A chain game, sent from person to person, each putting in their part of the epic story in their own style.
When two mercenaries accepted an escort job--thought to be a swift and easy-- they found themselves involved into a global conspiracy that would shake the very core of the earth.
Features
*New twist on the battle system: Each character is divided into 3 categories. Striker, Balance or Passive. Striker types regain MP in battle by attacking only. They'll gain 20 MP this way, and are usually more for saving up for a big attack.
Balance types regain 10 MP regardless of what command is used. Their skills tend to cost less but are not usually focused on having a big final attack to use.
Passive types regain 30 MP when you defend. They also start with the most MP in a battle and are Mage-types.
*Encounter Gauge which fills up as you fight encounters (which are seen on the map). Once filled, you can open up a special chest in the area.
*Party changing system
When two mercenaries accepted an escort job--thought to be a swift and easy-- they found themselves involved into a global conspiracy that would shake the very core of the earth.
Features
*New twist on the battle system: Each character is divided into 3 categories. Striker, Balance or Passive. Striker types regain MP in battle by attacking only. They'll gain 20 MP this way, and are usually more for saving up for a big attack.
Balance types regain 10 MP regardless of what command is used. Their skills tend to cost less but are not usually focused on having a big final attack to use.
Passive types regain 30 MP when you defend. They also start with the most MP in a battle and are Mage-types.
*Encounter Gauge which fills up as you fight encounters (which are seen on the map). Once filled, you can open up a special chest in the area.
*Party changing system
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