has been moved from Yu’Tolio to Present Time Quevi.
- It is easier to encounter the following monsters: Facetree, Grakos, Kingslime, Aiatar* and IceGiant*. Aiatar and IceGiant are only more common on the lowest level of the dungeon that they can be found.
- The secondary drop of Facetree and Kingslime have changed.
- A NPC has been added that mentions the optional treasure in Esrarch Tower.
- The Dracky NPCs in the Wisdom Trial are now ghost NPCs that don’t move.
- Any discrepancies involving the Monster Library have been fixed.
- A new NPC that sells monster essences has been added to the Abandoned Caves in present Esrarch (This NPC sells a possible six genes to you and can be encountered infinite amount of times)
- The music “Cardial in Crisis” no longer plays during battle for the Cardial Region at a certain point.
- The portals that take you back to the entrance in the Lyndbaum Mountain Range are now colored green, whereas correct portals are color coded blue. The portal maze remains unchanged.
- The “Safestep” spell now alerts you when it has worn off.
- The Achievement “Mystic Talent” now only requires you to complete 8 trials instead of the possible 10.
- The Achievement “I Cannot Live a Lie” is more lenient. You can now have one point in the wrong area respectively and still earn the achievement.
- The NPC innkeeper that is interested in moving on Onyu now has dialogue to make it more obvious.
- The following legendary monster accessories have changed in name: “Rosevine’s Grasp” -> “Rose Grip”, “Demon’s Volition” -> “Volivoir”, “The Eternal” -> “Agonizer”.
- The game’s font “Press Start 2P” should automatically display without having to install the font.


Bug Fixes:

- The window for spells learned has been resized when you level up – making sure that no spell’s name is cut off.
- A fix for missing Melody’s spells has been implemented. Now, she will have her full spell list regardless of what level perform the arcanist class change.
- The lag on some machines in the escape scene for Mount Wyubori has been alleviated. (It is still possible that some lag exists though).
- In the battle against Angsti, an additional check is performed to ensure Absolute Zero only goes off if the required conditions are met.
- Torch light is now always centered on the screen. In the old version, various locations would cause the torch light to go off center.
- Being able to solve the ice block puzzle in the Room of Rites in two steps has been fixed.
- Door leading to great shrine doesn’t reset to being closed anymore.
- The portal in Wyubori Volcano plays the intended shorter animation.
- Hopefully all issues where the hero is called “Aldain” regardless of your name have been fixed.
- It was impossible to clear the achievement “This is Yardrick (Past)!!!” if you cleared the present arena first. This has been fixed.
- When crossing a certain area in the shrine, Aldain’s graphic would reset to default regardless of costume. This has been fixed.
- Many NPCs incorrectly referred to the Phoenix as Pheonix.
- Issues with final battle 1 and 3 as a result of failing the battle / the timing in which you killed certain bosses / and re-challenging the boss fight upon game completion have been fixed. The issues involved certain bosses being locked into a set attack phase and the final boss being harder than he should be if you cleared the game.
- In the battle with Gripevine, his “burrowed” form caused him to be weaker. This has been corrected.
- You can now sell to the weapons/armor vendors in Onyu (Present Time).
- Various typos have been fixed.
- It is no longer possible to fight Deathtrap and Killjoy Slime before clearing Quevi.


If You Are Playing an Old File (Notice):

*If you are playing from an old version file:*

Even though the level cap has raised to 60, your level will stay at 50. In addition, any skills learned from the new version will not be learned naturally as you level.

However, you can still “level” past 50 and gain all the skills you missed! For files registered as old, several new NPC’s have been added in the Great Shrine. Head the where the saint’s plaque was located to find the ghosts of your past heroes. NOTE: Olian will only appear if you managed to recruit him. Also, when you clear the game, a monster ghost will appear that will grant an exclusive armor called monster mastery to replicate the effect of leveling from 50-60.

