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THE Captain's Log #28 - A little change on how AP is gained

  • orochii
  • 09/25/2013 05:42 PM
  • 853 views
So, there I was, on my daily thinking. I was projecting my game inside my mind being played by the kinds of players I would love to have. "Sweet" I thought. But then, there was something that bugged me a little...

You see, my game is thought for very much all kind of RPG players. I love speedruns, and those restricted gameplays like low-level or whatever. I want my game to be as flexible as possible on those aspects. So, this is what bugged me exactly, pertaining low-level gameplays.

ACTUAL PROGRESS PART!

The Ability Points, needed for learning skills, was given 1 point per level-up. So, that means I'm forcing players to level up to get skills. I could lower costs to like 1AP per skill upgrade/learn, but that still means leveling for getting power.
What I did instead is getting some inspiration from FinalFantasyV. Each battle gives you ability experience points. Only difference is that mine is always a percentage (100 per level up). Different encounters vary little on that aspect (~10-15%, 20+% on special battles), BUT bosses now give no experience points, and give you instead a full AP experience level (100%). Before bosses were like a low-level limiter, because they were giving you the necessary experience to be fine at the next area. I'm removing that now. Let's see if I can manage to make possible killing final boss at lvl1 x'D.

NOT PROGRESS PART!

So, only drawback is this (from what I know of). Normal leveling up gets less interesting every step I take. Yeah, it gives steady increments, mostly on the HP department. Still, you have equipment and fylgjas to power up your character more (and buffs for in-battle power up). Thing is, this is all I can devaluate leveling.
Also I can't clutter the game with any more customization mechanics. It's on its limit too!
Another thing is, if I want to make AP gain being apart from EXP gain, I NEED to make it possible. Monsters with low/no EXP gain and regular AP gain, like FF's Cactuar (but not that scarce!). And getting AP from special events. I've a lot of bosses to make, but I need to value if they're enough, and if not, check the places (game progression-wise) that are in need of more AP gaining.

I need to do a list to order my thoughts...

CHARACTER CUSTOMIZATION
-Skill tree: Available actions either in or outside of battle. AP gain from monster's value.
-Equipment: Statistics and available in-battle actions influence. Got from exploration.
--You can synthesize equipment and improve it too.
-Leveling up: Statistics increase. Monster's EXP.
-Fylgja/scrolls: Statistics increase, and summoning capabilities. They're found by exploration. And Fylgjas can level up as any other character.

So, I'll leave this here, I hope you are not bored of me talking. But I needed to get it out, because I'm thinking too much stuff. Sometimes I don't know if this game is getting more and more stupidly huge!

Salut,
OZ

Posts

Pages: 1
I wouldn't worry too much about making your game compatible with every imaginable challenge out there. Players who have an idea of something they'd like to try will find a workaround or impose their own personal limitations. Just make the game for the game's sake and people will naturally do their own thing.
I know that, but maybe it's because of FF5/6's influence. I got stuck in my mind those people doing these extraordinary fights against Omega (FF5) with a lvl5 Bartz only, and Tina (Terra, FF6) at lvl6, natural magic, against Kefka. It's just so awesome!
But yeah, making any other ""improvement"" has two problems (emphasis on doubledoublequotes). First of all, makes development go backwards. And second, levels for example could get so useless to the point of making a better option removing them.

Anyway, this is the last major change to gameplay I'm going to do. Anything else is skill-related things that get to my mind. Skill effects, specific behaviors. Things that don't have so much impact on the overall gameplay.

Salut and thanks Dyhalto,
Orochii Zouveleki
Pages: 1