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-A simulated mmorpg game with depth and a driving story.
-Still early in development.



One of my tutorials for how to create a good ABS system in Rpg Maker begins with a prologue video where I used the battle system from Eden Gate as an example of what you can potentially do in the engine.

Eden Gate Battle System Part II Video Teaser (New Mechanics)



Old Battle System Video

Please look forward to further updates.
For any questions of comments please message me at: lotusgames@yahoo.com

Update!

2 Days and 2 Nights Eden Gate Trailer



This gameplay video is from Eden Gate. This video is not meant to showcase action pact footage but is intended to be enjoyed in an observant manner. 2 Days and 2 Nights trailer features and shows what will be possible in Eden Gate in terms of immersion. A day and night system with various weather effects that dynamically affect many objects the likes of trees, water, plants and so on. Sit back, relax, and enjoy!

Latest Blog

Two Days and Two Nights

New Eden Gate Gameplay Trailer is up! Check the front page to see it, thanks.

-Lotus Games
  • Cancelled
  • Lotus_Games
  • RPG Tsukuru 2003
  • RPG
  • 11/10/2011 03:58 AM
  • 04/28/2017 04:55 PM
  • 12/12/2012
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@NewBlack: Thanks and that's a fair question to ask. There are several reasons why I am doing this. First I was greatly inspired by the idea of .hack series where you had the ability to interact with your desktop giving a multitude of options such as music and pictures which can be collected and unlocked over time. This alone gives the player more in terms of game-play and also opens up more possibilities in my opinion. I have also been intrigued by the concept of creation and a "Mirror world" So Tron is a good example if you've seen the movie. I created the desktop aspect of the game to symbolize our world (something everyone can relate to) and I wanted "The game within a game" or Eden Gate to symbolize a world with unlimited possibilities..where time and setting and physics have no true restraints on what a person can experience. Creating a role playing game in the traditional sense can be limiting in my experience. You tend to see these very creative games follow a path that guides and imo limits what is possible but with a game like "Eden Gate" I feel I can do anything and allow for any number of experiences to be felt and shown to the player.


@Ashes: Hello and I would like to see a demo link sometime within the next couple of months. I have been working very hard to make progress in this game and being the only one working on all aspects of it, it is quite time consuming. I don't have a separate planner, artist, coder, mapper but I am trying my best to work on all these aspects to deliver quality. Thanks for your patience.
Every time I come on this game page I'm like "oh this stuff is all pretty cool, and very ambitious" but I can't shake the question of...

Why are you making it a game within a game?
Yes, but can he punch you in the face if you don't finish?
author=Lotus_Games
Haha I'll tell you what I've been working hard on the foundation for this game...i.e battle system, shop system, inn system, bank system, enter hero name, mini games, ocarina, weather, day&night, radial damge/agro, skill menu level system, custom menu system, pets, breakable boxes...blah blah blah..lol. SO ALL of these are DONE! I just need to finish the beastiary, crafting, and journal to be 100% complete with the foundation. Now I did this so I could translate ALL of these things into ANY game should I decide to make one...it's like an engine...ready to go to dev whatever. So if I never finish this game, I'll put all of this stuff up so people can make there own games with a HUGE starting advantage =]


That didn't answer Ashley's question.
@Kentona: I know @_@ Had to make up for the lack of a demo at the end of this month.
kentona
That thing you want but never who I am
20855
So many new images @_@
Haha I'll tell you what I've been working hard on the foundation for this game...i.e battle system, shop system, inn system, bank system, enter hero name, mini games, ocarina, weather, day&night, radial damge/agro, skill menu level system, custom menu system, pets, breakable boxes...blah blah blah..lol. SO ALL of these are DONE! I just need to finish the beastiary, crafting, and journal to be 100% complete with the foundation. Now I did this so I could translate ALL of these things into ANY game should I decide to make one...it's like an engine...ready to go to dev whatever. So if I never finish this game, I'll put all of this stuff up so people can make there own games with a HUGE starting advantage =]
Hey if you dont finish this game do I have permission to beat you up?
Thanks for all the interest in this project, I read everyone of your comments and will do my best to make this a fun and playable game. Clyve: The commands for the shop menu are at least for me complicated enough I think if I added what you are suggesting I'd get way too confused trying to manage it all. While I wish I could implement all of those suggestions..as I have thought about it, I currently have to choose between a functional system or something that may not get finished.

@Lockez: My intentions for this game were from the start to make it not only playable with little to no lag but also make it as custom as I can with a good story and fun gameplay. I hope it comes through.
@Yuna: Thanks for subscribing =]
A thought on that Youtube video:

The shop interface is really clunky. You should probably have currency displayed at all times while in the shop rather than bringing up a separate window telling you how much money you have. Also, it didn't look like you could buy more than one item at a time, which is usually important for consumables.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
6138
When the PSX was the best system out there, I frequently paid $50 for games that had less work put into them and came out looking worse than this game.

I can only hope that the end result is actually fun to play.
You've got yourself another subscriber. ^^ Very promising looking project here. Let's hold thumbs we get a playable demo, at least. :)
@Orochii: Thanks! Aside from sprites, spells animations, and some pics most of what you see are originals. I am actually looking for a spriter currently as I would like a completely original look for this game but I have yet to hear anything from anyone.
Thanks for your interest, and for subscribing! Hopefully you will get to test it in a few months =]

@Superembo: I agree it is a bit long, I am looking for ways to address this but to be forward I never intended for this game's battle system to be rapid fast...I wanted a feel similar to the ATB system but in a sandbox environment allowing the Hero to move freely. Thank you for your interest =]
P.S. If you look at the video near the HP and MP bars is the ABS ATB wheel, after attacking it spins gray and when the Hero is allowed to attack again it turns green...it all happens in less than a second.
completion target is still very long, but your game is amazing
The animations are impressive and greatly done! Graphically (in terms of resource quality and stuff) it's nice too, the only thing that gave me a negative impression is that characters are pixelart and rest of stuff are... well, not pixelart (menues made with photoshop or something, is just that they contrast a little).
But! It's not annoying either, not even close to be! I'm just used to say all I think... (sometimes even things where I can't even comprehend myself completely hahaha).
Also, the systems seem very fluid, that's another good part! I'll love to test it someday C:.

Subscribed by the way,
OZ