Leveling Up:
Each ghost will present you with a log item (Hero’s Log, Mage’s Log, Maiden’s Log, Cleric’s Log). When you use the item, it will perform a level check on how much experience is needed to reach level 51. When you hit the required experience, using the item will play the level up sound, display your stat changes and permanently increase your stats. The stat gains are exactly the same as if you had played the new version normally. Next time you use the item, it compares your EXP to level 52 and continues all the way to level 60. Note: If you gained a lot of excess experience past 50 on your old file, you may/will need to use the item multiple times to gain all of your hard-earned level ups!

Acquiring Missing Skills:
Each ghost will present you with a skillset item (Hero’s Skillset, Mage’s Skillset, Maiden’s Skillset, and Cleric’s Skillset). Using the item will replace your old skills with the new ones (Maiden’s Skillset also works if your old file caused Melody to be missing some arcanist spells). The game won’t inform you of changes, so check the charts below to see when you should use the item (it has unlimited use).

Posts

Another stupid question. I'd like to go for - Melody: “Arcane Benison”, however the recipe for Divine Pendant call for Bane Ring. Where would I find the Bane Ring?
Hello,

First of all, I want to congratulate you on making an excellent game (much better than most commercial game I've played), also I'm extremely grateful for walkthrough, without it I would probably given up the game.

Now I have a question. How do I get to the Flame Robe in Wyuto Mountain? I've been all over that mountain. The Robe is in treasure box #1, and no road lead to it.
The only way that make sense to me was J-K-L, but L ends in dead end.

Appreciate any help.

Never mind. Found it.
Never mind i found it :D

i guess i'll have to wait for the after game since i choose the lotus shield !

Thanks :)
i have listened to the old man story plenty of times already ....and talked to the guy in yutolio more than once just ot be sure i didnt miss a clue or something...where is the quest for Ragnarok?
Do i have to proceed to persiva and come back later maybe?
Hey,

In order to find the necklace, you need to listen to the old man's story in Erdrich. Just go talk to the old man and make sure you listen to his story all the way - he'll prompt you to give up listening to him twice. Then, as long as the quest for Ragnarok has been accepted, you'll see a sparkle on the beach.

Hope that helps!
Hello fellow fans!!!i'm really enjoying the game but i have a tiny problem with something thats not it the walkthrough....In yutolio present time there is a guy saying he saw a strange necklace at the beach,i assume thats the necklace the old man in edrichia was talking about, but i cant find it and i searched the beach 10 times already....i tried simply walking around just in case it just pops up and is not buried or something...has anyone found it???
author=UPRC
This is completed? Hot damn, I know what I'm going to sink my teeth into when I've got time!


Cool! Hope you enjoy it. :)
This is completed? Hot damn, I know what I'm going to sink my teeth into when I've got time!
author=Psycho
Ahh yes. I did get that screen with the password. Have to say I did not think of editing an instance myself and adding it. I think I'll pass.

But if you want to release a patch that adds the chest, I will be happy to test (especially if it works with my existing save files) :)


You know, I could do it that way (without requiring any editing) for that version after the game was cleared. :)

Ahh yes. I did get that screen with the password. Have to say I did not think of editing an instance myself and adding it. I think I'll pass.

But if you want to release a patch that adds the chest, I will be happy to test (especially if it works with my existing save files) :)
author=Psycho
After I was done the bonus content (searched very carefully) I still had not found the Hero's Shield - and unless I am off on this, there is no way to create a hero's item, they have to be found, and then they can be used to make Legacy items. Did I miss something?


You are correct. :) All of the Hero's items are pretty basic, almost useless, until you upgrade them into Legacy versions.

When you clear the final encounter in the game though, it generates a password for you that, if sent to me, I'll give you an editable version of the game. Unfortunately, due to my oversight, that'd be the only way to add a Hero's Shield into the game! :(
I think I found the 41st medal in the Catacombs in the present cause I went back and cross checked the guide to make sure I had all 40, and that was the only medal that you did not mention in the guide. I figured you left it in as an extra in case the player missed one of the missable ones.

