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The Final Patch Has Arrived!

The final patch for the game has arrived! Many players were looking for a larger post-game, like many Dragon Quest games offer, and this patch aims to add that extra challenge for players!

The patch does a lot more than add the final content though. It fixes many issues and makes many adjustments to the game to make it hopefully more fun for the player! I've put a lot of work into this patch and thanks to my diligent testers, I am fairly certain that it will be bug free!

The patch notes are pretty comprehensive. The details are either in the PDF file here or in the spoiler tags below. I hope you all enjoy the final update and patch for Legacy of the Lost!

Story Related:

- The final dungeons, “Temple of Earth”, “Temple of Flame”, “Temple of Water”, “Temple of Wind”, and “Saint’s Harbour” have been added. These story-related dungeons are only accessible after clearing the main game and are meant to be a challenge for the player.
- The post game scenario begins by entering your house after the game's conclusion.

Gameplay Related:

- The max level has been raised to 60.*
- In battle, status changes on characters now cycle through if you have more than 2 buffs/debuffs cast on you.
- Poison no longer lasts the entire battle.
- Many monster stats (representative of their dropped gene) have increased. Monsters that were deemed too weak for effort obtained or too weak at all have had all stats increased.**
- You can now change equipment in battle by pressing the “A” key on a character’s turn.
- A new Olian specific trial, “Runic Ward”, has been added to the Dharma Temple.
- The HP of many bosses has been lowered.
- In accordance with the above change, many bosses’ stats have been increased.
- Monsters in Esrarch, Yuria and Onyu now grant higher EXP points.
- Each arena level now has a recommended level specified by the class name.
- On the world map, red icons used to be random and mean nothing. Now they blink and indicate a shard left to find.

Item Related:

- A new category of weapons, “Monster Claws”, have been added.
- It is possible to see a better comparison of weapons and armor in the shop window by hitting the shift key.
- Attributes for many weapons and armor have changed. Two-handed weapons, in particular, have become noticeably stronger (to see changes, go to equipment list on main page. Changes are in red).
- Text help for items now scroll if the description was too long. In accordance with this change, weapon and armor descriptions now display more information to the user.
- Drop rates on most items have increased. A select few have decreased.
- Most enemies drop more gold.
- New post game equipment has been added. In accordance with this, new monster ingredients and recipes have been added.
- Price of torches has been reduced from 400 gold to 220.
- Drop rates on most Notorious Monster’s second item has increased to be no lower than 33%

Skill Related:

- All spells are now represented by an icon that depicts spell type and element.
- Text help for spells now scroll if the description was too long.
- All human characters learned several new abilities.
- Two of Aldain’s abilities have changed: “Sizz -> Firewave” and “Rainslash > Fury”.
- The following abilities changed in function/potency: Thordain, Thor’s Blade, Drain Magic, Frizzle, Kasizzle, Kacrackle, Kaboom, Flare, Blizzard, Blood Rite, Oomph, MegaMagic, HighJump, Ramming, Dodge, Sacrifice, Megaslash, Gigaslash, Darkbolt, Absolution, Opposition, Polarity, RockThrow, Evilslash, MPass, Mysticism, Absolute Zero, Thunder Roar.
- Added a spell, “Teleport”, that takes you make to the Great Shrine regardless of location.
- The following abilities now learned at different levels on Olian: Return Will, Detox, Envision, True Will, Purge.
- Missing spells because you have an old version has been addressed with the “Skillset” items available in the Great Shrine if your file is deemed an old version.*
- The “Oomph” spell is now just as strong as TwinHits.

Other Changes:

- The sprites for the main heroes (and a few other NPCs) have changed.
- A new item, “Repellant”, and a new spell, “Repel”, was added to prevent monster encounters.
- The achievement “The Ultimate Mage”, that required you to attain an essence of MegaMagic is no longer an achievement. Instead, the achievement is “The Ultimate Hunter” which requires you to defeat every notorious monster. This was done so that it is possible to get all achievements on any playthrough.
- A NPC very early in the game was added to make mention of the “Who Needs the Church!?” achievement.
- It is now harder to obtain Teal and Violet Medals. In addition, Metalys and Metabbles now run away at a higher frequency.
- The monster, Dragos, now joins at level 8.
- The brightness of tiles in the arena (present time) / treasure game have been lowered.
- Doors opened by the thief’s key / master’s key are now color coded. The only exception is that the prison doors in Castle Persivor (opened by master’s key) are still gray.
- Certain NPC dialogue in the present has changed to make it less ambiguous on who may want to go to Onyu.
- The dialogue for Melody joining your party has changed.
- Some tracks have been changed to create more musical consistency.
- Messages for some states have been changed to be less ambigious.
- The evasion parameter for all enemies has been lowered.
- The trainer who offers up her Slime to breed with you has been moved from Yu’Tolio to Present Time Quevi.
- It is easier to encounter the following monsters: Facetree, Grakos, Kingslime, Aiatar* and IceGiant*. Aiatar and IceGiant are only more common on the lowest level of the dungeon that they can be found.
- The secondary drop of Facetree and Kingslime have changed.
- A NPC has been added that mentions the optional treasure in Esrarch Tower.
- The Dracky NPCs in the Wisdom Trial are now ghost NPCs that don’t move.
- Any discrepancies involving the Monster Library have been fixed.
- A new NPC that sells monster essences has been added to the Abandoned Caves in present Esrarch (This NPC sells a possible six genes to you and can be encountered infinite amount of times)
- The music “Cardial in Crisis” no longer plays during battle for the Cardial Region at a certain point.
- The portals that take you back to the entrance in the Lyndbaum Mountain Range are now colored green, whereas correct portals are color coded blue. The portal maze remains unchanged.
- The “Safestep” spell now alerts you when it has worn off.
- The Achievement “Mystic Talent” now only requires you to complete 8 trials instead of the possible 10.
- The Achievement “I Cannot Live a Lie” is more lenient. You can now have one point in the wrong area respectively and still earn the achievement.
- The NPC innkeeper that is interested in moving on Onyu now has dialogue to make it more obvious.
- The following legendary monster accessories have changed in name: “Rosevine’s Grasp” -> “Rose Grip”, “Demon’s Volition” -> “Volivoir”, “The Eternal” -> “Agonizer”.
- The game’s font “Press Start 2P” should automatically display without having to install the font.

Bug Fixes:

- The window for spells learned has been resized when you level up – making sure that no spell’s name is cut off.
- A fix for missing Melody’s spells has been implemented. Now, she will have her full spell list regardless of what level perform the arcanist class change.
- The lag on some machines in the escape scene for Mount Wyubori has been alleviated. (It is still possible that some lag exists though).
- In the battle against Angsti, an additional check is performed to ensure Absolute Zero only goes off if the required conditions are met.
- Torch light is now always centered on the screen. In the old version, various locations would cause the torch light to go off center.
- Being able to solve the ice block puzzle in the Room of Rites in two steps has been fixed.
- Door leading to great shrine doesn’t reset to being closed anymore.
- The portal in Wyubori Volcano plays the intended shorter animation.
- Hopefully all issues where the hero is called “Aldain” regardless of your name have been fixed.
- It was impossible to clear the achievement “This is Yardrick (Past)!!!” if you cleared the present arena first. This has been fixed.
- When crossing a certain area in the shrine, Aldain’s graphic would reset to default regardless of costume. This has been fixed.
- Many NPCs incorrectly referred to the Phoenix as Pheonix.
- Issues with final battle 1 and 3 as a result of failing the battle / the timing in which you killed certain bosses / and re-challenging the boss fight upon game completion have been fixed. The issues involved certain bosses being locked into a set attack phase and the final boss being harder than he should be if you cleared the game.
- In the battle with Gripevine, his “burrowed” form caused him to be weaker. This has been corrected.
- You can now sell to the weapons/armor vendors in Onyu (Present Time).
- Various typos have been fixed.
- It is no longer possible to fight Deathtrap and Killjoy Slime before clearing Quevi.

If You Are Playing an Old File (Notice):

*If you are playing from an old version file:*

Even though the level cap has raised to 60, your level will stay at 50. In addition, any skills learned from the new version will not be learned naturally as you level.

However, you can still “level” past 50 and gain all the skills you missed! For files registered as old, several new NPC’s have been added in the Great Shrine. Head the where the saint’s plaque was located to find the ghosts of your past heroes. NOTE: Olian will only appear if you managed to recruit him. Also, when you clear the game, a monster ghost will appear that will grant an exclusive armor called monster mastery to replicate the effect of leveling from 50-60.

