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Everlong is a FREE amateur fantasy game designed to capture the charm and cliche of the classic SNES JRPG. You are a Blackguard, a knight sworn to serve the Cirigoth Empire and trained in the dark arts, yet hunted by your imperial masters after turning renegade. Only through enlisting the aid of friends and allies can you escape pursuit and defeat the oppressive Cirigoth regime. Journey across the world's continents to forge a confederacy and fight for freedom in global war. Yet a more insidious plot looms in the shadows. A fallen god seeks to exploit civilization's folly and reclaim the dreams and nightmares of humanity.

The linear story of Everlong is accompanied by numerous side-quests. It also focuses heavily on puzzles, dialog, and battle strategy.

Feature List:
  • 80+ hours of gameplay
  • Nearly 1500 maps to explore; each full of puzzles, monsters, and treasures
  • Story Mode option allows players to experience the game without spending time fighting random monster encounters; also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can toggle Story Mode at any time
  • Skill Shard system allows player to unlock and choose hero skills with unlimited reconfiguration
  • Over 150 skills to learn with custom animations, including secret skill scrolls to obtain; skills increase in power and gain new effects with custom magic and strength dependent algorithms
  • Choose between three difficulty levels, customize monster attributes, or allow the game to automatically balance enemies
  • Hero rebirth mechanism allows gaining additional levels beyond maximum; once reborn, switch heroes between single and dual weapon wield, which also alters available equipment
  • DynRPG plugins: vastly improved battle speed; enemy HP, AP, and turn bars; game clock; AP and statistics changes visible in battle; switch between window and gauge battle layout; extended damage cap limit
  • Quick hero info: single button press displays portraits, name, HP/MaxHP, AP/MaxAP in regular mode; expanded mode includes level/true level, skill shards/total shards, EXP to next level, STR, DEF, MAG, SPD, weapons, equipment, and accessory; portraits and text altered when hero afflicted with condition, low HP, or zero AP
  • Journal logs primary quest progress and discovered side quests
  • Puzzle Bonus system where players can choose to skip difficult puzzles
    or instead earn a reward for completion
  • Help Totems that aid the player in solving puzzles with hints or instructions
  • Realm of Purgatory where fallen heroes are resurrected after perishing in battle; allows the player to restart exactly where they left off with all experience, money, and items earned instead of having to reload their last save
  • Worldmap mini-map with trackers for hero and vehicle positions
  • Detailed navigation map with three modes: continent listing, waypoint
    listing, and continent zoom; shows next area to visit to forward the plot as well as location names; locations uncovered as you progress through the game
  • Finder Display pop-up reveals type and availability of secrets in player's current location
  • Forge System with 49 powerful and rare weapons, equipment, and items to create
  • Collector System where monster drops and boss tokens can be traded for various types and quantities of items at special merchants
  • Battle Arena with 38 challenges consisting of four consecutive battles each, 22 handicaps inflicted between battles to survive, and many rare prizes to earn
  • Boss Rush tests your endurance in consecutive battles against the game's boss monsters for treasure
  • Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons for each hero, 10 hunting grounds, multiple random weather types, and 64 different prey and predators that both flee and attack; mini-map displays targets and items; item spawns adjust to player need
  • 6 optional bonus dungeons (one utilizing a double party system)
  • 14 recruitable NPCs that will offer useful services
  • NewGame+ and Continue+ option upon completing the game
  • Custom menu system for quick and easy access to both default commands and special game systems
  • Party Members chosen and player determined romance influence game dialogue, events, and ending scenes
  • Custom character battle sprites, animations, and weapon graphics for all 12 heroes and 187 weapons
  • Over 500 monsters to fight arranged in over 1400 battle formations
  • Over 800 items, medicine, weapons, armor, and accessories to acquire
  • Vehicle mini-Games that can be completed for special treasures and then replayed at the Battle Arena for prizes
  • Book mini-quest to reveal game secrets; 48 books in all to find and read
  • 7 Dragon Trials with puzzles and battles
  • 13 magical stones and summons to acquire
  • Blackjack and Single Draw card mini-games
  • Banking System to store your money and convert currency; earn interest on stored funds
  • Clue based Pirate Treasure Hunting mini-game
  • Jukebox with all music tracks for listening pleasure
  • 62 menu graphics to unlock and choose from
  • Statistics tracking and viewing system
  • GUI based party formation system
  • Memory Beacon Hunting that allows access to rare shops
  • 4 vehicles; two act as moving bases; one with upgradeable shops
  • Ship and Airship docking at port towns and to access remote locations
  • Custom glyphs detail weapon, equipment, item, and skill types
  • Battle encounter rates and experience rewards adjust to your team's average level; menu toggle to disable
  • Encounter rate indicator; colors communicate frequency of monster battles in current area
  • Hint arrows and dungeon maps as guides in certain confusing areas
  • GUI-based Options menu to set game preferences
  • Erect statues of your heroes and key story characters throughout the world
  • Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits
  • Scripted boss attacks that push the RM2k3 engine to new limits
  • Counter attack script where monsters retaliate against specific actions, amounts of damage received, or elemental type; rate manually adjustable and scales with difficulty level
  • Automatic experience adjustment keeps all characters at a similar level of combat ability
  • Autosave function preserves progress and protects against rare crash bugs
  • Detailed victory report including level up stat changes
  • Scan skill and Bestiary that reveals data for encountered monsters
  • Pop-up battle messages that telegraph enemy attacks, allowing players to anticipate and prepare
  • Overkill mechanic awarding extra experience when defeating an enemy with a powerful blow
  • OpenGL renderer for compatibility with modern systems, allowing higher resolutions and video filters
  • Siren item calls specific enemy battles based on location
  • Rare drops from certain monsters when encountered solo

