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Centuria is in active development once again as of August 17, 2019 and is being worked on in RPG Maker MV.

A game that is inspired by the early Dragon Warrior and Final Fantasy titles on the Nintendo Entertainment System. 7th Saga, Ogre Battle, Shining Force, and Suikoden are also slight inspirations. Graphically, if there had been a Nintendo console between the NES and SNES, this would capture how it probably would have looked. While the game plays like an 8-bit RPG, I take a few liberties with the graphics that definitely exceed what the NES could do, but don't quite manage to reach what would have been acceptable on the SNES.

Players assume the role of the Chosen One, a brave warrior has been asleep for centuries and is reawakened whenever the gods feel that a hero is needed. The gods feel that there is something amiss, so it is time for the Chosen One to leap into action once again.

Features of the game include:

  • A deceptively linear adventure that encourages exploring and backtracking to find hidden goodies.
  • 100+ obtainable characters, including several RMN members as guests. See the game's blog if you want to be included as well!
  • 30+ different character classes and over 150 abilities for players to mix and match. No two players will play with the same parties.
  • 15-20 hours of gameplay (or so I hope).
  • Original graphics by yours truly (my first attempt at all original graphics, be gentle).
  • A soundtrack comprised of tracks purchased in resource packs, or downloaded from royalty-free websites. All tracks in the game are delightfully 8-bit sounding.


Latest Blog

Want to be a playable character in Centuria?

Hey folks! So, with my plan to include the range of 100 recruitable characters in Centuria, I decided that it might be fun if I reached out to RMN to see if anyone would like to have themselves, or a character of their own design, show up as a recruitable party member.

Being a retro 8-bit styled game (though with a few liberties taken here and there), characters are small and simple looking in appearance, so just about anyone who is interested could probably do the sprite themselves as well - though this part is not required.

So, what will I need?

NAME: Self-explanatory, character name. For the sake of consistency and immersion in the game world, I'd ask that names be legible (not a string of letters that form nothing, with my username being a good example of this) and contain no numbers. If your name on RMN is Freddy837, just go with Freddy. Or, hey, invent a character from scratch and give them their own name.

GENDER: This really requires no explanation. If you wish to sprite the character yourself, there are two templates below. Make sure that the sprite does not exceed 16x16 in any frame.

CLASS: Characters in Centuria have a wide range of classes, and you're encouraged to pick one for your character. You can find the classes in the game here: https://rpgmaker.net/games/3498/classlist/

ALIGNMENT: Very good, good, neutral, evil, or very evil. This decides how receptive they are towards the player. A good aligned player can recruit many good characters while an evil player will attract evil characters. Neutral characters can swing either way.

PERSONALITY: This can be as brief as you want, just tell me how they act. Are they LOUD? Are they sarcastic or snarky? Serious and stoic? Bland and robotic? Cheerful and hyper? All up to you, and this will just determine how I write their dialogue when they're encountered. Note that, after characters join, they will probably never utter another word of dialogue in the game. NPCs outside of the party do all of the talking in this game, and even the main character is a generic mute (like the Chrono series protagonists).

Templates are below. You're free to make the sprite yourself if you wish, but it's not mandatory. If you'd like, you can just give me their name, gender, class, and alignment and I will take care of the sprite. If you do not wish to sprite the character, just give me an idea of what they might look like otherwise I'll just make a random appearance for them based on the class you've decided upon.


Male Template


Female Template

Posts

LoL, there is.
You can set the chance for which a character will be stuck. I explain it a bit more in the videos.
And yes, that feature is BAD ASS. You can now make real tanks- with buffs that increase/decrease treat.
Probably Aces best feature for me~ :DDD (I play a lot of World of Warcraft)

But yeah, I would lower the mage's threat levels so it isn't the highest in my party. I'm not 100% sure what it's called. I know it's in "special abilities" though.

