Craze dropped this RPG Maker VX game on us a couple of years ago before the toolset was ever commercially released. It is the first English-language RMVX game ever made. Naturally, we all assumed he had pirated the program (I personally accused him of it), and it was a surprise to see that Versus Xerza 01 was made with the trial version of the program.
The limitations of the RMVX trial are pretty strict. My understanding is that, among other inconveniences, there is an export function but there is no project save function. Craze had to leave his computer on for several days to make this game.
In terms of structure, Versus Xerza 01 is like a Cliff's Notes version of a jRPG. You start off in a small town, spend 10 minutes gaining levels, acquire a vehicle within 30 minutes, and start uncovering secrets within an hour. The game is finished in 3 hours or less, but in that time has covered the complete scenario arc of the jRPG template.
Toolset limitations are apparent in every aspect of Versus Xerza 01. It is extremely basic. There are no puzzles or really any interaction with game maps. Dungeons are made up of straightforward mazes. In towns, there are no NPCs that do not either sell items or reveal secrets. And, naturally, there are no non-program default game systems. Most of the things that make Craze's games fun and exciting are not here.
So why should you play Versus Xerza 01? It is not a bad game; its balance and design, although hackneyed, are technically sound. The writing is good and the dialog is funny. Personally, I enjoyed playing this game.
Versus Xerza 01's primary purpose, however, is as a novelty game. Versus Xerza 01 is a complete jRPG made with the trial version of RPG Maker VX. It is also the first English-language game made with the program. These things are (sort of) cool! Free of those distinctions, unfortunately, this game ultimately does not have much to offer.