Latest Blog

New Version 3.35

The downloads section has been updated with a new full version and patch. Mostly bug fixes, but the controller support is sweet for those of us using Xbox controllers with Windows (thanks to PepsiOtaku for that plugin). Here's the update notes:

Everlong v3.35 (2022.01.16):

Added controller / gamepad support with a DynRPG plugin
Shinryu skill Atomic Breath no longer scales with physical attack power; resulted in extreme damage when auto balance mode toggled ON
Restored conditions removal effect for certain healing skills on their final tier: Succor, Celerity, Chakra
Added message when recruiting Miyagi to explain EXP and Encounter scaling turns off
The first Altair battle no longer results in an instant victory if monster scaling is active; an HP reference was missing for this monster in the scaling code
Attempted to address boss battles being unintentionally skipped outside Story Mode if the control switch was somehow otherwise toggled
Attempted to restore possibly corrupted database value for Virtuoso items that prevented the player from equipping them
Corrected MAG+ value for Mystic Pendant accessory
Siren activated battle in Cerulean Silex and Ignis Castrum against Naga Archer no longer crashes due to null event page references
Keen Skill Scroll Blink now shows correct skill reference when queried with SHIFT
  • Completed
  • DJC
  • RPG Tsukuru 2003
  • Action Puzzle RPG
  • 11/10/2011 07:48 PM
  • 01/16/2022 09:41 PM
  • 11/12/2004
  • 465304
  • 89
  • 6250

Posts

author=DJC
@ zadok83
Bugfragged is correct about the Uber Daemon's attack Doomsday. It should take the average maximum HP of your party heroes and damage for one less. It worked for my playthrough, but that was prior to the last update. I've got a few ideas I'll look into on this error.

Sorry about the save crash, I know it's extremely frustrating and disappointing. Unfortunately DynRPG introduced the potential for more errors, in addition to engine bugs I'm powerless to address. I've had the insufficient memory bug before, but it seems totally random, though I might know the responsible plugin. If you want to post your save I can readjust the levels at the very least. I don't think it's anything particular to the Atlantis dungeon or battles. This is a big reason I'm done with the RM2K3 engine. Behavior and crashes are inexplicable at times.

@ bugfragged
For bosses if a custom setting for HP is below death threshold, a new minimum is set, but it's supposed to remember the previous setting you chose and return to that, not default back to zero. For regular battles, the custom setting should never change. Did this behavior start after a particular boss battle? Or just any battle? I've got some testing to do, when I find time.


I finally got back to where I was and beyond. I made it to the sand area of Atlantis and defeated Demogogue. A couple of fights later, it happened again. This time, I was prepared though. I had 3 identical saves (Slot 12, 13, 14) just in case.

