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Centuria is in active development once again as of August 17, 2019 and is being worked on in RPG Maker MV.

A game that is inspired by the early Dragon Warrior and Final Fantasy titles on the Nintendo Entertainment System. 7th Saga, Ogre Battle, Shining Force, and Suikoden are also slight inspirations. Graphically, if there had been a Nintendo console between the NES and SNES, this would capture how it probably would have looked. While the game plays like an 8-bit RPG, I take a few liberties with the graphics that definitely exceed what the NES could do, but don't quite manage to reach what would have been acceptable on the SNES.

Players assume the role of the Chosen One, a brave warrior has been asleep for centuries and is reawakened whenever the gods feel that a hero is needed. The gods feel that there is something amiss, so it is time for the Chosen One to leap into action once again.

Features of the game include:

  • A deceptively linear adventure that encourages exploring and backtracking to find hidden goodies.
  • 100+ obtainable characters, including several RMN members as guests. See the game's blog if you want to be included as well!
  • 30+ different character classes and over 150 abilities for players to mix and match. No two players will play with the same parties.
  • 15-20 hours of gameplay (or so I hope).
  • Original graphics by yours truly (my first attempt at all original graphics, be gentle).
  • A soundtrack comprised of tracks purchased in resource packs, or downloaded from royalty-free websites. All tracks in the game are delightfully 8-bit sounding.


Latest Blog

Want to be a playable character in Centuria?

Hey folks! So, with my plan to include the range of 100 recruitable characters in Centuria, I decided that it might be fun if I reached out to RMN to see if anyone would like to have themselves, or a character of their own design, show up as a recruitable party member.

Being a retro 8-bit styled game (though with a few liberties taken here and there), characters are small and simple looking in appearance, so just about anyone who is interested could probably do the sprite themselves as well - though this part is not required.

So, what will I need?

NAME: Self-explanatory, character name. For the sake of consistency and immersion in the game world, I'd ask that names be legible (not a string of letters that form nothing, with my username being a good example of this) and contain no numbers. If your name on RMN is Freddy837, just go with Freddy. Or, hey, invent a character from scratch and give them their own name.

GENDER: This really requires no explanation. If you wish to sprite the character yourself, there are two templates below. Make sure that the sprite does not exceed 16x16 in any frame.

CLASS: Characters in Centuria have a wide range of classes, and you're encouraged to pick one for your character. You can find the classes in the game here: https://rpgmaker.net/games/3498/classlist/

ALIGNMENT: Very good, good, neutral, evil, or very evil. This decides how receptive they are towards the player. A good aligned player can recruit many good characters while an evil player will attract evil characters. Neutral characters can swing either way.

PERSONALITY: This can be as brief as you want, just tell me how they act. Are they LOUD? Are they sarcastic or snarky? Serious and stoic? Bland and robotic? Cheerful and hyper? All up to you, and this will just determine how I write their dialogue when they're encountered. Note that, after characters join, they will probably never utter another word of dialogue in the game. NPCs outside of the party do all of the talking in this game, and even the main character is a generic mute (like the Chrono series protagonists).

Templates are below. You're free to make the sprite yourself if you wish, but it's not mandatory. If you'd like, you can just give me their name, gender, class, and alignment and I will take care of the sprite. If you do not wish to sprite the character, just give me an idea of what they might look like otherwise I'll just make a random appearance for them based on the class you've decided upon.


Male Template


Female Template

Posts

Pages: first prev 12345 last
author=Dyhalto
I will mourn the demise of Centuria... but Shattered Wings is a worthy successor.


Unfortunately... that too has died a death...
UPRC
Exciting, but ultimately pointless.
5330
I couldn't get much valuable feedback with Shattered Wings, so I decided to push it away. I've still got it and could resurrect it after I finish Blackmoon Prophecy II, but Centuria's definitely staying in the grave.
May I use the resources of this game?! I will credit you, UPRC.

It is that I am looking for NES resources, and I only found your game ones. Can I?!
UPRC
Exciting, but ultimately pointless.
5330
Have at it!
author=UPRC
Have at it!


Is that a yes?! I will not use the music, by the way.

I found this program ( http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GXSCCB236/indexE.htm ) that converts MIDI to WAV, but exchanges the soundfonts to oldschool era, even to the Famicom/NES soundfont.
UPRC
Exciting, but ultimately pointless.
5330
Yes, "have at it" means go ahead. :p
author=UPRC
Yes, "have at it" means go ahead. :p


Thanks.
Linkis
Don't hate me cause I'm Cute :)
1025
WELL, ain't this just ducky :(

We were given a Demo to play and now that I've played the Demo......
I WANT MORE....like the rest of the game :)

Any chance this will happen anytime soon ???

I really enjoyed what I was allowed to play so have saved the game in
hopes of getting the rest of it.
UPRC
Exciting, but ultimately pointless.
5330
Very unlikely. I cancelled the game a while back, but then put it on hiatus earlier this year because I plan on redesigning it after my current game is finished.
Well that's good News, Hiatus is more promising than Dead, I had higher hopes for this than Shattered Wings afterall. I look forward to seeing where this will go and Blackmoon Prophecy II for that matter.
UPRC
Exciting, but ultimately pointless.
5330
Yes sir! When Blackmoon Prophecy II is finished, I'm going to revisit this game. I really do miss the concept behind it.
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