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Hate to be the one to say it, but...

  • Ayanin
  • 09/09/2013 06:28 AM
  • 35137 views
Pretty graphics are wonderful things. Original storylines are admirable, too, but when it comes down to it, a game has got to actually be playable. Even a non-gamer should be able to play it, and not be dying frequently. After all, this is not a first person shooter! (A game type where frequent death is anticipated.)

Well, that's what happened here.

Now, it would be one thing if you could traditionally "level grind" ... gain a few extra levels here and there, move on, and be fine... but you can't do that here. The monsters in each new area are pretty overkill, so that you can die more or less at any area you advance to. If you gained a few levels in the last area, you'll hardly even notice it in the next, if at all. Used up the only items that made winning against the last boss possible? Too bad. You'll die frequently in boss fights without serious help from something that isn't you (which you won't get but maybe once or twice, and maybe only then if you checked nearly every tile that you've laid eyes on), but evidently, you're otherwise just plain out of luck. Not what I would call a good gaming experience.

How bad was it?

Well, my experience was (without spending hours level grinding) the average boss fight goes like this:

1) You have approximately one round to use up whatever help you have on you... which you will probably die instantly, without. If you're lucky, you may actually get a WHOLE ROUND to attack! But it won't accomplish anything, even if you do.

2) Then, the boss promptly reduces you to near-death (as in one-hit) state. If not your whole party.

3) Now what?

Yeah... "now what?" is right. Because in the time it takes you to heal everybody (if you have enough MPs or whatever to do that), you've just wasted your next round. At which point, the boss promptly reduces you (all?) to one-hit life status, once again. So for every round that you heal yourself beyond having only one hit left, the boss simply undoes whatever you just did, pretty much the next turn he gets. Okay, you MIGHT get a single round between, sometimes, in which to attempt pathetically to attack... but often not. I say pathetically, because you are basically fleas as far as the bosses are concerned. You do fairly negligable damage to the boss, no matter what you use, while the boss, on the other hand, mops the floor with you every single round.

Basically, it's a viciouis cycle of getting knocked down, healing and then getting knocked down again.

So get ready to waste countless hours level grinding!

Or, you can just do what I did, and uninstall, and hope for another game to come along where you can actually survive long enough without truly ridiculous emounts of effort, in order to see the entire game. Or even the first half of it.

So if you actually like level grinding for hours on end, go for it. Or if you just like looking at the pretty game over screen. Or if you've got a program that allows you to hack save files, maybe. (For the first time, I really, really wished I had that, and normally, I hate even using walkthroughs, because I dislike any kind of "cheating".) But if none of that describes you... I'm afraid you might not have much more fun playing this game than I did, even if it was pretty.

Finally, I felt that in all honesty, I had to give it a pretty bad rating, and not just to be a jerk, or because I personally didn't care for it, but for a pretty striaghtforward and valid reason: like I said... a game should be playable.

Any way you look at it, no matter how beautiful, haunting or grand the music and graphics were, or how original and deep the plot, not much of that is really going to matter if the player faces what feels like literally "mission impossible," from the moment they start. If you're dying almost the moment you set foot outside of the first town, at monsters that are not even bosses, and when fighting bosses boils down to a never ending circle of "die now or die later" choices (see above), chances are, at least some people are never going to stick around long enough to see those beautiful graphics, hear your best music, or enjoy your story. Think about it: how many times does the average person... the AVERAGE person... have to end up dead in an RPG (again, not a first person shooter, or some other game-type where you'd EXPECT to die often, but in an RPG of all things), before they simply go away and find something that actually amuses them, instead of just frusterating them continually?

The cold hard truth is this: no matter how great your game is, if the player quits in frustration before they ever get to see %90 of it, then for that person, none of that remaining %90 really counts for anything. It's the same for that player as if the game ended where they quit. Or you might say, it's almost the same as if the play was somehow "broken" and you simply could not continue (even if it is actually technically possible, by some means involving epic patience, to do so).

Now, a person might object and say that's not fair, because the player COULD have played it, and it's not the game maker's fault that they quit. Oh sure. They could have continued to play... with a ridiculous amount of effort. But in this case, we're not talking about people quitting because they're lazy. We're talking about people quitting because an absurd level of effort is required by the game. In this case, it's the game, not the user, that's unreasonable. The fault, in this case, lies with the game.

For this reason, in trying to give an honest rating, I rated it subpar.