I was using a Dragovian shield, until like Varn, I got the Loto's shield as a relic quest, then I stopped thinking about it.

author=Orias_Obderhode
I guess the only way to get the shield will be for those who clear the bonus scenario content. I hate that!


After I was done the bonus content (searched very carefully) I still had not found the Hero's Shield - and unless I am off on this, there is no way to create a hero's item, they have to be found, and then they can be used to make Legacy items. Did I miss something?
author=Varn
I was never able to find the hero's shield either. (Did get the relic quest one that halves MP and whatnot, but not another special one.) Does it actually exist?

If so, and we aren't just being oblivious - my theory is that the 41st TinyMedal I somehow wound up with (and - sorry - didn't keep track of which I found that wasn't in the walkthrough) was supposed to be the shield.



You know... I actually think it might not exist. The recipe for it is there and I could've sworn that I had made it several times, but I was able to find like 2 old files of mine and neither of them had it. Aldain only had a Dragovian Shield on.

As for the 41st tinymedal, I knew that was there and it wasn't supposed to be the location of the shield. That medal was originally an oversight, but I thought it was kind of nice to include it just because the Killjoy Slime's medal can easily be missed.

I didn't check every chest's item in the game, but I checked all the chests I thought I would've put the shield. I honestly thought it would've been in the catacombs along with the Hero's Armor.

I guess the only way to get the shield will be for those who clear the bonus scenario content. I hate that!
I was never able to find the hero's shield either. (Did get the relic quest one that halves MP and whatnot, but not another special one.) Does it actually exist?

If so, and we aren't just being oblivious - my theory is that the 41st TinyMedal I somehow wound up with (and - sorry - didn't keep track of which I found that wasn't in the walkthrough) was supposed to be the shield.

author=Psycho
Orias: any chance of you finishing the official walkthrough up to the end of the regular game any time soon ? I would love to see what I missed (I never managed to find the Hero's Shield, for one, so I am sure I missed other things too). And thanks again for a great game!


I'm really glad you enjoyed it and very much appreciate the review! I do plan to finish the walkthrough eventually!

I haven't worked on it in quite sometime, been busy at work & a few new games came out that I've been really into (Lightning Returns & FFX-2 Remaster). I'm actually on a break now so I might can make some progress on it. :)
Well, made my very own Ghostbane about a week ago and then proceeded to finish the regular game, and the post-game content as well.

I do agree with a post from Varn on the previous page - once I built him everything was almost too easy - until I got to the post-game. Then he became almost a necessity. (My bonus monster helped a lot too.)

My advice is even though you can build Ghostbane a fair bit before the end of the game, I would wait until you get to the Persiva region before using him much.

Orias: any chance of you finishing the official walkthrough up to the end of the regular game any time soon ? I would love to see what I missed (I never managed to find the Hero's Shield, for one, so I am sure I missed other things too). And thanks again for a great game!
author=Varn
Spreadsheets aren't nerdy ;-;


Well ah...ok. But I -felt- nerdy doing it. 8)
author=Psycho
(I am so nerdy I even made myself an Excel spreadsheet showing the breeding combos).


Spreadsheets aren't nerdy ;-;
author=Psycho
author=CecilAsten
Um question, the buttons on the cardinal cove in the past seem not to work when I press them in order... er is that a glitch or am I doing something wrong? Er this is also the final update version
Make sure you only press each button once - when your lead character runs onto it, back away to be safe. If you are having trouble with the order you can always double-check the walkthrough FAQ, I remember having to do that part 2 or 3 times in my first playthrough as I made a mistake and ran over the button again in a couple of cases, which seems to trip up the order.


Ah thank you for your help ! It worked!
@Psycho:

I'm glad you're enjoying it so much! I really enjoyed making the game and it's always cool when other people like it too!

It sounds like you just might have the Ghostbane combination figured out too. :)