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Short, Simple, and Smart

I chose to download this game without reading anything about it. I simply liked the screenshots and the name. Intrigued enough by those things I gave it a try and am extremely glad that I did. The game is very short, but everything about it is well done. Sounds, visuals, story. It all comes together wonderfully. The best part of the game is the mood. It's sad and it's dark, but more than any of that it's vague. The game is definitely worth playing. It's short, it's incredibly simple, and it keeps your mind active the whole time as you try to piece it altogether.

VISUALS (4.0)
The game has a retro look with very few bells and whistles. Everything is simple and to the point. No over the top decorations to draw away from the importance of what it is you must do. However, I personally did find that the visuals started to hurt my eyes slightly. Discomfort more than anything. This may have been the result of the lighting in the room or just the time of day though so it's a very minor concern. A bigger issue for me, I felt the game could have really benefited for a darker color scheme to fit the mood. I appreciate the retro design, however. Otherwise, there were no misplaced tiles or sloppy edges and everything looked good together.

AUDIO (3.0)
There was not a ton of audio to this game. A couple of different music clips depending on your location, all very retro sounding to go with the visuals. Sound effects were old school as well. It all fits well, but lacks variety.

GAMEPLAY (4.0)
This is a difficult category to rate because there really is no gameplay to speak of. The game is spent talking to NPCs and walking. You collect flowers but that is usually done simply by talking to the right person or searching some object. It is the perfect amount of interaction for this game though. Battles and complex systems have no place here. That said, the game could have had more object interaction without ruining the simplistic feel. A solid 4.0 for good gameplay that could have done more.

STORY (4.5)
This is really where the game shines. The story is subtle and smart. You start off with no idea what the game is about. As you talk to NPCs and collect flowers the story starts to become clear. It still doesn't feel right though for a long time until a huge revelation is made and the story's real subject hits you full in the face. I won't give any details away because it is such a short game. The only complaint is that it is so incredibly short. It's nice to have a short game on occasions. I don't like playing dozens of epically long games so it's nice to mix it up but Wither could have done with a bit more length. Another half hour would have been enough I think.

Posts

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? What twist at the end? The story is pretty straightforward, I think.
author=Rastek
? What twist at the end? The story is pretty straightforward, I think.

For Rastek: Spoiler Alert for others....
I felt the realization that the main character had commited suicide and was actually dead himself was a twist. Up until then I had assumed he was a living character trying to make up for killing the other guy with his car. I suppose it may have been obvious to other people earlier than it was to me.


And, of course, I could have just misunderstand the storyline altogether...
But he only dies after he crosses the river... What you thought up until that point is the truth.
Oh... I misunderstood then. I thought when he enters the hotel room with the incident, that he had been the one in the bathroom the whole game long.
Naw, but if it makes you feel better that's where he gets the idea to kill himself by hanging.
author=Rastek
Naw, but if it makes you feel better that's where he gets the idea to kill himself by hanging.


I find that game much more confusing now than I did before, and I kind of like it better a bit the way I thought it was. lol. Oh well.
author=Hoddmimir
author=Rastek
Naw, but if it makes you feel better that's where he gets the idea to kill himself by hanging.
I find that game much more confusing now than I did before, and I kind of like it better a bit the way I thought it was. lol. Oh well.


Agreed. That was my impression, that he was the guy in the hotel room. In any case, this was quite an peculiar journey, one that just felt surreal. It reminds me of another strange game I once played: The Mirror Lied. That was another one that seemed to require several different interpretations.
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