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Centuria is in active development once again as of August 17, 2019 and is being worked on in RPG Maker MV.

A game that is inspired by the early Dragon Warrior and Final Fantasy titles on the Nintendo Entertainment System. 7th Saga, Ogre Battle, Shining Force, and Suikoden are also slight inspirations. Graphically, if there had been a Nintendo console between the NES and SNES, this would capture how it probably would have looked. While the game plays like an 8-bit RPG, I take a few liberties with the graphics that definitely exceed what the NES could do, but don't quite manage to reach what would have been acceptable on the SNES.

Players assume the role of the Chosen One, a brave warrior has been asleep for centuries and is reawakened whenever the gods feel that a hero is needed. The gods feel that there is something amiss, so it is time for the Chosen One to leap into action once again.

Features of the game include:

  • A deceptively linear adventure that encourages exploring and backtracking to find hidden goodies.
  • 100+ obtainable characters, including several RMN members as guests. See the game's blog if you want to be included as well!
  • 30+ different character classes and over 150 abilities for players to mix and match. No two players will play with the same parties.
  • 15-20 hours of gameplay (or so I hope).
  • Original graphics by yours truly (my first attempt at all original graphics, be gentle).
  • A soundtrack comprised of tracks purchased in resource packs, or downloaded from royalty-free websites. All tracks in the game are delightfully 8-bit sounding.


Latest Blog

Want to be a playable character in Centuria?

Hey folks! So, with my plan to include the range of 100 recruitable characters in Centuria, I decided that it might be fun if I reached out to RMN to see if anyone would like to have themselves, or a character of their own design, show up as a recruitable party member.

Being a retro 8-bit styled game (though with a few liberties taken here and there), characters are small and simple looking in appearance, so just about anyone who is interested could probably do the sprite themselves as well - though this part is not required.

So, what will I need?

NAME: Self-explanatory, character name. For the sake of consistency and immersion in the game world, I'd ask that names be legible (not a string of letters that form nothing, with my username being a good example of this) and contain no numbers. If your name on RMN is Freddy837, just go with Freddy. Or, hey, invent a character from scratch and give them their own name.

GENDER: This really requires no explanation. If you wish to sprite the character yourself, there are two templates below. Make sure that the sprite does not exceed 16x16 in any frame.

CLASS: Characters in Centuria have a wide range of classes, and you're encouraged to pick one for your character. You can find the classes in the game here: https://rpgmaker.net/games/3498/classlist/

ALIGNMENT: Very good, good, neutral, evil, or very evil. This decides how receptive they are towards the player. A good aligned player can recruit many good characters while an evil player will attract evil characters. Neutral characters can swing either way.

PERSONALITY: This can be as brief as you want, just tell me how they act. Are they LOUD? Are they sarcastic or snarky? Serious and stoic? Bland and robotic? Cheerful and hyper? All up to you, and this will just determine how I write their dialogue when they're encountered. Note that, after characters join, they will probably never utter another word of dialogue in the game. NPCs outside of the party do all of the talking in this game, and even the main character is a generic mute (like the Chrono series protagonists).

Templates are below. You're free to make the sprite yourself if you wish, but it's not mandatory. If you'd like, you can just give me their name, gender, class, and alignment and I will take care of the sprite. If you do not wish to sprite the character, just give me an idea of what they might look like otherwise I'll just make a random appearance for them based on the class you've decided upon.


Male Template


Female Template

Posts

I bet you didnt know your SLIMES right outside the castle are indestructable?
Adon237
if i had an allowance, i would give it to rmn
1743
^ Chose a wrong class combo XD
Is that the problem? Even from the get go why does a slime have over a 1000 hp?The wolves in the same area die after a few good whacks.
Adon237
if i had an allowance, i would give it to rmn
1743
Sorry about the double post but:
Bug Alert
When you choose a sage at the beginning, but back out of it, it continues without letting you reselect your new sage. I would imagine that it could be fixed simply with labels.

