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THE Captain's Changelog #33 - Improved Animations!

  • orochii
  • 03/25/2015 05:41 PM
  • 212 views
So, hello! This is a pretty small changelog or something, but it's something!
Aside from making Aleko, I've been pushing a new thing into the game.

You see, I love Romancing SaGa 3, and one thing this awesome game has is the gorgeous animations. Monsters flying around, being kicked and pushed against the ground, and characters doing shit too.

<ROMASAGA VIDEO> Highlight at 4:29


Flipping, rotating, moving... This was not possible for me to do. So, I implemented something to fix that!

<RANDOM Tests with animations! >



I also implemented more stuff for animated backgrounds. I already had implemented moving layers. There is actually multi-layer support for backgrounds (some over the battlers, others behind -these behind are meant to scroll-).

Backgrounds now have frame-by-frame animation support. When a background is bigger than 320x240, it animates. By the way, since the game emulates RM2k3's resolution, background images are now half size, and resized ingame, to save some memory usage.

So, summarizing. You can add infinite background layers, either over and behind. Both over and behind can scroll sepparately. The base layer, on the other hand, is the only one supporting frame-by-frame animation. This of course because I think frame-by-frame animation is more costly. But wanted to implement it nevertheless... I'll see where I use it :3.

That's it for today. By the way, if you see the end of the video, you'll see something happening. Try this code inside a Script call box, best if it is the Fork conditions one because it has unlimited space.

author=nil
system 'start http://www.google.com'

(Sorry, if I try putting it inside code tags, this happens).
system 'start [url]http://www.google.com[/url]'


That's it for the bonus, salut!