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The new opening credits roll
  • tpasmall
  • Added: 07/29/2012 04:33 PM
  • Last updated: 03/28/2024 06:13 PM
  • 2543 views

Posts

Pages: 1
I like what you did with this map.
Kinda odd how that ground plant is on the cliff, but I can understand it.
Thanks! And yeah, I was just trying to add some decoration to it, ha. The opening credits scroll as the character walks east on a repeating background (kinda like every old nintendo game). The credits are short and the scene is part of the story so I think it fits better with the story than the way I had it before.
Yayyyyyyyyy gotta love the MOON WALK. Never played a character whose ass is seen more than their face. Plus it sure makes opening chests a beyatch: not that this early in the game youre going to find the rare sword BuggerMe or any thing else of worth except for potions etc, but it would be nice to turn and face the chests. Hahaha havent seen this glitch in a game, especially not in the very beginning.
My character never faced forward and wouldnt turn left or right. It was very funny but in the end aggravating so I deleted it and will D/L it later to see if it was just something my computer did.
Ah, I know what would be causing that glitch, but I've never seen it happen. I used events to make the character face forward when climbing ropes. I've never had it glitch that the character wouldn't face the correct way though.

In Ace, they have a 'ladder' preset for the ropes so even if it is a random glitch in vx, the ace version doesn't use those events at all so it won't happen once the new demo is released.
Decky
I'm a dog pirate
19645
This is a very nice perspective :O I like it a lot!
Pages: 1