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THE Captain's Log (Feb16, 2012)

  • orochii
  • 02/16/2012 11:01 PM
  • 221 views
Okay, some time ago, I said something about maintaining this thing alive, either posting images, or something. Well, here comes the attempt to do it. Just so that those people that have some interest on it don't get to think that "oh well, that guy is just blabbering, but never does the things he says". Well, sometimes I get to be like that ='D, but with my RPG Maker gaem I'm different!

So, anyway, let's start THE captain's log! (?).

-First of all, the first three zones are now done! That includes the worldmap (Fierro zone), the Training Cave and Fierro town itself. I need now to get to do the forest and Havoc town chipset, and that would be a great graphical-wise advancement =D! And yeah, some more NPCs... but anyway.

-Second, I'm again using Disharmony patch. I needed the OGG-looping functionalities, and now it seems to behave much better (no more laggyness it seems! I need to test it on my P4256MbRAM). I changed it before for that thing, that ugly lag it caused. So, as it seems to be solved (this PC is maybe between standards and performance seems to be good even on the worldmap, where lag was just HORRIBLE!).
(Just if you were wondering... I was using before an audio library named "Audiere" for being able to read OGG. And just if you get to have the curiosity, I'm using BetterAutoEnterPatch to skip titlescreen, PicPointerPatch to make possible the use of a variable value as part of a image name, and a little extra patch to "remove" the Autobattle selection window).

-Third, I'm changing "evented skills" for... well... "coded skills". For custom behaviour on skills, I did some changes at statuses and checks and stuff for "target selections". Now, I can do the selection much easier, and custom behaviours can be much more powerful than before! That, thanks to the use of the recently released DynRPG SDK. I'm still getting the basic "functions" done for that stuff, but by now, some things already started to take form!

And, as always, I'm delaying the menues ahaha! But anyway, I'm thinking about stuff that could make that part easier too... Using some set of "fake script calls" (comments and that stuff).

Thanks for the patience if you get to read this! Salut,
Orochii Zouveleki