• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Chapter Two Coming Soon!

The last couple of months have been really rough on me, but I'm actually making progress with my game again!

The next version will include some much needed fixes, as well as a whole new area of the complex to explore. It will also see the debut of the Crystal Corpse demon type, new face set borders, and an improved hatch-door graphic courtesy of Miracle!

I hope you all are holding onto your saves for the next installment. There could be some issues with older saves causing preventing demons from gaining the proper skills at the proper levels, but I am implementing a fix for this so you should be up to speed in no time.

Another big inclusion will be vending machines in the break room (and other places, where applicable) that will sell Red Alert and Beastly Energy, offering 20%Hp and 20%Mp restores respectively. Lucas is the only one able to use them, since demons have different nutritional needs. Since it wouldn't make sense to stuff demonic energy (sek = the currency in the game) into a standard vending machine, I'm including an item called Small Change. These can be found in most desks that are not already housing other items.

On my upcoming content page, I mentioned the possibility of changing to a different guardian if the player built up high enough affinity with other demons in the party, and giving different level up bonuses based on who the current guardian is. I'm kind of on the fence about this now. From a narrative standpoint, I like the idea of a constant guardian, so that the relationship between this demon and Lucas can evolve over the course of the game. (Feel free to post comments one way or the other if you like! I'm listening)

I'm also looking for some sound effect resources to make the world feel a little more natural. I'm aware that some of you are having performance issues with the game, due to the large number of pictures the display events require, so I will include a toggle for any new embellishments, just in case they render the game unplayable. I'm also going to include the option to turn off transparency for forcefields, glass, and water.

Is this a first? An Rm2k3 game with a graphic quality slider?

Long term, once the entire game has been completed, tested, played and is 100% finished, I am considering releasing two alternate packs for it. One would replace the lower quality wall graphics with entirely custom creations, and the other would be a version of the game where the room display is handled entirely through panoramas. Yes, that means I would have to pre-bake every angle of every room into a panorama, step by step. (Which is why it is something I would only entertain at the end, when the chance of me changing any of the layouts resides somewhere around nil) Hopefully, this eventual "optimized" version of the game will allow anyone who was unable to play due to framerate issues a second chance.

That's all I have for now. Thank you again to everyone who has downloaded and commented on my game so far!