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"As you have probably figured out, Mistuya, I am not from your world. I'm not even from this 'other world', as you may call it. Listen to my story. The story of why, or how we got here. And why we know what we know. Perhaps, just perhaps, you too can understand.

It started with Sataro. Those countless years ago..."


This prequel game gives background information on Mina, Vatma, and, perhaps, how the mess of Matsumori Days got started. It does not attempt to answer all queries, but it is my hope that some will be answered!


Personal Background:

I can't pinpoint an exact date, but during my stint of making games with RPG Maker 2000, my brother made an unfinished title called Summoner. It was probably deleted, though. What this game does is honor the memory of Summoner. To a degree, anyway.
Some personal touches puts this into the Matsumori Days multiverse (if that's the term for it). I do, however, make references to Summoner near the beginning of this game (as there wasn't much to Summoner to begin with).


Other links of interest:
This game's game-thread on RPG Maker Web.
The first game in the series (it's a sequel to this), Matsumori Days. Also has a game-thread on RPG Maker Web.
The third game in the series (it's a sequel to Matsumori Days), Konae's Investigations.

Latest Blog

A new download appears! Command?

The upload is done. Arbiters From Another World is

COMPLETE!

Well, okay. There's probably going to be a bunch of things that could probably use some fixing. Grammar fixes, probably. Particularly at the end-game, as I was in a bit of a rush to push this out. However, there's no more story that I feel a need to include in this game. Which is "complete" enough for me! So, let's celebrate this frabjous day! Callooh! Callay!

Anyway, if you have old saves from the last demo, they should, in theory, be compatible with this version. I've never really tested this, so I can't really say one way or another. I won't go as far as to say that saves from the original demo, from whenever it was ago that I released it, would be compatible with this. However, it would be somewhat humorous if it were true!

Happy gaming and I shall see you when I get around to Uchioniko!
  • Completed
  • Marrend
  • RPG Maker VX
  • RPG
  • 09/03/2011 01:07 PM
  • 05/14/2018 10:22 AM
  • 06/07/2012
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ive played for a bit and so far from what i can tell your going to really need to work on cleaning up all the spelling errors. i think there was actually one on the very start of the game lol.
I thought the current music fit your game pretty well. In fact, honestly, I didn't even realize what it was really from till I read the review, lol. but I'm not nearly as experienced in such areas but if you can find other music that fits your game as well go for it! Originality is always great and gives your game more of a personal feeling I would think.
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Guardian of the Description Thread
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Spelling errors are something I might have glossed over in light of the many foreign-language proper nouns that I use. Grammatical errors, like the misplacement of an apostrophe, or the use homonyms, are a totally different matter. Either way, fixing such errors required more scrutiny than I cared to perform when I released the demo. I was, after all, in a bit of haste to release something.
i know that feeling started developing my own game few days back. some times its just crazy the amount of work that you put into some of the simplest things. but then again im trying to do alot of script work and im also doing all my art and music from scratch.
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Okay, let's just try and get this game "off the stack" as best as possible. Though, saying this, I'm not sure if this game will do what it was supposed to set out to do anymore. I hope things won't turn out incredibly disjointed or just plain confusing, at least without certain knowledge (Developer knowledge vs player knowledge strikes again!) but I suppose there's only one way to find out.

Forgive me for always putting this on hiatus, then bringing it back to production, only to slap it back to hiatus again, and what-not.
Oh yeah? Well... well... CAR!


Ahem, sorry. Im going to try this now. I like the other game, so i figured id try the prequel.
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author=bigtime
Oh yeah? Well... well... CAR!


Oh man why'd you have to go and say that?

Ahem, sorry. Im going to try this now. I like the other game, so i figured id try the prequel.


This one isn't complete yet, but I hope you like what game there is! If nothing else, I think you'll enjoy the end-of-demo barrier I put up.
Honami is the best teacher ever. All her comments to Sataro, and about him are just great.
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Honami is the kind of teacher that enjoys giving her students *clears throat* private lessons.
Lol thats funny. I also love the character i just got in the port city. His speech is great. Hes providing much laughter. I also like the list of characters so far. Seeing where they went in your other game is pretty cool. Also i enjoyed the adventures story of battling alex. :)
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Ralph battling Alex to the death? Yeah, that was totally a nudge-wink to fellow people who know about RPG Maker, and their default characters.

Just out of curiosity, have you experimented with Beacon at all? I tested that system as thoroughly as I could, but I can't help but thinking people won't use it 'cause locations are fairly accessible.
Well i have marked a location, how ever i havent had to use it. Im not even sure when you can. For example it might come in handy if im nearly dead or out of supplies in a dungeon. Other than that Id only use it if you do end up having extremly long walks to do. Or long dungeons to get out of. I do however love the fact that its included. Im very lazy and there are many games where you have to go back and forth and the exp isnt worth it. So its nice to have.
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As soon as I figure out how I want Ancient Tower to look on the inside (I've done at least three drafts so far, and I've disliked/hated each one), I should have another image for this game!
Awesome, the Ancient Tower! Sounds like its gonna be good. I hope the ol crazy man has some senile comments to make. ALso i hope he talks to rocks and flowers. :)
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Ichiro has generally been quiet this game. This was done more on purpose than anything else. Though, when he does talk, he says some pretty embarrassing stuff.

I'm kinda anxious to post a screen shot of Ancient Tower because I'm planning a puzzle for it. The screen shot I plan to post would involve said puzzle. The mapping of the tower has nothing to do with the puzzle, but I still want the tower to have better maps than previous ones.
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I know there hasn't been much show of support for me doing this, but I've decided to put this on hiatus for a while as I write a walkthrough for Matsumori Days. It's something I've had in the back of my mind for some time (regardless of PMs, or other contacts for help), and I was at a good enough stopping point in the development in this game anyway. I won't claim that I will come back to this game with a vengeance, nor am I going to make any approximation as to how long I'll be with this walkthrough. It's the first one I've ever written, and I'm not sure how it will turn out. It'll probably be fine and hopefully hilarious with some of the section and/or subsection titles, but I guess, in the end, only time will tell.
So back in action on this game ?
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How about I aim to polish this off by the end of the month? Or, at the very least, have something out for National Game Development Month!
You've come a long way in just under a year, and from what I've played of this, I'm actually really liking it. Should we expect Konae Detective Agency to be worked on in the upcoming months?
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author=sbester
You've come a long way in just under a year, and from what I've played of this, I'm actually really liking it. Should we expect Konae Detective Agency to be worked on in the upcoming months?


Er, I've been around RMN for about two years. Technicalities, I guess.

Anyway, to be honest, I have no clue when I'm going to get around to Konae Detective Agency. I figured that I'd do Uchioniko first, then I'd move to Konae. However, everything, and I mean everything is on hiatus. While this is mostly due to the review drive, I was feeling a bit "tapped out" when I released this for NaGaDeMo proper. I was really pushing myself to get Uchioniko to be in that event drive as well.
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