Leveling Up:
Each ghost will present you with a log item (Hero’s Log, Mage’s Log, Maiden’s Log, Cleric’s Log). When you use the item, it will perform a level check on how much experience is needed to reach level 51. When you hit the required experience, using the item will play the level up sound, display your stat changes and permanently increase your stats. The stat gains are exactly the same as if you had played the new version normally. Next time you use the item, it compares your EXP to level 52 and continues all the way to level 60. Note: If you gained a lot of excess experience past 50 on your old file, you may/will need to use the item multiple times to gain all of your hard-earned level ups!

Acquiring Missing Skills:
Each ghost will present you with a skillset item (Hero’s Skillset, Mage’s Skillset, Maiden’s Skillset, and Cleric’s Skillset). Using the item will replace your old skills with the new ones (Maiden’s Skillset also works if your old file caused Melody to be missing some arcanist spells). The game won’t inform you of changes, so check the charts below to see when you should use the item (it has unlimited use).


Looking for a Tester for the Final Patch!

The final patch is almost complete. It will have all sorts of new features to make the game better and it also adds a new post-game scenario to complete that expands on the story.

I'm putting the finishing touches on the final dungeons now, and I'm looking for a tester to help me out and make sure there are no glitches and that the balance is fair, but still offers up the challenge that post-game content should.

I would like the tester to have beaten the original version and still have their save file. I have made sure the patch is compatible with all old files, so those that beat the game and wish to tackle the final mission can do so with ease!

If you'd like to help, please let me know! I do have one tester already, but I would really like to have at least two. :)


Final Patch in the works!

I've got a new patch in the works for the game! Been keeping it pretty under wraps - only really revealing information on Saigan's live streams of the game (which you can find here!) The patch will add a new story-driven/treasure filled bonus dungeon and make several changes to the game. I've decided to share a few things that I've been working on and accomplished!

You can find everything I've accomplished so far in the in-progress patch notes!

In those notes you will find all of the changes I've been able to make so far plus the new ability list for the heroes.

I don't have the document finished, but a large number of weapons/armor are now stronger/have cooler effects. A while not on the notes yet, the games difficulty is up for consideration.

If you guys have any things you'd like to see changed let me know! The only thing I will not add is an alchemy log (or way to see what recipes you've found). Unfortunately, all scripts for this cause old save files not to work. I won't add any script that would mess up an old file.


Updated Version is Here!

Hey all! The updated version is here. It is 100% compatible with all save files from the previous final version. I would strongly encourage all of you to download this update as it fixes all the minor and major bugs (lag) present in the original final version.

New equipment has been added, so be sure to check out the "Equipment" tab on the game page.

When I make an update, I always want to be sure and include new content. I've added Notorious Monsters (NM's) akin to FFXI. Every region in past time now has a rare encounter with a monster that is slightly stronger than the normal monsters around that region. Defeating that monster is sure to bring great rewards to the player.

Here is a list of all of the changes:

1. The Treasure Game has no lag at all anymore. As such, the time given to complete the task has been reduced to 25 seconds. It plays much smoother now.
2. In Erdrich Forest, the correct path of west, west, south, east, north did not work the first time. In the new version, the path will work right away. (In the old one, you had to go any direction one time and then the path would work)
3. I reduced the HP of certain monsters in Erdrich, Rhemhage, Quevi, Yu'Tolio, and Persiva regions.
4. Lowered the MP Cost of Aldain's Frizz to 1 and Frizz is now learned at level 3.
5. Drop rate on certain monster materials have increased.
6. It is now possible to purchase an Emerald Ring (prevents silence) and Iron Cuirass before facing the boss of the Quevi region.
7. Some enemies now drop more gold.
8. The password in the pyramid has been changed so that it fits 100% on the screen.
9. A npc has been added that mentions what you should do in Yardrick.
10. The requirements on getting the Rhemhage Mayor to acknowledge your help and let you recruit Oruba have been lowered.
11. The weapon, Trident, poisoned enemies. It wasn't supposed to, so this has been removed. Now the high end spears (Slender and Holy Lance) now have additional effects on them.
12. It is now easier to find the battle with the dragon for the legendary quest for Ragnarok.
13. If you die to Kingsquid, your game is not messed up. Now it doesn't.
14. Aqua Rings reduced ice damage by mistake. It now reduces water damage.
15. There was a glitch involving Cardial Cove in past time when you re-enter it for a third time. All issues have been solved.
16. An issue involving warp locations you've reached if you open a current file then start a new game has been fixed.
17. It is no longer possible to re-fight the boss of Bariden.
18. Wicked Wizards in the legendary quest for Tuspimati have been weakened slightly.
19. Issues revolving around revisiting Cardial Cove have been solved.
20. The Queen not recognizing one tinymedal (from the House of the Legendary) has been fixed. An extra tinymedal has been removed.
21. Issues involving NPCs mistakenly calling the hero "Aldain" even if you named him something else have been solved.
22. The breeding combination "WATER + Taileater" now results in the correct monster.
23. The "Last Rite" Trial is now slightly easier to complete.
24. Aldain now learns "Taunt" at level 20. To coincide with this change, "Aggravate" has been strengthened and does damage.
25. Woman in Wyuto now awards the correct number of honesty/dishonesty points.
26. The abilities "True Will", "Empower", and "EerieLite" now function as intended.
27. The effects of the abilities "Drain Dance", "Magic Dance", and "Thor's Blade" have been strengthened.
28. All elemental slashes now cost 3 MP instead of 8.
29. The following abilities cost less MP: MouthShut, Numboff, Drain HP, Drain MP.
30. Fixed an issue with the battle background in Cardial Region.
31. Slowdown (on some machines) in Onyu (present time) has been fixed.*
32. Notorious Monsters (NMs) have been added to every region.* *

