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In a kingdom covered in snow, in a kingdom where the snow never melts and never goes away, there lives a prince who keeps watch over his kingdom and resolves to maintain peace. When the prince learns that his family’s history isn’t as spotless as he had been told, he endeavors to fix what his family had done wrong and to ensure the continual peace of his kingdom. This will lead the prince to battling the phantoms that prowl the lands, to saving a princess, and to realizing the secrets of his family and his kingdom.

The entire game takes place in Sabine Kingdom and the island that it rests on. The island is constantly shrouded in snow, but for some reason, no one ever feels cold. Plants continue to grow despite the snow, so there is no danger of a food shortage. There has never been a need to question this, so the residents of Sabine Kingdom are blissfully unaware.

Though of course, our prince--Snowe--is not blissfully unaware any longer. A dream leads him to combing through his parents' library and learning that something is amiss. What is our prince to do except try and fix what he had found? He can't just sit back and pretend like he hadn't read about a girl being locked in a tall tower where she may one day die from flames that threaten to burn her. No, he can't do that at all.

Please visit the Wordpress for more information! Before asking me for help with a puzzle or boss help, please read the guides! A lot of potential questions are answered already. If you find a question that is not answered, feel free to get in contact with me and I'll do my best to answer.

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Did you like SSP and wanted more? Do you like reading??

Because of reasons, I've finally uploaded the sequel web novel, Ephemeral Prince to itch.io as an EPUB and a PDF. So, if you wanted to ever read Ephemeral Prince on your phone and not connected to the internet, now you can!

I figured this warrented a blog post, so I hope those who liked the game and liked the sequel will enjoy Ephemeral Prince on the go.

Maybe one day I'll make a game again, but today is not that day! Enjoy some old ass writing because it's like 10 years old! (which means SSP is older ugh)



I was pretty fond of the early version of this that I played...and it looks like considerable improvements have been made. Looking really forward to the final version!
(Socrates would certainly not contadict me!)
The description is catching, the screenshots are good, waiting for this.
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@Chana: Yay! The description is catching. I was really worried about that when writing it up.

@Volrath: Thanks for your continued support. :)
solos collectors on purpose
Cool (pun not intended), it's here! I enjoyed the old demo when it was on rmvx.net, and I'm eagerly awaiting the next one. ^^
Tear Harvester Rhyme
Ronnie :D It's a delightful surprise to see this up!
Uwaaaah, I'm so glad you've posted this here~! Hahaha, now I can stalk this project on two sites. B)
Subbed SO HARD, BBY~
Oh man, there's a download? I have to try this.
I don't tend to try vx demos but the story of your game has me intrigued for some reason...
A post for great justice, as I have successfully solved your skill bug problem (check the blog for my solution)!

On a side note, I'm enjoying this game quite a bit. It truly lets me use the full skills of my exploration side. The search everything rule applies to this game, as well as the npcs having life (gotta love how most of the npc dialog changes after a major event).
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There aren't explorable stuff every single place--I missed a few places haha. But yay! Glad peeps like the little details I put in there. I wanted to make sure the NPCs felt like real people as much as I was able to. And I think I got my problem fixed (unless you happen to be the one I was talking to at another site), but I will check out your reply to see if it helps even more!
Love the story!
Great Game!
Can't wait for the final Version!
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Much thanks, Kuroshitsuji! I appreciate the comments!
I am subscribed, even if Diedrupo is on the project! : P

(Please note the : P face at the end of the above statement, denoting that the above statement is not serious.)

I have downloaded and will give it a go and see if I can't provide some feedback; though based on your previous works I don't think I'll have much to complain about with the story!
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Why would him being on the project have any say on if it's good or not?
I am playing this game right now,it is great but I am stuck now.In the chapter,tower for a princess,after getting key & that book that teaches u a skill,I entered the front door & there were a lot of rooms but locked now when I reached the next area there was a monster,after beating it,I tried to open the door but it was locked..now i am stuck can u tell me what to do now?
You have to experiment with the levers in a certain room. Different combinations lead to different doors being unlocked. Also, be on the lookout for secret passages in that tower, as it can lead to some nice rewards.
Thank you but I already figured it out,Thank you for the help though
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Maybe I should put a note on the door! :P Thanks for playing support, demonlord5000.
Max McGee
with sorrow down past the fence
At exactly ten minutes in, this is one of the most immediately impressive RPG Maker games I have ever played, and as a 10+ year veteran of his hobby, I do not say that lightly.

You, sir have gained a subscriber.

Naturally I'm going to play more, quite a lot more, I hope, but I could not hold in the initial outpouring of praise any longer. Well done!

Of course, maybe the next ten minutes or the ten after that will positively suck and force me to regret this outpouring of effusiveness and all around gushing. I don't know! But going forward, I have a good feeling about this game.
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So very kind Max! And I noticed in the demo you said you were stuck--you can either answer there or here, but where are you stuck? I would like to help you out so you can attest whether my boss is too hard or too easy! :D