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What is Super Smash Bros. Crusade?

Super Smash Bros. Crusade is a large project built from the ground up and started by three die-hard Smash Bros. fans, Phantom7, Falcon8r, and Dr.MarioX. Our goal is to create a Smash Bros. game packed with characters and stages from the most memorable video games of all time as well as create a Smash Bros. experience that combines the greatest features that all three official Smash Bros. games have to offer.

SSBC Development Team

Falcon8r - Programming
Phantom7 - Art and Graphics
Dr. MarioX - Spriting
Werekill - Miscellaneous

Project: Crusade Development Team
Dettadeus - Head Developer - Programming, Spriting, Forum Administration
Excalibur - Head of the Balancing Team
Plasmis - Head of the Graphics Team
GoldenYuiitusin - Forum Moderation, Roster Discussion Leader
Jaklub - Coding Assistance
Felipe_9595 - Programming, Spriting.

Unfortunately the full development team is a bit large to list right here, so the most important members have been listed above. The full development team will be listed in the Game Info.

System Requirements

Windows 2000, Windows XP, Windows Vista or Windows 7
DirectX 8 or later
DirectX 8 compatible graphics card with at least 32MB of video memory
Pentium or equivalent processor
DirectX 8 compatible sound card
128 MB of memory or greater (noted only in official Game Maker help file documentation)
960×720 or greater screen resolution with 16-bit or 32-bit colors

What types of / How many characters will be included in this game? -- We have quite a lengthy list of fighters (the character roster will total 80 characters, plus alternate forms). There will be plenty of 3rd parties and new representatives from Nintendo games, along with a bonus -- 1 4th party (not originally from a video game series) representative that appears frequently in video games, and that is Goku.

What types of / How many stages are in this game? -- We also have quite a long stage list (app. 60-65) that includes a great variety of past (64, Melee, and Brawl) and original stages. The roster is being changed slightly, but will still be around 65 stages.

Will this game include and Online Play feature? -- This should be in a future update. I plan to have it done before the end of the year.

What's this I hear about DLC? Is it like SSF2's expansions? -- After the game reaches version 1.0, I plan to release a series of patches under the name CrusaDLC. Each patch will contain five additional characters and a number of extra stages, and there will be 5 patches. This totals to 25 additional characters. 24 of these characters are going to be decided by popular vote in a few months, while there is one currently confirmed character. You might ask why these characters and stages aren't just added into the main game instead of being released as DLC. And I might answer that these are characters that would fit well in Crusade but are missing one key factor, such as having been on a Nintendo console (one of the requirements for the roster). The stages are really just whatever we have available and left over that fits.

How many hours a day does the team work on the game? -- There isn't a set amount of time. Personally, some days I may not touch the .gmk, others I might work on it as long as I'm awake. I plan to devote a lot of time to Project: Crusade, but I have a life too, you know! As for the rest of the team, it's still pretty choppy.

Which Smash Bros. game is SSBC going to resemble the most? -- Probably Melee. But some features showcased in Brawl are a part of this game (this does not include tripping!). Overall, though, it tries to be its own game, and it feels very much like that.

What resolution does SSBC run in? 960 x 720. However, we do have plans for making HD versions of the game that will run in 1920 x 1080 and 1280 x 720.

Will there be NASL in SSBC? Edges have a significant sweetspot area around them, mainly implemented to help out characters with shorter horizontal recovery. The sweetspot is approximately the size of Kirby's body. Also, note that you will auto-grab an edge if you walk off or roll off of it while DI'ing toward the stage.

Lol can I do SHDJCFFL in SSBC? Uhhh, in 0.7, not exactly, but I'll tell you this. Double jumps can be short-hopped. There is fast-falling, but it doesn't cancel upwards momentum. There's no L-canceling, though. Some moves will autocancel in their last few frames.

0.8 main change is the addition of L-cancel.

Will there be ? Mostly, the answer here is no. The game will have the mechanisms present in Melee, for the most part, but even these may only to be some extent.

