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What is Super Smash Bros. Crusade?


Super Smash Bros. Crusade is a large project built from the ground up and started by three die-hard Smash Bros. fans, Phantom7, Falcon8r, and Dr.MarioX. Our goal is to create a Smash Bros. game packed with characters and stages from the most memorable video games of all time as well as create a Smash Bros. experience that combines the greatest features that all three official Smash Bros. games have to offer.

SSBC Development Team

Falcon8r - Programming
Phantom7 - Art and Graphics
Dr. MarioX - Spriting
Werekill - Miscellaneous


Project: Crusade Development Team
Dettadeus - Head Developer - Programming, Spriting, Forum Administration
Excalibur - Head of the Balancing Team
Plasmis - Head of the Graphics Team
GoldenYuiitusin - Forum Moderation, Roster Discussion Leader
Jaklub - Coding Assistance
Felipe_9595 - Programming, Spriting.

Unfortunately the full development team is a bit large to list right here, so the most important members have been listed above. The full development team will be listed in the Game Info.

System Requirements

Windows 2000, Windows XP, Windows Vista or Windows 7
DirectX 8 or later
DirectX 8 compatible graphics card with at least 32MB of video memory
Pentium or equivalent processor
DirectX 8 compatible sound card
128 MB of memory or greater (noted only in official Game Maker help file documentation)
960×720 or greater screen resolution with 16-bit or 32-bit colors


FAQs
What types of / How many characters will be included in this game? -- We have quite a lengthy list of fighters (the character roster will total 80 characters, plus alternate forms). There will be plenty of 3rd parties and new representatives from Nintendo games, along with a bonus -- 1 4th party (not originally from a video game series) representative that appears frequently in video games, and that is Goku.

What types of / How many stages are in this game? -- We also have quite a long stage list (app. 60-65) that includes a great variety of past (64, Melee, and Brawl) and original stages. The roster is being changed slightly, but will still be around 65 stages.

Will this game include and Online Play feature? -- This should be in a future update. I plan to have it done before the end of the year.

What's this I hear about DLC? Is it like SSF2's expansions? -- After the game reaches version 1.0, I plan to release a series of patches under the name CrusaDLC. Each patch will contain five additional characters and a number of extra stages, and there will be 5 patches. This totals to 25 additional characters. 24 of these characters are going to be decided by popular vote in a few months, while there is one currently confirmed character. You might ask why these characters and stages aren't just added into the main game instead of being released as DLC. And I might answer that these are characters that would fit well in Crusade but are missing one key factor, such as having been on a Nintendo console (one of the requirements for the roster). The stages are really just whatever we have available and left over that fits.

How many hours a day does the team work on the game? -- There isn't a set amount of time. Personally, some days I may not touch the .gmk, others I might work on it as long as I'm awake. I plan to devote a lot of time to Project: Crusade, but I have a life too, you know! As for the rest of the team, it's still pretty choppy.

Which Smash Bros. game is SSBC going to resemble the most? -- Probably Melee. But some features showcased in Brawl are a part of this game (this does not include tripping!). Overall, though, it tries to be its own game, and it feels very much like that.

What resolution does SSBC run in? 960 x 720. However, we do have plans for making HD versions of the game that will run in 1920 x 1080 and 1280 x 720.

Will there be NASL in SSBC? Edges have a significant sweetspot area around them, mainly implemented to help out characters with shorter horizontal recovery. The sweetspot is approximately the size of Kirby's body. Also, note that you will auto-grab an edge if you walk off or roll off of it while DI'ing toward the stage.

Lol can I do SHDJCFFL in SSBC? Uhhh, in 0.7, not exactly, but I'll tell you this. Double jumps can be short-hopped. There is fast-falling, but it doesn't cancel upwards momentum. There's no L-canceling, though. Some moves will autocancel in their last few frames.

0.8 main change is the addition of L-cancel.

