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This game supposedly has an elements system, but it's badly balanced (and mostly useless). Instead of using Pokémon's 17-type system, it uses the Pokémon Trading Card Game's 7 types instead (minus Dark and Steel). These are referred to in-game as Fire, Earth, Thunder, Air, Water, Mind, and Normal.

Due to some poor design choices, most enemies only have one weakness and bear no resistance to any elements. Typically, it's the weakness that is most obvious. Here's the basic rundown:

Fire beats Air, Air beats Earth, Earth beats Thunder (and non-flying Normal), Thunder beats Water (and flying Normal), Water beats Fire. Mind beats Mind (if non-ghost). Normal resists Mind (if non-flying) or Earth (if flying). Mind resists Earth (if ghost).

All these alignments are pretty much null because the increase/decrease for weakness/resistance isn't significant enough. You're better off slamming everything with the best skills you've found.

The Pokémon in-game are condensed down into the 7 element system, too. This means each element has a subgroup of one or more. They are as follows:

Fire
Fire

Earth
Fighting, Ground, Rock

Thunder
Electric

Air
Bug, Grass, Poison

Water
Water, Ice

Mind
Psychic, Ghost

Normal
Normal, Flying, Dragon

The skills each Pokémon uses are considered to be of that Pokémon's element. So if a Charmander uses Scratch, it's a Fire attack even though Scratch isn't particularly firey. There are only a handful of exceptions to these rules, and as before, they really don't matter all that much.