Difference is this time, I reset (F12) the game and closed it out completely as soon as the music went off. I was able to reload, no harm no foul. So if anyone else runs into this bug, I would suggest they reset and close completely out of the game, unless they have a identical backup save.
author=BlueOctober
So I just got Vetu and the Cirigoth are ready for battle. When they charge the gate the game stops and I get an error though. Is that fixable?


I've seen this bug before, but not recently. I thought I addressed it in a previous version by removing some arrow picture animations, but I've always suspected the large number of events that start moving simultaneously were also problematic.

Today a new patch is available, and I've included a workaround for the crash. First download and install the update. Within the game, switch to IMPATIENT MODE in OPTIONS from the menu. Proceed with the story, you won't miss anything except the charge. When you regain menu access several scenes later, turn off IMPATIENT MODE unless you prefer it.

Let me know if you have any more problems with this sequence!
author=Zadok83
I finally got back to where I was and beyond. I made it to the sand area of Atlantis and defeated Demogogue. A couple of fights later, it happened again. This time, I was prepared though. I had 3 identical saves (Slot 12, 13, 14) just in case.

Difference is this time, I reset (F12) the game and closed it out completely as soon as the music went off. I was able to reload, no harm no foul. So if anyone else runs into this bug, I would suggest they reset and close completely out of the game, unless they have a identical backup save.

I've uploaded a new patch that should fix the issues you had with Uber Daemon's Doomsday attack.

How long of stretches are you playing for? If the crash is caused by a slow memory leak, it would make sense if it occurs after long periods of play. During my testing I don't recall ever having the game running for more than a few hours, mostly because I had to constantly stop to fix bugs.

I've had an idea to address crashes, inspired by some commercial titles. Automatic saves in the background after X amount of time passes, or when certain functions are triggered. Preferably after every teleport and battle. These saves could hopefully not take up slots, but just exist in the main folder. If a crash occurs, they could simply be renamed and then appear for loading in game. This way a minimum amount of progress would ever be lost.

Unfortunately this is beyond the basic engine capabilities, and no DynRPG plugin exists that I know of. I don't have the expertise or time to make a plugin myself, but if there are any active DynRPG coders still out there, send me a message if this is possible or not.
author=DJC
author=Zadok83
I finally got back to where I was and beyond. I made it to the sand area of Atlantis and defeated Demogogue. A couple of fights later, it happened again. This time, I was prepared though. I had 3 identical saves (Slot 12, 13, 14) just in case.

Difference is this time, I reset (F12) the game and closed it out completely as soon as the music went off. I was able to reload, no harm no foul. So if anyone else runs into this bug, I would suggest they reset and close completely out of the game, unless they have a identical backup save.
I've uploaded a new patch that should fix the issues you had with Uber Daemon's Doomsday attack.

How long of stretches are you playing for? If the crash is caused by a slow memory leak, it would make sense if it occurs after long periods of play. During my testing I don't recall ever having the game running for more than a few hours, mostly because I had to constantly stop to fix bugs.

I've had an idea to address crashes, inspired by some commercial titles. Automatic saves in the background after X amount of time passes, or when certain functions are triggered. Preferably after every teleport and battle. These saves could hopefully not take up slots, but just exist in the main folder. If a crash occurs, they could simply be renamed and then appear for loading in game. This way a minimum amount of progress would ever be lost.

Unfortunately this is beyond the basic engine capabilities, and no DynRPG plugin exists that I know of. I don't have the expertise or time to make a plugin myself, but if there are any active DynRPG coders still out there, send me a message if this is possible or not.

I play for about 2 hrs in stretches, sometimes slightly shorter or longer. It definitely make sense if it was caused by a slow memory leak.

Thanks for the patch. I'll check it out and provide feedback soon.
@DJC

Your latest patch works as intended with the Doomsday attack. However, I found another weird glitch.

When I tried to fight Uber Daemon with Monster Scaling on Auto, I got an insta-win. When I encountered him, the screen went black and his health bar appeared as it would normally. However, his name appeared in the Monster Box Menu while the screen was still black. When his body finally appeared, his death animation started and the battle was over, before he or my party made a single move. Post-battle, everything else carried out like I had won.

Of course I reloaded my save and put the scaling back on Default. Everything functioned properly when I did.
author=DJC
author=BlueOctober
So I just got Vetu and the Cirigoth are ready for battle. When they charge the gate the game stops and I get an error though. Is that fixable?
I've seen this bug before, but not recently. I thought I addressed it in a previous version by removing some arrow picture animations, but I've always suspected the large number of events that start moving simultaneously were also problematic.