Will there be ? Mostly, the answer here is no. The game will have the mechanisms present in Melee, for the most part, but even these may only to be some extent.

How many moves do characters have? Here is a full list:
Jab
Forward, Up, and Down Tilts
Dash Attack
Nair, Fair, Bair, Uair, and Dair
Forward, Up, and Down Smashes
Grab
Forward, Back, Up, and Down Throws
Neutral B
Side B and Smash B (on some characters, such as Samus and Ryu)
Up B (and Smash Up B on few characters)
Down B
Edge Recovery Attack
Final Smash(es)

Examples of Smash B vs Side B - Samus Super Missiles vs. Homing Missiles, Ryu's EX Hurricane Kick vs. normal Hurricane Kick

How much Hitstun will attacks cause? The hitstun is somewhere between Melee and Brawl, leaning towards Melee, and it depends heavily on the attack being used. Also, throws have an intrinsic 3 extra stun frames which is just enough to allow some combos to occur. Many attacks have extra inherent hitstun, like Snake's Knee and Ryu's Down Tilt, but most normal attacks do not have much. So, for instance, Up Tilt juggling with Mario is mostly dependent on your opponent's failure to escape. This is not to say there are no true combos; in fact, every character in the game so far has at least two true attack strings that occur at specific damage percents. This game is not too combo-heavy, but it has a few. However, there is a combo-counter that lets you know when you successfully perform an attack string.

Are there Final Smashes / How do they work? Well, you have a Smash Gauge below your character's percent monitor on the screen, and this gauge fills up as you pound the living tar out of your enemies. It also fills up a little bit when you take damage, as well. When it's full, it will turn white and say ("FINAL SMASH!") That's your chance to pull out all the stops and unleash your character's ultimate attack. You can even adjust the amount of power the gauge will take to fill up in the VS Settings. The default is 200, but you can go as low as 50 and as high as 1000. 50 is a little ridiculous, though, so use wisely.

Is this a Flash game? Nope. We use Game Maker 7 Pro, for specific reasons, like ease of programming and knowledge of the GM language.

Will there be Mac Versions? Hopefully, but it may be a while before that's possible. As Windows (and Lynux) users, we'll have to get our hands on a Mac somehow in order to do that.

How can I insert my own music into the game? Simply insert an MP3 (.mp3) audio file into the SSBC/music/(stage name) folder. The audio file will play at the stage that corresponds to the folder you inserted it in (obviously). The game will display the name of the file - without the extension - at the beginning of a match. You can insert multiple files, and they will be selected randomly during gameplay.

Latest Blog

Super Smas Bros. Crusade Version 0.9 Released

After 2 years of development, the long awaited SSBC version 0.9 is finally here!!! Packed with 60+ characters! 24 stages! Online mode! Training mode! and a ton of extra features, this demo sets a new standard of quality for the upcoming updated. Head to the downloads section to get it!!!



  • Production
  • NyxTheShield
  • Game Maker Studio
  • Platformer
  • 11/06/2011 08:06 PM
  • 04/23/2016 08:03 PM
  • N/A
  • 236992
  • 41
  • 1762

Posts

Pages: first prev 123 next last
This game is AWESOME!!! I could babble on and on about it, but for now, one question:

For some reason, whenever I shut down the game, a picture appears (a BMP file to be exact) in the game's folder (the folder I put it in) titled "results_bg" and it shows the end of a battle I participated in. Why does that appear? Can I turn it off?

Thanks in advance, and also, great little Smash Bros. fangame! I freakin' love it!
So, after re-writing this about 50 times now... all I can really come up with is:


MIND.
BLOWN.


Like seriously, this game is just too good for words; and if Nintendo or anyone else who joins in (Capcom, Sony, etc.) pick a game here on RPGmaker.net to be sponsored or bought by their companies... then this game deserves to be sponsored, bought, and brought out to the community for play.

This game is just... WOW!

