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THE Captain's Log #48 - Text, text and HUDs. And text

  • orochii
  • 02/01/2016 02:28 AM
  • 574 views
Hello! Mighty readers. It's me, your captain, again with a blog entry that concerns TEXT.

HURRAY! MOAR TEXT GIBBERISH!

Now, this is actually not that much about text. It's quite small that part of the entry. You see, I'm always looking at how well/bad the text reads and/or is presented. So, yeah, bear me. This time is the damage text, pop up texts, whatever you want to call it.

Before, I used a nice font called Visitor 2 TTK. It's actually pretty rad! But the thing is, it didn't emulate the 2x pixellated feel I'm looking for (kind of complicated to explain that...). So I went and made another font by using my trusty place FontStruct. Yeah, I use that place a lot to make my own fonts. So now all fonts are mine! Uwahahaha. I like to make my own things anyway.
To make things short, here is the end result.


Showing the looks of a damage text with a recovery skill. Delightful!


Now that part is done. No more throwbacks to damage fonts. And I hope all text is good.

The second important part of this entry is about the battle HUD. I "just" (yesterday I presume) implemented a new HUD style. You can actually see it at the previous image. And with that, I added the option to change between them too. You can switch between them whenever you wish. Here is a comparison of both.


HUD style 0. In-game is referred to as Individual Battle HUD.


HUD style 1. In-game is referred to as Classic RPG Battle HUD.


And that's it for today. Buddha Sidarta Gautama says goodbye. I made it on some free time. I like to read about buddism.


Good bye!