*Players who had the original final version and made it to Onyu will need to re-enter Onyu two times.
**Notorious Monsters appear as random encounters and will be a differently named monster that drops a rare piece of equipment (in most cases) and rare monster material. One of the drops will have a 100% chance and the other drop range from a 10% to 33% chance. There is a notorious monster for every region (in past time only).


Working on an Update - Quick Questionnaire

Hey all! I've been hard at work on a version update for the game. I've had a few people report a few problems here and there - the Treasure Chest Game lag and some events repeating - and all of these problems have been solved.

The new version will fix all of these problems and I even added a little bit of new content for players to enjoy. All final version save files will be 100% compatible with the new version. The final version should have no gamebreaking bugs at all, so only download the new version if you care about the changes you see when the version changes are listed.


As for now, I have a few questions for players!

I want my game to have a challenge, but I don't want it to be frustratingly difficult. To the players that have made it to these boss battles I list below, if you felt that battle was unforgivably hard and you think I should change it some, please let me know.

1. Esrarch Region: Whalemage, Starfish x2
2. Onyu Region: Demon Lord of Ice (name hidden intentionally)
3. Quevi Region: Death Templar

I've been taking note of comments that come up as players progress through the game and all issues (won't say all, there is a chance I missed one) have been fixed. If there is any other issue you have noticed, I would appreciate if you could let me know!

Thanks! And I hope you all continue to enjoy the game. :)


Final Version is Released!

As of today the project is now complete! I have really enjoyed working on the game and hope people can enjoy it as much as I have enjoyed making/playing it. It is hard to believe I was able to complete a game of this size!

Anyways, be sure to check out the "Guides" section for tips - especially if you want to master the monster breeding or perhaps go for a 100% run!

When the game is complete, there is an additional challenge left for you to complete - it involves the cameo contest I had plus a game that should be familiar to fans of Dragon Warrior Monsters!


Chance to appear as a cameo character!

As of last night, I finished the final full-length region! With that region out of the way, I am anticipating needing the beta testers sometime early January.

I did decide to add a bestiary! I used KGC's EnemyGuide script for the bestiary. It had all the features I wanted.

As of right now, I'm still unsure if I'll add a final dungeon with the initial release. Right now, I'm leaning toward arena expansion as the primary challenge for endgame - until I add some type of expansion for those wishing to do more, if the demand is there.

Would you like to be in Legacy of the Lost?

With the endgame arena battles, I would like to offer up the opportunity for you to be in the game as a sort of "cameo" character. To end up in the game, I would like to know the following!

Name: What would the arena master's name be? Don't put a crazy name like XxxSephirothxxX.

Sprite: If you want to make a sprite, that would be great! If not, just tell me what it should kind of look like/color scheme.

If you would like to make a sprite, here is a Template File and one of the People Character sets I use as guidance.

Monster Team
: Who would you monster team be? You can only choose monsters from Dragon Warrior Monsters 1/2. What I'd really like is for you to choose your favorite party that you used in the game itself. I personally will be using my final party from the last playthrough. If you would like to choose the 3 skills your monster uses too, you are able!


Approaching the End: Quick Questionnaire

Well, I'm coming up on to the end of this game. Below is a list of things that I have to finish. I'd estimate my progress to be about 85% done; I'd imagine the finished game to be released sometime early 2013.