10/10 ★★★★★★★★★★
Hi it seems to be a great game!
\\\\\could you help me qith the controls?
I select the caracter with the o-key and have toi play start, but what button is start?
thanks!!
shayoko
We do not condone harassing other members by PM.
515
Atm the biggest improvement id want to see is controller support
the keys are very uncomfortable for meas im used to everything being neatly usable with a controller
if possible add support for that if you still work on this :d thank you
First of all, great job on replicating the mechanics so far. Really fun.

Two things: The character assets need to be in the same style, it drives me nuts (and I'm sure a lot of other people, too). Surely someone out there who's as big a fan as you would take up the task of spriting the roster? Second, gamepad support pleeeease. :D

Have you tried the MUGEN communities for spriting help? Some of those guys are insanely talented.
author=WCouillard
First of all, great job on replicating the mechanics so far. Really fun.

Two things: The character assets need to be in the same style, it drives me nuts (and I'm sure a lot of other people, too). Surely someone out there who's as big a fan as you would take up the task of spriting the roster? Second, gamepad support pleeeease. :D

Have you tried the MUGEN communities for spriting help? Some of those guys are insanely talented.


Most of the characters are in the same style now, with a few exceptions.
author=Felipe_9595
author=WCouillard
First of all, great job on replicating the mechanics so far. Really fun.

Two things: The character assets need to be in the same style, it drives me nuts (and I'm sure a lot of other people, too). Surely someone out there who's as big a fan as you would take up the task of spriting the roster? Second, gamepad support pleeeease. :D

Have you tried the MUGEN communities for spriting help? Some of those guys are insanely talented.
Most of the characters are in the same style now, with a few exceptions.


A lot of the GUI is in a much higher definition than the actual fighters, it looks really weird (to me). You might be able to get someone from the communities I mentioned to create high-resolution sprites for the fighters. I love this though! Really great work done on this so far with the gameplay. Ridley's Final Smash is perfect!

Keep it up!
I wasn't aware of this game on RMN until it popped out of nowhere. I remember another group doing a similar game outside of RMN that became really popular, looks like this one is abit of a step-up from that one.

Looks like you made use of some sprites that been floating around on the internet, it's about time someone used most of them for once for a project.
I only get a gray screen when trying version 0.9.
I have win xp sp3
amd athlon 3000xp+
2167mhz
2gb ram
ati radeon 9250 series
Are you guys f*ing serious? Insta-subscribes!
author=agfonzer
I only get a gray screen when trying version 0.9.
I have win xp sp3
amd athlon 3000xp+
2167mhz
2gb ram
ati radeon 9250 series


Huh, it might be the shadershmmm, did you try other resolutions ? Running as admin? Configuring your graphics card's options?
Yes i did try other resolutions,i don't know what i would need to configure more on my graphic card though i think it's actually a 9200 agp series ati radeon with 128 mb.
You know that win xp people don't have problems with running as admin in their games just need to run the game.
Well 0.8.4 works on my pc.
I love the gameplay. If only the A.I responded a bit better on certain maps. Keep up the good work! :D
I am so happy to see this is back up again! I love this game!
Amazing content and gameplay but I wish there is a better button config menu ;_;
You could do like me, and use your ps3 controller xD
author=Xemeth
You could do like me, and use your ps3 controller xD


Couldn't get my controller (Logitech PC controller) to work with the game.
author=WCouillard
author=Xemeth
You could do like me, and use your ps3 controller xD
Couldn't get my controller (Logitech PC controller) to work with the game.


Use xpadder or joy2key, we are working on native pad support
author=Felipe_9595
author=WCouillard
author=Xemeth
You could do like me, and use your ps3 controller xD
Couldn't get my controller (Logitech PC controller) to work with the game.
Use xpadder or joy2key, we are working on native pad support


He knows what's up. xD
By the controllers I meant; Configure buttons one by one just like the other fighting games ^.^
Example:
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