ROY:
I opened up the project and a slime had 8000 hp, so you were right. UPRC was probably testing something, and forgot to set it back to the original values. :P
Thanks...I was beginning to wonder what I had done wrong. I will erase the game and redownload it when the fix comes out. Thanks again!
UPRC
Exciting, but ultimately pointless.
5332
Yeah, so... I increased the HP of slimes when I was testing a steal ability to make sure it worked properly.

Fixing now, one sec. I'm also 100% certain that it is the only issue that will be encountered.
UPRC
Exciting, but ultimately pointless.
5332
Problem solved and reuploaded. No more 8000 HP slimes for you guys. ;)

I'll take care of the issue with not being able to reselect a sage later since it's not a huge problem due to the fact that it takes like three or four seconds to get back to that point.
When I recruited Selena in Brooktown (the third town) and was asked to rename her which I did, the change was not applied and still "SELENA" was in use despite that I changed her name. Also, The game's a bit hard, and my main character always falls in level behind the first recruited character.
UPRC
Exciting, but ultimately pointless.
5332
author=Noel_Kreiss
When I recruited Selena in Brooktown (the third town) and was asked to rename her which I did, the change was not applied and still "SELENA" was in use despite that I changed her name. Also, The game's a bit hard, and my main character always falls in level behind the first recruited character.


I'll check out the issue with Selene. It's probably an issue caused by when I rearranged the characters in the database.

As for falling behind other recruited characters, is it because you main character is dying or something? All characters share the same experience curve, so recruited characters shouldn't be leveling faster unless you're dying.
It just happen to be my luck that the Chosen One is a bit more prone to be hit by an enemy. As for the first recruit I always take Paladin and call him "Cecil" or a variation of it (once I called him "Cecillian" xD ).
UPRC
Exciting, but ultimately pointless.
5332
Just FYI, there's a recruitable character in the game named Cecil! ;)

He's not in the demo though.

Try out Priest as the Chosen One and recruit Bronn, that's my personal favourite way to start. Bronn is a powerhouse and definitely holds up as one of the best tank characters so far (there are 12-13 characters in the game in total so far).
author=UPRC
Just FYI, there's a recruitable character in the game named Cecil! ;)
LOL, I can predict the future. ;D

There is also a question why limit the max level? Is it because of the short demo?
UPRC
Exciting, but ultimately pointless.
5332
Yeah, 5 is waaaay more than enough to beat the demo. It would be overkill if the demo had the level 5 abilities and spells as well (Selene hitting for 250ish with Icicle). I find that level 3 is probably enough personally.
Isrieri
"My father told me this would happen."
5720
So I tried out the demo, but only got to the world map before I lagged to hell. Unplayable lag. Playing on a toaster lag. The whole overworld isn't filled with moving NPC events is it?

Battles look awesome. Love the game so far.
UPRC
Exciting, but ultimately pointless.
5332
It is, but I'll be using switches to turn off events outside of the region that the player is in.

I never noticed that there was lag myself until I tried playing on my laptop yesterday. It stuttered enough to worry me. I wasn't aware before because there's zero lag at all on my PC.
author=Isrieri
So I tried out the demo, but only got to the world map before I lagged to hell. Unplayable lag. Playing on a toaster lag. The whole overworld isn't filled with moving NPC events is it?

Battles look awesome. Love the game so far.

Probably too many events. I have a fairly good PC, and saw a slight fps dip.
UPRC
Exciting, but ultimately pointless.
5332
Yeah, each area has about 20-30 events running, and there are four of them. It'll be a problem with the demo, but it won't be there when I finish the game.
I don't think those sound effects mean what you think they mean.

It's pretty distracting/jarring to hear the Dragon Quest level up jingle EVERY TIME you open a chest/find an item, but in addition to that it resets the track that was playing. Do not want.

Also, I'm not so sure I like the DQ critical hit noise being monster death. I guess it just doesn't make sense to hear it after all these years of it being a critical hit.
Victor Sant just released a pretty badass anti-lag script, UPRC. Give it a shot.
author=WCouillard
Victor Sant just released a pretty badass anti-lag script, UPRC. Give it a shot.

Huh, interesting.
I just put that in my game. Good thing too, since I'm about to start making cities.
Thank~