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This is a game 20 years in the making sorry it's not done yet

It has a main storyline you follow but you can basically veer off the path at anytime and go exploring in some of the many optional dungeons. I've gone for an old-school feel so be careful wandering into territory that may be overpowered for your current state.

The game uses a specialized version of the default battle system. Basically it's the shell of the default battle system but everything is done via scripts through common events, this includes the algorithms and all that. The main benefit imo is that battle animations can play when you're attacked instead of just a slight screen shake and a damage message.

Customization
You can level up weapons to alter your stats or teach you new skills or even get some rare items. Forums are used to heavily customize yourself and any help you recruit. Hopefully the ingame tutorial explains it well.

Optional content
In the full game (when completed) there will only be about three mandatory dungeons that you need to complete (only two required to "beat" the demo, newb plains and gift tower), everything else is optional and mostly open from the start.

More stuff here as I come up with it

Latest Blog

PATCH 0.111622

hi, i've updated the game! i'm extremely sorry about all the bugs thank you proffessor_buglean for reporting a few of these and everyone else who played! if you're updating the game from an old patch all you have to do is move your save files (the .lsd files in the main folder) from your old version to the main folder of the new version you extract, then you can delete the old version.


PATCH 0.111622

added/changed-
*after beating the demo and receiving the BETA KEY you can now toggle between level 1 and level 2 forums via OPTIONS in the menu
*updated chest contents in the ghost ship and made them compatible with new banking mechanics
*changed smnet bookstore (added scan book, temporarily increased runes on other books until they are balanced appropriately)
*updated silver saucer prizes and a few of the random events
*updated a few of the dragon badge prizes
*implemented teddy bears
*live chickens in your inventory will now (loudly) sacrifice themselves if you take mortal damage while wearing a chicken shield (might eventually cap this at 1 chicken per battle actually so in the event you accidentally run into something too powerful you wont lose all your chickens as they all run up single file to sacrifice themselves for no reason)
*added bees in the gift tower
*a lot of misc stuff i forgot to document


fixed-
**vastly improved audio quality for most audio tracks by reverting to the old harmony.dll and reverting most audio files back to raw .wav format (quality still isn't the best to conserve space but a lot better than before) file size of the game has increased by a bit but i guess it no longer matters in year 2022
*fixed weapons completely ruining stats upon reaching certain levels
*fixed a bug where you would get perpetually haunted in the ghost ship
*fixed broken switches for 2 dragon badges
*fixed a bug that incorrectly altered battle sounds when entering the hell cave
*fixed bug where certain people would not leave after disbanding the party
*fixed bug where certain people got recruited incorrectly
*fixed forum skill items that did not teach the appropriate skill correctly
*did my best to fix a bug where you can't recover the last bit of your HP/MP outside of battle when equipping gear that boosts your max HP/MP (the gap where you can't recover should now be much lower and will only appear if you equip 3 or more gears that raise your max HP or MP at a time)
*did my best to fix an extremely rare but awful bug that crashes the game sometimes when accessing the menu (should now be even more rare but who knows because i still can't reproduce it)
*a lot more misc stuff that wasn't documented


known but not fixed yet-
*as of right now tier 2+ weapons cannot gain levels or be viewed on the WEAPONS menu option, though you can still equip them and use them normally in battle and they also still allow you to use their innate weapon skills
*sometimes the screen tint may be incorrect or too distracting, going to the menu will fix any screen tint issues
*monster parts obtained from places only accessable via BETA KEY do not list any WXP amounts in the item description and don't give any when used
*if you get too much interest in your bank account before redeeming your loyalty rewards then you will receive them in the wrong order when you do eventually go to redeem them
*third party member is not visible outside your party (who knows when this will be implemented)
*there is sometimes an added sprite (of xodnizel) that appears next to who your weapon is equipped to on the weapon info screen
*at fobby racing the hero character becomes invisible as soon as the race starts for some reason, they become visible again when the race is over
*round 3 of the shooting game has no audio track
*brick road's dungeon sometimes gives incorrect GP after winning and there should also probably be checkpoints added
*despite what luna says you dont actually need to scan the enemies to fight them in the bestiary as long as you have a monster part
*the doom status ailment doesn't count down from 4 when cast by a lesser imp
*skatterbug's fast hit "gimmick" is slightly disrupted by the dodge mechanic
*probably more


known and fixed with a downloadable separate patch-
*the devil wand will ruin your DF stat when it reaches level 2
*when purchasing then using AT Down from the SSBM forum you'll receive AT DownOLD instead, it functions the same but cost 2 more MP than it should


TODO list-
*implement tier 2+ weapons (*done!*)
*finish gift tower floor 11-30 (*currently working on this as well as dialogue revamps/additions*)
*finish more dungeons
*start/finish the buyable house (might possibly put a chicken farm there too)
*plot
*make the process of leveling weapons with WXP via parts less tedious
*come up with/implement more uses for monster parts
*implement sidequests to increase the levels of each individual forum (instead of leveling automatically with the BETA KEY)
*add mp requirements to the item descriptions of forum skills
*fix all the times i spelled "received" wrong
*do more silver saucer stuff (mach pizza, polish up brick road a bit)
*get the page for this game more up to date (remove outdated screens etc)
*maybe make it so you can steal anything at any point in battle as opposed to setting it before the battle (this involves very sloppily copy/pasting 16 pages on every battle unless i can figure out a better way)
*REVAMP SMNET!!! i finally have a really good idea for it that preserves the nostalgia but gives it a great new series of functions and mechanics that wont even take forever to implement
*obviously lots more!



i don't plan on making more than 1-3 more major content patches before the game is complete unless there are any more bugs that need immediate addressing but hopefully not! thanks everyone!