Today a new patch is available, and I've included a workaround for the crash. First download and install the update. Within the game, switch to IMPATIENT MODE in OPTIONS from the menu. Proceed with the story, you won't miss anything except the charge. When you regain menu access several scenes later, turn off IMPATIENT MODE unless you prefer it.

Let me know if you have any more problems with this sequence!


I downloaded the patch and overwrote all the files, then loaded my save and set it to impatient mode but I still get the same error at the same part.
author=Zadok83
@DJC

Your latest patch works as intended with the Doomsday attack. However, I found another weird glitch.

When I tried to fight Uber Daemon with Monster Scaling on Auto, I got an insta-win. When I encountered him, the screen went black and his health bar appeared as it would normally. However, his name appeared in the Monster Box Menu while the screen was still black. When his body finally appeared, his death animation started and the battle was over, before he or my party made a single move. Post-battle, everything else carried out like I had won.

Of course I reloaded my save and put the scaling back on Default. Everything functioned properly when I did.


I didn't change any of the auto scale parameters this time around. I'll have to take a closer look at how the HP adjustment was set below the death threshold for this boss.
author=BlueOctober
author=DJC
author=BlueOctober
So I just got Vetu and the Cirigoth are ready for battle. When they charge the gate the game stops and I get an error though. Is that fixable?
I've seen this bug before, but not recently. I thought I addressed it in a previous version by removing some arrow picture animations, but I've always suspected the large number of events that start moving simultaneously were also problematic.

Today a new patch is available, and I've included a workaround for the crash. First download and install the update. Within the game, switch to IMPATIENT MODE in OPTIONS from the menu. Proceed with the story, you won't miss anything except the charge. When you regain menu access several scenes later, turn off IMPATIENT MODE unless you prefer it.

Let me know if you have any more problems with this sequence!
I downloaded the patch and overwrote all the files, then loaded my save and set it to impatient mode but I still get the same error at the same part.


Did the scene play exactly as before, or was there less sound effects or a screen fadeout before the crash? I basically cut all the event commands after the last line of dialog when in impatient mode. Does the crash message say anything specific? And to confirm, this is the scene between Justin and Praetor with their armies outside Seraphim, correct?
Can someone please help, I am at the point of having to fight Valkyrie in the castle,but cannot get aywhere near beating her. So I have tried to sort out some side quests, I have given King Thoth a book and he says I need to ask for somethng? namely the drill for the miners at Triangle Island,but I have returned there and cannot find the miners, only a guy who says he keeps asking for it to be ordered,but nothing happens. Help would def be appreciated or a goos team/strategy for Valkyrie. With thanks
For Valkyrie, you'll need to use instant death resistance equipment like Black Pearl (buyable from the Water Tower on the West Continent). You also might want to use the Protect buff to lower the damage from her Overpower skill, which depends on your defense. You'll also have to watch our for when she inflicts Fragile on you, which will allow Overpower to deal even more damage. For this part of the game, I usually prefer to use Glen to inflict debuffs like Fragile, Atrophy, and Migraine. Also, don't be afraid to use weaker equipment that protects against the status effects that she uses.

For King Thoth, he won't give you the drill in this version. Instead, wait until you beat Sepulcrum Profundus and then he'll be able to properly reward you.

I also ran into the bug that Zadok was talking about when I tried fighting Uber Daemon on hard mode. Could it be that Uber Daemon's HP is overflowing? It was fine when I set it to 120%, but it instantly died when I set it to 130%.

I managed to beat it at 120% HP, 100% MP, 200% offensive and defensive stats, and 120% speed, but I had to grind to true level 198 to do it. My plan was to defend through the first Bloodsong phase, then use Soma in a desperate bid to deal as much damage as possible, and then hope I can finish it off before its 2nd Bloodsong phase becomes too powerful.
author=Bugfragged
For Valkyrie, you'll need to use instant death resistance equipment like Black Pearl (buyable from the Water Tower on the West Continent). You also might want to use the Protect buff to lower the damage from her Overpower skill, which depends on your defense. You'll also have to watch our for when she inflicts Fragile on you, which will allow Overpower to deal even more damage. For this part of the game, I usually prefer to use Glen to inflict debuffs like Fragile, Atrophy, and Migraine. Also, don't be afraid to use weaker equipment that protects against the status effects that she uses.