How many moves do characters have? Here is a full list:
Forward, Up, and Down Tilts
Dash Attack
Nair, Fair, Bair, Uair, and Dair
Forward, Up, and Down Smashes
Forward, Back, Up, and Down Throws
Neutral B
Side B and Smash B (on some characters, such as Samus and Ryu)
Up B (and Smash Up B on few characters)
Down B
Edge Recovery Attack
Final Smash(es)

Examples of Smash B vs Side B - Samus Super Missiles vs. Homing Missiles, Ryu's EX Hurricane Kick vs. normal Hurricane Kick

How much Hitstun will attacks cause? The hitstun is somewhere between Melee and Brawl, leaning towards Melee, and it depends heavily on the attack being used. Also, throws have an intrinsic 3 extra stun frames which is just enough to allow some combos to occur. Many attacks have extra inherent hitstun, like Snake's Knee and Ryu's Down Tilt, but most normal attacks do not have much. So, for instance, Up Tilt juggling with Mario is mostly dependent on your opponent's failure to escape. This is not to say there are no true combos; in fact, every character in the game so far has at least two true attack strings that occur at specific damage percents. This game is not too combo-heavy, but it has a few. However, there is a combo-counter that lets you know when you successfully perform an attack string.

Are there Final Smashes / How do they work? Well, you have a Smash Gauge below your character's percent monitor on the screen, and this gauge fills up as you pound the living tar out of your enemies. It also fills up a little bit when you take damage, as well. When it's full, it will turn white and say ("FINAL SMASH!") That's your chance to pull out all the stops and unleash your character's ultimate attack. You can even adjust the amount of power the gauge will take to fill up in the VS Settings. The default is 200, but you can go as low as 50 and as high as 1000. 50 is a little ridiculous, though, so use wisely.

Is this a Flash game? Nope. We use Game Maker 7 Pro, for specific reasons, like ease of programming and knowledge of the GM language.

Will there be Mac Versions? Hopefully, but it may be a while before that's possible. As Windows (and Lynux) users, we'll have to get our hands on a Mac somehow in order to do that.

How can I insert my own music into the game? Simply insert an MP3 (.mp3) audio file into the SSBC/music/(stage name) folder. The audio file will play at the stage that corresponds to the folder you inserted it in (obviously). The game will display the name of the file - without the extension - at the beginning of a match. You can insert multiple files, and they will be selected randomly during gameplay.

Latest Blog

Super Smas Bros. Crusade Version 0.9 Released

After 2 years of development, the long awaited SSBC version 0.9 is finally here!!! Packed with 60+ characters! 24 stages! Online mode! Training mode! and a ton of extra features, this demo sets a new standard of quality for the upcoming updated. Head to the downloads section to get it!!!

  • Production
  • NyxTheShield
  • Game Maker Studio
  • Platformer
  • 11/06/2011 08:06 PM
  • 04/23/2016 08:03 PM
  • N/A
  • 225598
  • 41
  • 1729


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who am i and how did i get in here
Epic. I can't figure out how to post a review so I'm putting it here.

This was the first game I EVER got form RMN and I still play it today.

Graphics-4-Pretty much all of them look different. By that I mean, uh, a different style.

Gameplay-4 1/2- It's just like the actual SSB games. With the jumping, the hitting, the kicking, the shooting, and the awesome stages.

Challenge-3-I don't exactly know what to put here except "Perfect."

It's a great game for people who can't afford the real ones, or those who have and love the real ones.
if i had an allowance, i would give it to rmn
Megaupload link isn't working, fyi.(It's dead)
how do i download when website bloked? fix it please
how do i download when website bloked? fix it please

Aren't you the same kid who did not know where this was?

Well, anyway, you will need to be patient about the download. Until Felipe gets a new link, we need to wait.
Ok, thanks for reporting it, i have a Nakido Flag mirror, and i think thats all i can provide for now (0.8 is REALLY close to completion)
I've been playing a lot of Crusade to help break up my game-making time, and have noticed some really annoying bugs that definitely put this game at a point where you can't expect any input to do what you want it to.