PS: if you're interested in the updates that were made from 8 years ago to the patch i uploaded about a month ago i'll do my best to document the major ones:

*revamped the gift tower 1-10
*added a few misc side quests from various NPCs
*made a lot more NPCs recruitable
*added unlockable third party member slot under certain conditions
*vastly improved the battle system and changed a few algorithms
*added a dodge mechanic to the battle system with an algorithm based on your agility
*there is a now a very small chance to survive KOs based on a hidden stat called guts
*revamped the entire status ailment system (you thaw if you're frozen and hit with fire moves, you wake up when hit if sleeping, etc etc)
*revamped the entire forum system, added extremely powerful forum perks that work as passive bonuses
*revamped the draw system and made it into the steal system that now activates on the same turn you use it on
*revamped a lot of skills to work on the same turn as opposed to delayed turns
*added a monster part system you can use to level up weapons and also fight monsters using the parts in the bestiary
*revamped the entire weapon leveling system
*finished the ice forest in winters and added connecting ice cave system
*added very difficult enemies to the upper floors of starmen.net
*added a late game ghost ship at the bottom of the sea floor
*changed the boss of newb plains
*added a bank in silver saucer that you can use to deposit money that will get interest and loyalty rewards
*made terra playable (i plan on adding secret alternates to all the heroes that can be unlocked)
*added lots of new treasure chests (some hidden by the forum perk)
*added icons to a lot of different items to help mitigate cluttered inventories
*rebalanced a lot of stuff to be more uhhh balanced
*lots more that weren't documented


Posts

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masterofmayhem
I can defiantly see where you’re coming from
2610
Has this been completed, or is it still in development?
author=masterofmayhem
Has this been completed, or is it still in development?


It's got a ways to go unfortunately
Holy shit, internet timewarp. I remember playing the others when they came out.
Despite being extremely incomplete, it still looks pretty good so far. I've been testing it for a few days now when I get the time. A couple of things, though:

On the menu screen, when you choose "Options" and then choose "Nevermind", a message appears that says "GRAPHIC MAKING SWITCH, THIS SHOULD NOT BE VISIBLE. CONTACT GOLBEZ IF YOU SEE THIS.", so I figured I would let you know.

In SM.net, I have no idea what the forum hint guy means by "dancing" when talking about Xod's Mystic Bakery. Is this forum implemented, or incomplete?

Also, it says that you will get something cool if you master the Steel Knuckles, but they're grade L0 on the equip screen, and they don't gain any exp. Is this a bug, or have you just not finished coding this one? Just wondering.

If anything else comes up I'll try to remember to post it.
Thanks for checking it out! In regards to the graphic making switch, that's been removed now so thanks for pointing that out.

About the dancing thing, it's really a shitty way to open the door to xod's bakery and is so obscure I've been meaning to take it out for awhile but never could come up with another good hiding place. Basically just do a figure eight around the ferns in the middle of the room a few times, you'll know if you're doing it right.

Steel Knuckles is technically a grade 2 weapon, but all grade 2 glove weapons aren't implemented yet. You can only find up to grade 2 of any weapon so far and the gloves are the only grade 2 weapons that haven't been coded in yet so you shouldn't run into that problem too much.
Cool, thanks for clearing that up. After joining all the regular forums I found the Happy Note, but I'm not quite sure what it is. It seems like a number of spaces you have to walk from somewhere, but I have no idea where to start.

Oh yeah, just wondering, as far as those stairways, ladders, ropes, etc. around SM.net's entrance go, are those unfinished areas, or do you just have to fulfill some requirements to gain access? The same question applies to the fort to the southeast.

I also noticed that I can't get advice from or sell weapons to MogOfGlory as Dragondyne. I don't know if you just hadn't worked on that yet, or if it was a bug, so I figured I would go ahead and mention it, just in case.

Also, I can't believe I forgot to comment on how strange this game is. This is a bit of a strong point in my opinion, as lately I had been wanting to play a weird RPG generally filled with random whackiness, and I stumbled upon this. Just as an example, Mr. Spoon's little 80s synthpopesque video thing, although lame, was just bizarre enough to be funny. And that trippy little montage that wizmo induces was another "WTF, lol" moment. Hopefully there will be even stranger parts ahead. Anyway, I hope you can get at least a couple more areas in this game finished soon, so good luck on this, RPG Party, and anything else you may be working on.
Sorry for the late reply:

Happy note is some super secret way to gain access to the hidden forum. The embarrassing part about this is that it's so super secret and the way there is hidden across multiple events in the game that I've completely forgotten how to access it or what the Happy Note is even for. In fact I have no idea where to even find the note anymore, if you can message me where you found that thing that would be cool.