For King Thoth, he won't give you the drill in this version. Instead, wait until you beat Sepulcrum Profundus and then he'll be able to properly reward you.

I also ran into the bug that Zadok was talking about when I tried fighting Uber Daemon on hard mode. Could it be that Uber Daemon's HP is overflowing? It was fine when I set it to 120%, but it instantly died when I set it to 130%.

I managed to beat it at 120% HP, 100% MP, 200% offensive and defensive stats, and 120% speed, but I had to grind to true level 198 to do it. My plan was to defend through the first Bloodsong phase, then use Soma in a desperate bid to deal as much damage as possible, and then hope I can finish it off before its 2nd Bloodsong phase becomes too powerful.

Thanks Bugfragged I will try that
sorry where is the water tower i cannot find it
Sorry, I forgot DJC renamed it in this version. It's now called Marble Spire on the map and it's next to Cascade Caverns.

edit: Also, I found a new bug in the arena where certain penalties (Silence, 1/2 AP, 5 levels down, 10 levels down, poison, blind, muddle, recovery, etc) will cause BP higher than 99999 to be set to that number while other penalties allow BP to go over 99999.
Still cant beat her at lvl 62 might just try lvl up to 99 and see where I go, if I dont just give it up cos 2 difficult,oh well. AND now I am getting save crashes just lost out by about 6 lvls of grinding grrr. Time to stop I think,got to be the HARDEST RPG I have ever played

Have you tried using Options->Monster Scale to make the enemies easier?
what difficulty are you on shadow? just put it on easy in the options. also, you might wanna turn off EXP scaling as well.
New patch for download here.

@OctoberBlue
I've changed the Impatient Mode skip for the Seraphia confrontation. It should now bypass the entire scene and never even fade in. Just takes you to the next scene. Let me know if you still experience crashes, or witness no change in function (which means patch not applied correctly).

@theshadow
If you're at the Valiantide Base or King Thoth and they're talking about a drill side quest, you must be playing an old version. The current version is 3.30, and you can check the lower right hand corner of your title screen to compare. If you are indeed playing an old version, it's going to be difficult to offer support since I can't keep the changes from the many updates straight in my head. Saves from old versions aren't truly compatible with the current version either, unfortunately.

@bugfragged and Zadok83
You're correct that the Battle Arena BP was overflowing, and there was an even nastier issue with the auto balance mode. Due to limitations of the monster scaling hack, I've had to set a limit of 2 million HP per boss in all balance modes to prevent overflow. It's frustratingly beyond my ability to address this further.

The intended strategy to deal with Bloodsong and Bloodlust is to let that character die intentionally. This will cause the enemy skill to end on its next move. You can then safely revive that hero.

@kalledemos
PepsiOtaku actually helped me with a previous DynRPG issue. I was loathe to bother him again, but there's nobody better to ask about plugin help, so I'll follow your recommendation and see what he thinks about the saving situation.
I did not realise I could do that,monster stats were well above 100% so I have took them back to that and beaten her,THANKS to both of you. Btw I am playing 3.3 version,and cannot find drill quest so I will continue
author=theshadow
I did not realise I could do that,monster stats were well above 100% so I have took them back to that and beaten her,THANKS to both of you. Btw I am playing 3.3 version,and cannot find drill quest so I will continue


OK, that's good news. There is no drill quest in the new version, it has been replaced. If you have already done parts of the new Royal Technology quest, the rest will become available later in the game. You will receive a journal update after you encounter the scene automatically.
Now I found a really OP bug. Skull Knight can increase a base stat by 50% for the entire party at the cost of 3 Crimson Beherits, but for some reason, he's not removing any of them from my inventory (though he will remove them properly when buying Ultimate Equipment). This means players can pretty much power up continuously with no effort, as long as they have at least 3 Crimson Beherits.

Also, I figured out a way to exploit Khaer Magnus's AI. If you cast Shell, the boss will react by casting Hubris. However, shell doesn't actually count as a buff, so Hubris does nothing. This will force the boss to waste a lot of turns, though the downside is that it might cause him to use skills out of sequence, like if he used Reversal without using a skill that usually precedes it. Plus, even when a boss is angered, they still don't always use their skill right away.