In my book, a game is "not playable," if it's not playable for common people without an insane/ridiculous amount of effort, and if a game is "not playable," then it fails to meet the most fundamental criteria of all games: that to begin with, you can actually play it! It should not just be TECHNICALLY playable, if, for instance, you're willing to frisk every tile on every screen of the game you can physically access, and press up against every inch of wall in every map, and waste days of your life level grinding like you were playing Maple Story (where at least the players would have the option of talking to their friends rather than just dying of boredom or quitting in frustration). It should be playable for anyone willing to put forth a reasonable effort. But a REASONABLE effort, not just for those who are willing to sit up all night with a pot of coffee frisking tiles and level grinding for hours on end. (Definitely not reasonable.)

It would be far better to do a less glorious job with your game, and at least to have a game that everyone can actually play... and dare I say, maybe even enjoy? ... than to have a drop-dead-gorgeous game, that you have to have no life at all (eg, the countless hours for level grinding), and endless patience, in order to play.

And by "play" I do mean without a walkthrough. Cheating should not be a prerequisite to being able to play the game. It should be pretty straightforward and fairly balanced in difficulty, for those who know what to expect in an RPG of this kind (in this case, the mainstream kind, as opposed to, say, puzzle RPGS, where it's taken for granted that you pretty much have to be a genius to play without a walkthrough).

Posts

Ronove
More like Misao Stealing Prince
2867
author=Sailerius
Minority opinions are the most valuable when trying to decide whether or not to play a game.

But if the minority opinion is whether or not you plugged in your toaster or read the manual beforehand to understand how to toast things... how can you think that is valuable to buying a toaster or not?

I mean sure, it's good to show players hey, some people have a really hard time with this game, take it with a grain of salt, sure (but I'm pretty sure other reviews elsewhere have shown this and actually reviewed the game in full?). But there's a fine line between that's the game's fault or if that's the player's fault and that's a really hard line to distinguish. I don't really mind that this review is here, really, I don't. I just have issue with all the analogies thrown around, the idea that I need to take this review to heart and remodel my game (I mean if this was a demo, yes, I totally would, but it's been finished for over a year now, I'm not going to overhaul it when I've had countless people think it's fine and that doesn't mean this review shouldn't be here).

I mean many people have already shown that they will come around and say hey, this review isn't indicative of the whole game, I enjoyed it, I thought the difficulty was just fine and there is more to the game than hard battles, etc. so for this to be here isn't that bad. People have other reviews to get a fuller view of the game in any case. I just hope they don't just read this review because it happens to be the lowest and decide that's the truth of what the game is at its core because that's not true for everyone in the least.
Sailerius
did someone say angels
3214
author=Ronove
author=Sailerius
Minority opinions are the most valuable when trying to decide whether or not to play a game.
But if the minority opinion is whether or not you plugged in your toaster or read the manual beforehand to understand how to toast things... how can you think that is valuable to buying a toaster or not?

I mean sure, it's good to show players hey, some people have a really hard time with this game, take it with a grain of salt, sure. But there's a fine line between that's the game's fault or if that's the player's fault and that's a really hard line to distinguish.

Then it's up to you as a consumer to judge whether or not it would apply to your experience. For example, a bad review of a toaster might say "I accidentally left the toast in for too long and it burnt the toast; it should just stop cooking when it's done" and you might think "oh, well, I'm a pretty forgetful person, so maybe I should look for a different toaster."
If we're going to keep making toaster analogies in regards to this review, it's more like "I tried putting a spoon in the toaster but it destroyed it instead? I also couldn't find any places to put the tortillas in while it was upside down."
Personally, I tend to look for reviews that rate a game 7/10 or so. Those reviews are usually the most useful to me. Also, I ignore the reviewer's opinion and concentrate on the raw information provided. The chance that I end up agreeing with the reviewer is very low anyway.
Sailerius
did someone say angels
3214
author=Sailerius
author=Diedrupo
author=Sailerius
Why can't minority opinions be "taken seriously?" Minority opinions are the most valuable when trying to decide whether or not to play a game. I always read the lowest-rated reviews when deciding because they tend to best illuminate the flaws of the game which blind fanboyism is eager to gloss over.

To insist that all reviews that don't conform to the same opinion should be disregarded is lunacy.

Maybe I should get back to reviewing.
So I suppose you're super happy and proud of karsuman's review of Vacant Sky then?
Why not? He's entitled to his opinion and provides ample justification for why he feels the way he does. I'm not sure how that's relevant to the discussion at hand.