All the ladders around SM.net are for show at the moment, but I have plans to change the layout of the outside of it to make it a bit larger so you'll be able to run around outside the castle and whatnot.

Sorry about the MogOfGlory bug, I just noticed what you were talking about and it was something blindingly simple like forgetting a switch. It only affects Dragondyne at the moment, so sorry about that :(
Just an FYI, but your dl is down do to MegaUpload's demise. You might want to upload to a new site, though from your blog it seems you were planning a drastic update and may not wish to re-upload until it's done.
i should prolly mention in my related blog post that the latest download isn't just the same download from two years ago. i've actually done some work on it since then (SURPRISE) although to be honest it's mostly QoL improvements and tweaking but there's a whole damn lot of it at least.

the demo you'll find on the download page is most definitely the latest version you can get as of june 20th 2014 now to just wait until somebody finds a gamebreaking bug in the first two minutes and i'll reupload another one tomorrow
Awesome! I was starting to worry that you might have given up on it. It's great to hear from you again and to see that you're still at it. Well, it seems that a few files are missing, since right at the beginning, when Reidman looks outside, it immediately shuts down with the error message "Cannot open file don_collection_2". Also, it has all 15 files saved in various places with various characters, and they either cannot open "don_collection_2", "blue", or "red_future". Good luck with this, and I will try it again on the next upload!
author=golbez
now to just wait until somebody finds a gamebreaking bug in the first two minutes and i'll reupload another one tomorrow


haha totally called it. sorry about that, i'll fix it ASAP
okay i got it all fixed now! i just moved all the rtp files into the game folder which i should've done a long ass time ago, it's not like a whopping 5mb is going to make a difference at this point
Well, now a few music files seem to be missing. Most notably, the "Forest Maze" theme from Super Mario RPG no longer plays at the beginning, and neither does that song that plays when the protagonist is first selected and crashes the car into the tree. Neither of the 4 songs that Skulryk plays will play, either. Also, it seems that in the window skins, only half of the files are there, as the skins "blue", "bubbles", "ff2", "ff3", "lightbluesystem", "lufia2", "mint", "red_future", "purple", "ogre_battle", "lines", and "incomsys" all crash the game with their respective "Cannot open file" messages.

Also, when you choose "Options" and then "Nevermind", the message about the graphic switch and to contact you if one saw it is still there. :P
gah well this is embarrassing. the music issue i think is probably related to the modified disharmony.dll

i'll get it sorted and see if i can test it on an external machine (since this all works fine on mine) so that people don't have to be rm2k guinea pig. sorry about all that!
OKAY sorry x2 for all the issues but I tested it out on a PC that had NEVER RUN RM2K before and now it runs! you don't even rtp! it plays music! it dances! the only issue is that yet again I forgot to remove all my testing save files but that's low priority so i'll leave the download up while I go in and reupload it in a sec.

THE ONLY KNOW PROB: for whatever reason some of the mp3s sound kinda shit, like 90s flash game shit real muffled or whatever. it's not vomit inducing but it is noticeable and I have no idea how to fix it since it only effects SOME mp3s but not others and i've tried every single conversion method known to man to no avail so maybe another day
oh and i keep forgetting about that graphic switch lmao i dont even know why that's there
No problem! I'm glad to be able to help sort things out.

Well, further tests show that getting a Game Over crashes the game, saying it cannot open "Map1256.lmu".

And Gauntlet in the Ninja Forum has an option to buy stuff from him, but he doesn't say anything afterwards. And it seems that Dragondyne still can't sell weapons to or get advice from MogofGlory.

Also, I noticed that the encounter rate is much higher than before, like "every few steps" higher. I was just wondering if that was intentional.

Lastly so far, I distinctly remember getting to that barrel in the bar in SM.net before, and getting the "Super Scissors" from it, but it disappears as soon as I gain control of a character that can recruit Jonk to get him out of the way. Whatever happened to that thing?

author=Proffessor_Buglean
Also, I noticed that the encounter rate is much higher than before, like "every few steps" higher.


Really? I think I had the opposite problem. It took forever to trigger battles in some areas. That's strange.

Anyway golbez, I forgot to mention how nostalgic this game makes me. So many sm.netters that I completely forgot about, too. You can definitely see that there's a lot of love put into this game, it's pretty inspiring in a way.
Man how is it that you're still on this? it certainly looks good. Are you working on it again now?.
author=NNOIZZ
Man how is it that you're still on this? it certainly looks good. Are you working on it again now?.


yeah i stopped working on it for a few years (oops) but the past year and a half i've worked on it almost everyday. it's still p fun and i enjoy working on it so i figure why not!! i'll finish it eventually lol
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