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THE Captain's Log #42 - Escape! Controls! Errors! And Synthesis!

  • orochii
  • 08/16/2015 04:33 PM
  • 578 views
Hello people! Been a long time since the last blog post. Well, here are some news about the game. Changes and stuff.

Internally, the control binding support is finished, with support for two sets of keys for keyboard and one set for the gamepad. Right now I haven't decided how to accommodate the two separate control sets for the keyboard, but I'm working on that, the interface design. This is how it looks right now and will be updated later.


The escape option felt a little unfinished, so I did two major improvements to it. First one is the animation. Characters can now be seen running from battle, instead of the battle just ending. Second thing done is the individual escape. Enemies have always been capable of this, and so your party is too. This rebalances the escape because it doesn't affect the whole party anymore. But all your character needs to escape is fill the ATB gauge. No randomness or additional escape gauge.


The enemy fleeing. Some things to fix here, but no problem!


The party members escaping, one by one.

Now all is left is implementing more synthesis recipes and make more items collectable. The demo right now doesn't make too much use of the synthesis shop because of these two things. There is a recipe for maybe 2 weapons and some items, but a lot of the required items are inaccessible. The next area will properly introduce and make more visible its existence anyway. And the auction house will feature some useful items for that regard too.

That's all for today. Thanks for reading!