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Final Patch in the works!




I've got a new patch in the works for the game! Been keeping it pretty under wraps - only really revealing information on Saigan's live streams of the game (which you can find here!) The patch will add a new story-driven/treasure filled bonus dungeon and make several changes to the game. I've decided to share a few things that I've been working on and accomplished!

You can find everything I've accomplished so far in the in-progress patch notes!

In those notes you will find all of the changes I've been able to make so far plus the new ability list for the heroes.

I don't have the document finished, but a large number of weapons/armor are now stronger/have cooler effects. A while not on the notes yet, the games difficulty is up for consideration.

If you guys have any things you'd like to see changed let me know! The only thing I will not add is an alchemy log (or way to see what recipes you've found). Unfortunately, all scripts for this cause old save files not to work. I won't add any script that would mess up an old file.

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Is anyone relatively good at RGSS2 scripting that could possibly help me out with a small problem I'm having on the final version?

One of the last 4 scripts I have added has caused the HP & MP Values of party members to occasionally display as a double instead of an int. So I will sometimes see the HP as 254.0/254 as opposed to 254/254. It looks really annoying, but I like the functionality added by the scripts.

I'd be willing to share the entire project with you so you could take a look and of course include you in the credits!

Thanks! :)
edchuy
You the practice of self-promotion
1624
I didn't quite finish it the first time I played it and I'm aware that the game has been patched over quite a lot since, so I've added it to my playlist to replay from the start. Probably will be one of those I'll play little by little until I beat it once I get around to it ... and after that, a review!
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