Hey! This is my first completed project for rpgmaker2003, it's a short non-linear exploration game. Even though it is non-linear, it does have an ending. The point of the game is about figuring what's going on. It's an exploration, but most of the discoveries will be about what happened to the protagonist. The aesthetic is based on old gameboy RPG's, this includes graphics, music and writting style. It's a short game. It really shouldn't take anyone more than an hour from start to finish.
Most of the graphics and music were made by me, but there are some exeptions. Some tiles (flower tiles, all water tiles, dirt, walls) are from The Legend of Zelda: Link's Awakening, and others (seats, bookshelves) are from Pokemon Red. Not_home_anymore is similar in parts to a song from Digimon World 3, and Alone might be entirely plagarized from somewhere, though I cannot recall from where (If anyone knows, please leave a comment). All sound effects are from Link's Awakening, except the stair climbing sound which is from A Link to the Past. They were all taken from HelpTheWretched's website (http://noproblo.dayjo.org/ZeldaSounds/ ).
As far as difficulty goes, there are no fights, there is no way to lose, except to get stuck, of course. I would recommend the old strategy of talking to every NPC in case you do get stuck, though. I made a point of always making the NPC that gave the hint before the flower they hinted at. I Hope you enjoy playing it as much as I enjoyed making it!
Most of the graphics and music were made by me, but there are some exeptions. Some tiles (flower tiles, all water tiles, dirt, walls) are from The Legend of Zelda: Link's Awakening, and others (seats, bookshelves) are from Pokemon Red. Not_home_anymore is similar in parts to a song from Digimon World 3, and Alone might be entirely plagarized from somewhere, though I cannot recall from where (If anyone knows, please leave a comment). All sound effects are from Link's Awakening, except the stair climbing sound which is from A Link to the Past. They were all taken from HelpTheWretched's website (http://noproblo.dayjo.org/ZeldaSounds/ ).
As far as difficulty goes, there are no fights, there is no way to lose, except to get stuck, of course. I would recommend the old strategy of talking to every NPC in case you do get stuck, though. I made a point of always making the NPC that gave the hint before the flower they hinted at. I Hope you enjoy playing it as much as I enjoyed making it!
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