Left to do:
- Complete Persiva
- Complete Excate and Final Boss
- Add Legendary Weapons, Relic Monster Accessories, and Mythic Quests
- Finish the Achievement System
- Finish the Onyu Sidequest
- Add Slime Breeder
- Finish the Arena
- Finish Tinymedal Woman
- Make sure initial tinymedals reward the variable.
- Herb Hunting
- Fix Churches (for achievement purposes)
- Finalize all battle animations.
- Determine if Introduction CS needs any revising.
- Bug testing/balancing.

Anyways, my big question is should there be any post-game content? The game is already quite huge - my current playthrough is logged at 47 hours - and that is with me knowing exactly what to do. Should the content be automatically included or require some type of expansion?

If there was post-game content, what would you like it to be? I have two ideas if I was to do anything:

- A daunting "area of trials" similar to the Hell Gate from Tactics Ogre. In Tactics Ogre the Hell Gate was a 100 floor dungeon in which you could acquire excellent treasure.
- Just a Final hard dungeon.

Each of these would reward rare equipment and a new monster recruit.

By the end of the game, I expect the average player to be about level 36. Considering the max level is 50, there is quite a lot of room for endgame content, but the game is, as I've said, already quite long!

Also, would you like to see a monster bestiary? I'm sure I can find a script for it. I never really use them, but they are kind of cool I guess.

Probably by the end of January I will be seeking beta testers for the final version of Legacy of the Lost. Anyways, I appreciate the support of the community - let me know if you think there should be post-game content/bestiary and if you would be interested in testing when the time comes.

Progress Report

Three Regions Left to Go

Progress is coming along nicely!

I just now finished the 10th region! There are only 3 full length regions left plus the final area. The game is shaping up quite nicely and there are quite a few extras that have been added in recently. Here's a sneak peak!

Tinymedal Queen's Palace

Wondrous prizes await those who collect tinymedals!

Dharma Temple

At Dharma Temple, you can undertake trials to master powerful abilities such as "Aggravate," which taunts an enemy into attacking you.

The region concludes with my favorite boss battle so far! It'll take using all of your resources to conquer this fight!

Game Design

Achievements in Legacy of the Lost

The final release of Dragon Quest: Legacy of the Lost will feature an Achievement System. There will be some pretty interesting rewards from the system and I think it will be fun for many people to try and collect them all. So far, here is my list of achievements. :)

I am the Ultimate Mage!
: Acquire an essence of Mega Magic.
Monster Master: Recruit 4 monsters to your team.
Monster Master II: Recruit 8 monsters to your team.
Professional Scout: Utilize the services of three monster masters.
I'm Too Good to Level Slowly!: Acquire the Expediter accessory.
Demon Lords will Follow My Orders!: Successfully breed a BOSS monster.
Wrath of a Monster Master: Acquire Gold Coat, Tiamat's Fang, The Eternal, Rosevine's Grasp, Arachnio, Excalibur, Hydraulix, or Demon's Volition.
Treasure Gambler: Master the Treasure Chest Game.
This is Yardrick!!! (Past)!: Complete the arena in the past.
This is Yardrick!!! (Present Day): Complete the arena in present day.
Relic Master: Acquire Shield of Loto, Tuspimati, Gastraphetes, or Ragnarok.
Power to Rival the Gods: Aqcuire Thor's Blade, Spirit Surge, Arcane Benison, or Runic Aurora.
Big Gambler: Master the Casino.
I Can't Do This Alone!: Recruit 4 human characters to your team.
The Power of Clergy: Unlock Melody's full potential.
One Mans Trash is Another Womans Treasure I!: Bring the Tinymedal Woman 10 medals.
One Mans Trash is Another Womans Treasure II!: Bring the Tinymedal Woman 20 medals.
One Mans Trash is Another Womans Treasure III!: Bring the Tinymedal Woman 30 medals.
One Mans Trash is Another Womans Treasure IV!: Bring the Tinymedal Woman 40 medals.
I Know Myself!: Attain an Honesty meter of 20 OR Dishonesty of 20.
I Love a Zombie: Acquire two monsters of the ZOMBIE family.
I Love a Slime: Acquire three monsters of the SLIME family.
I Love ALL families: Acquire a monster from every monster family.
Savior of Araginol: Complete the game.
I Collect Herbs: Synthesize every type of item through herb hunting.
Extreme Town Makeover: Rebuild Onyu.
Who Needs the Church?: Make it to Achievement Man without using church services.
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