UPRC
Exciting, but ultimately pointless.
5339
As a WoW player, maybe you'll like the fact that I'd like to have an actual achievements menu. ;)

Planning them out now. I have 31 listed at the moment.
Dont forget that GAME.EXE bug. I am fighting then saving every battle but I expect once you figure it out, i will have to start all over.
UPRC
Exciting, but ultimately pointless.
5339
It's hard for me to determine what could be causing it to be honest. If Clareain_Christopher doesn't encounter it as well, then I'm not really sure what to do about it.
author=UPRC
As a WoW player, maybe you'll like the fact that I'd like to have an actual achievements menu. ;)

Planning them out now. I have 31 listed at the moment.

Sounds sweet :)
But no, I haven't got any crashes during my playthrough.
UPRC
Exciting, but ultimately pointless.
5339
Okay, I fixed three issues in the demo.

1. Fixed Heatwave and Sunburn so that they target an enemy, not the user.
3. Fixed the paladin's Burst ability to display in the proper command set.
2. Boss of the dungeon has the correct battle background.
I have a question.
Is there anyway to allow for in-game class changing?
Also, do you think it would be a good idea to start the player off with 500~ G? It would give them a little more breathing room, I think.
UPRC
Exciting, but ultimately pointless.
5339
No class changing, no.

If I gave the player 500 gold, they would be able to buy every upgrade right away most likely, unless they're running around with Bronn and the main character as a knight (since they would require Steelweave Suits, which cost 300 gold).

I might give the player a little bit, but not 500. That's a high amount at the start of this game.
author=UPRC
No class changing, no.

If I gave the player 500 gold, they would be able to buy every upgrade right away most likely, unless they're running around with Bronn and the main character as a knight (since they would require Steelweave Suits, which cost 100 gold).

I might give the player a little bit, but not 500. That's a high amount at the start of this game.
That or make the gold chest in that castle less useless :P
Isrieri
"My father told me this would happen."
5720
It just occurred to me that I haven't subscribed to this yet. What the hell is wrong with me?
author=Isrieri
It just occurred to me that I haven't subscribed to this yet. What the hell is wrong with me?

Young and stupid >8-o
UPRC
Exciting, but ultimately pointless.
5339
Kind of wonder if I should make the demo longer or not, but 30 minutes with one town and one dungeon is pretty reasonable.
Adon237
if i had an allowance, i would give it to rmn
1743
A longer demo would be amazing. Hopefully with access to the other sages! At least one more.
author=UPRC
Kind of wonder if I should make the demo longer or not, but 30 minutes with one town and one dungeon is pretty reasonable.

It matters if the demo gave a good- well demonstration of the game's hook.
If you shown what the game will mostly be about, the demo did its job and you're set.
If it didn't, then feel free to make another one.
UPRC
Exciting, but ultimately pointless.
5339
Wow, that was a fast reply.

That's not a bad idea, since I find it pretty fun to experiment with group setups right at the very beginning. There's not a lot that can be done with only the berserker and pyromancer. Opening it up to eight classes instead of two sounds like a good plan. I need to iron things out with one class though, because I completely changed the name and focus of the class because I didn't like the original idea (the "alchemist" has become the "enchanter").

Since the game is divided up into areas, I might make the demo encompass the first two areas of the game, Ralston and Riverland and then cut it off when the player leaves the second area. That should boost the estimated 10-30 minutes of play time up to about 60-120 instead. That would give people a realistic idea of what to expect from the rest of the game.

EDIT: Not one, but two fast replies!
Adon237
if i had an allowance, i would give it to rmn
1743
Class experimentation is always fun. Still need a tester?
UPRC
Exciting, but ultimately pointless.
5339
Yeah, a tester would be really helpful. I want to prevent another bug-fest (like what happened with Blackmoon Prophecy) at all costs.
Adon237
if i had an allowance, i would give it to rmn
1743
Alrighty then, I sign up!
UPRC
Exciting, but ultimately pointless.
5339
Will do! I'll finish off the third area (another day or two) and then I'll probably be able to get something to you.
UPRC
Exciting, but ultimately pointless.
5339
Updated demo! It now includes quite a bit more to see and do and, yes, you're no longer stuck picking Reyvus the Fire Sage.