In case you missed it, Diedrupo, I'm still wondering how that's relevant to the discussion at hand.
That toaster thing's a rhetorical disaster. I can only speak from my personal experience, but there's not much in the way of varying strategy when it comes to using them. You take it out of the box, plug it in, but bread in it and pull the lever down. You don't need to cast Sleep or Blind on it first.

And has anyone actually read reviews of toasters online? I can't say I have. I'm just like "Does it toast bread? All right then."
Ronove
More like Misao Stealing Prince
2867
But, but, but, Volrath! YOU HAVE TO CAST SLEEP ON THE TOASTER or it may bite. Or even burn your toast. You don't want it to bite you do you? :O :O :O
Ah good point. If I don't debuff its attack, it will one-hit KO my toast with its Burn spell. Just make sure not to hit it with Confusion or else raw bread dough pops up instead! You also have to make sure you're not hit with the "Gluten Allergy" status when you eat the bread...unless you remembered to buy the gluten-free bread at the magic shop.
author=Volrath
That toaster thing's a rhetorical disaster. I can only speak from my personal experience, but there's not much in the way of varying strategy when it comes to using them. You take it out of the box, plug it in, but bread in it and pull the lever down. You don't need to cast Sleep or Blind on it first.

And has anyone actually read reviews of toasters online? I can't say I have. I'm just like "Does it toast bread? All right then."


Well, then I can say the strategy is to fix the toaster yourself. But alas, how do I fix it...?
Isrieri
"My father told me this would happen."
6155
YO

GUYS

THERE'S LIKE, A THOUSAND OVERLOOKED, NON-FEATURED GAMES ON THIS SITE THAT COULD ACTUALLY USE ALL THIS DISCUSSION
Ronove
More like Misao Stealing Prince
2867
If you're going to be toasting Gluten Free bread you gotta make sure to cast Heal on the toaster first to get out all the other crumbs in there from bread full of gluten! Otherwise you would probably get sick anyway!

ISRIERI SHOULD WE TAKE OUR TOASTER DISCUSSION TO THEM? I CAN DO THAT.
Isrieri
"My father told me this would happen."
6155
author=Ronove
I CAN DO THAT.

Would you, please? There's a serious shortage of coverage on the subject! I have a buddy who went and bought a toaster only to discover he already owned a toaster that was previously owned by his father that was inherited unto him and it was the same make and model as the one that he just bought! And could not return! Now the toaster serves as a heavy reminder of his foolhardy impatience and lack of foresight. The world must know the dangers of toasting appliances, and the consequences of upsetting the scale of supply and demand.
Decky
I'm a dog pirate
19645
I like toasters like the next guy, but now it's just getting silly. :P
Ronove
More like Misao Stealing Prince
2867
Star Stealing Toaster!

Or

Toaster Stealing Prince!

Oh gosh I can't decide. Both are equally silly.
author=Ronove
Toaster Stealing Prince!


You could really make a cameo game out of this.
Ronove
More like Misao Stealing Prince
2867


Toaster Stealing Prince!

Coming 2050.

(Ahhh, FG you killed the mood!)
author=FG
Perhaps I edited it out because I decided that it didn't accurately reflect my opinion. That's usually the reason people edit stuff out. You probably think that I edited it out because I'm scared of offending people, but if you think that I'm scared of offending people then you really need to lurk moar.

Actually, I thought you removed it because you lashed out at me without actually reading the content of my stuff and only realized it later. If I'm not mistaken, I believe that's the same approach you took to reviewing MotW. Did you ever warm up to that "battle music" that doesn't exist? Come to the think of it, a poorly-written review getting called out for its shortcomings must seem familiar. It's all right though, I forgive you, Dr. Puking up Frothing Vitriolic Sarcastic Spittle.

If I unwittingly twisted your comment, it's probably cause I don't know what exactly your point is. You're pointing to a lot of the same issues as most of the commenters, including the same basic point I made, and yet you don't like that other people are doing it? Even the example you quoted wasn't saying that reviews with a dissenting opinion was inherently illegitimate, it was only saying that someone taking a position like that has more of an uphill climb to convince everyone else and it's obvious this review isn't going to manage that.

But this is now a discussion about toasters so conduct yourself appropriately.
Sated is the usual arrogant (as always).
Does he rant here because he wrote a similar (bad) review for Lunar Wish, and was criticized for the same thing?

The answer is probably "YES".
Don't expect too much from a guy that hates cats. -.-"

@Ronove:
Love the artwork. :)

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