I don't know why, but the game doesn't recheck for button input. I'm not sure the exact scenarios, but sometimes when I am being knocked out to the left, and hold down the right key, it won't move me right even when the momentum of the knock out is over. Also, when coming off the respawn platform, you have to let go of whatever directional key you were pressing and repress it to start moving. The same goes for using directional attacks. Often times when switching from one to another (lets say Down-B to Side-B) it will use the standard B because it doesn't know you are holding a directional button down.

Also, on the Namek level, I have fallen through the ground several times.

Some sprite animations don't have transparent backgrounds, but it only appears to be some sprites and on some levels. Megaman on the Mario Galaxy level for one, and it has happened for me for Chun-Li on some levels although I don't remember which.

Also, pressing ESC to close the software is stupid. I don't know if that is your decision or how GameMaker works, but I often find myself closing the software randomly, and it's annoying because it takes so long to restart.

That being said, some things about this game I absolutely love. I won't go into it, but Lucas' redesign is fantastic. Way, way better than Lucas in Brawl.
Yeah, i am aware of the button input, if you for example hold shield and press start, when you go back to playing the shield will be hold (You will need to repress shield to fix it): I dont know why it happens :/

Yes, stages with slopes are buggy, because the slopes itself are buggy, they are getting fixed on 0.9 :P

Ahh, yeah, it happens randomly, its fault of GM 7, sometimes transparency messes up (Like Ryu's hadouken for example, happens more with png strips than .gifs)

Glad you liked the game ^^ You shoul try to play online ;P

i tried to download the game; kept getting error...
Crusade mode plays fine, but classic mode refuses to load some matches & if you push right while the match is loading it skips to the next match. Targets & Platform stages load fine though.
Crusade mode plays fine, but classic mode refuses to load some matches & if you push right while the match is loading it skips to the next match. Targets & Platform stages load fine though.

You forgot to install the patch file.
There are still some glitches in classic mode. I've had an opponent linguring on the edge of the screen without falling or dying, I nearly ran out of time because of this. Also, I had a match where my opponent lost but the match didn't end. After waiting long enough I tried to exit out of the match but there was no option to do so, so I commit suicide until all my lives ran out, then I won the match still! Not only that, but I started the next match with 0 lives & whenever I died, I just come back with no game over, like I had Infinite Lives or something. BTW, are there any unlockables yet? So far all I've unlocked was 2 stages, Q-bert & Duck Hunt.
This game isn't working for me. Very few images come up and it keeps saying sound is deleted. Was really hoping to play this game.
could someone please put up an alternative download link? gamefront is a piece of crap; keeps crashing browser
There is a mediafire link, let me put it up.
There is a mediafire link, let me put it up.
ok nevermind, i just got it downloaded HOWEVER, it fails to work; i get the title screen then it freezes and does nothing
if i had an allowance, i would give it to rmn
While I am enjoying this super smashing game, there are some balancing issues that kind of anger me. One of them is Kirby, which is capable of destroying anything even in the hands of someone who does not have much experience in the games at all. The copy powerup thing, and then the sword attack and stone thing are pretty much spammed by anyone who plays it. : ( Though this issue has been present for a long time since day 1 of Super Smash Bros itself. Also, Rayman is next to worthless, and even though he is nearly physical, (which is somewhat contradictory of his name) his physical attack are an atrocity! Lucas's smash is pretty DESTROY EVERYTHING, and there are some characters who smashes are drop dead worthless.

Though I have been playing this game for like 3 days and using most of my RM time on it, lol.
Felipe, your game is mentioned in this video on youtube:
P.S. You rock!
This game looks really awesome, subbed! I'll down load it soon.
Also, I was wondering, using Game Maker pro, would you mind comparing it to the lite version? And for someone who is tempted to make a fighting game, would you suggest using the lite version at all?
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