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Everlong is a FREE amateur fantasy game designed to capture the charm and cliche of the classic SNES JRPG. You are a Blackguard, a knight sworn to serve the Cirigoth Empire and trained in the dark arts, yet hunted by your imperial masters after turning renegade. Only through enlisting the aid of friends and allies can you escape pursuit and defeat the oppressive Cirigoth regime. Journey across the world's continents to forge a confederacy and fight for freedom in global war. Yet a more insidious plot looms in the shadows. A fallen god seeks to exploit civilization's folly and reclaim the dreams and nightmares of humanity.

The linear story of Everlong is accompanied by numerous side-quests. It also focuses heavily on puzzles, dialog, and battle strategy.

Feature List:
  • 80+ hours of gameplay
  • Nearly 1500 maps to explore; each full of puzzles, monsters, and treasures
  • Story Mode option allows players to experience the game without spending time fighting random monster encounters; also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can toggle Story Mode at any time
  • Skill Shard system allows player to unlock and choose hero skills with unlimited reconfiguration
  • Over 150 skills to learn with custom animations, including secret skill scrolls to obtain; skills increase in power and gain new effects with custom magic and strength dependent algorithms
  • Choose between three difficulty levels, customize monster attributes, or allow the game to automatically balance enemies
  • Hero rebirth mechanism allows gaining additional levels beyond maximum; once reborn, switch heroes between single and dual weapon wield, which also alters available equipment
  • DynRPG plugins: vastly improved battle speed; enemy HP, AP, and turn bars; game clock; AP and statistics changes visible in battle; switch between window and gauge battle layout; extended damage cap limit
  • Quick hero info: single button press displays portraits, name, HP/MaxHP, AP/MaxAP in regular mode; expanded mode includes level/true level, skill shards/total shards, EXP to next level, STR, DEF, MAG, SPD, weapons, equipment, and accessory; portraits and text altered when hero afflicted with condition, low HP, or zero AP
  • Journal logs primary quest progress and discovered side quests
  • Puzzle Bonus system where players can choose to skip difficult puzzles
    or instead earn a reward for completion
  • Help Totems that aid the player in solving puzzles with hints or instructions
  • Realm of Purgatory where fallen heroes are resurrected after perishing in battle; allows the player to restart exactly where they left off with all experience, money, and items earned instead of having to reload their last save
  • Worldmap mini-map with trackers for hero and vehicle positions
  • Detailed navigation map with three modes: continent listing, waypoint
    listing, and continent zoom; shows next area to visit to forward the plot as well as location names; locations uncovered as you progress through the game
  • Finder Display pop-up reveals type and availability of secrets in player's current location
  • Forge System with 49 powerful and rare weapons, equipment, and items to create
  • Collector System where monster drops and boss tokens can be traded for various types and quantities of items at special merchants
  • Battle Arena with 38 challenges consisting of four consecutive battles each, 22 handicaps inflicted between battles to survive, and many rare prizes to earn
  • Boss Rush tests your endurance in consecutive battles against the game's boss monsters for treasure
  • Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons for each hero, 10 hunting grounds, multiple random weather types, and 64 different prey and predators that both flee and attack; mini-map displays targets and items; item spawns adjust to player need
  • 6 optional bonus dungeons (one utilizing a double party system)
  • 14 recruitable NPCs that will offer useful services
  • NewGame+ and Continue+ option upon completing the game
  • Custom menu system for quick and easy access to both default commands and special game systems
  • Party Members chosen and player determined romance influence game dialogue, events, and ending scenes
  • Custom character battle sprites, animations, and weapon graphics for all 12 heroes and 187 weapons
  • Over 500 monsters to fight arranged in over 1400 battle formations
  • Over 800 items, medicine, weapons, armor, and accessories to acquire
  • Vehicle mini-Games that can be completed for special treasures and then replayed at the Battle Arena for prizes
  • Book mini-quest to reveal game secrets; 48 books in all to find and read
  • 7 Dragon Trials with puzzles and battles
  • 13 magical stones and summons to acquire
  • Blackjack and Single Draw card mini-games
  • Banking System to store your money and convert currency; earn interest on stored funds
  • Clue based Pirate Treasure Hunting mini-game
  • Jukebox with all music tracks for listening pleasure
  • 62 menu graphics to unlock and choose from
  • Statistics tracking and viewing system
  • GUI based party formation system
  • Memory Beacon Hunting that allows access to rare shops
  • 4 vehicles; two act as moving bases; one with upgradeable shops
  • Ship and Airship docking at port towns and to access remote locations
  • Custom glyphs detail weapon, equipment, item, and skill types
  • Battle encounter rates and experience rewards adjust to your team's average level; menu toggle to disable
  • Encounter rate indicator; colors communicate frequency of monster battles in current area
  • Hint arrows and dungeon maps as guides in certain confusing areas
  • GUI-based Options menu to set game preferences
  • Erect statues of your heroes and key story characters throughout the world
  • Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits
  • Scripted boss attacks that push the RM2k3 engine to new limits
  • Counter attack script where monsters retaliate against specific actions, amounts of damage received, or elemental type; rate manually adjustable and scales with difficulty level
  • Automatic experience adjustment keeps all characters at a similar level of combat ability
  • Autosave function preserves progress and protects against rare crash bugs
  • Detailed victory report including level up stat changes
  • Scan skill and Bestiary that reveals data for encountered monsters
  • Pop-up battle messages that telegraph enemy attacks, allowing players to anticipate and prepare
  • Overkill mechanic awarding extra experience when defeating an enemy with a powerful blow
  • OpenGL renderer for compatibility with modern systems, allowing higher resolutions and video filters
  • Siren item calls specific enemy battles based on location
  • Rare drops from certain monsters when encountered solo

Latest Blog

New Version 3.35

The downloads section has been updated with a new full version and patch. Mostly bug fixes, but the controller support is sweet for those of us using Xbox controllers with Windows (thanks to PepsiOtaku for that plugin). Here's the update notes:

Everlong v3.35 (2022.01.16):

Added controller / gamepad support with a DynRPG plugin
Shinryu skill Atomic Breath no longer scales with physical attack power; resulted in extreme damage when auto balance mode toggled ON
Restored conditions removal effect for certain healing skills on their final tier: Succor, Celerity, Chakra
Added message when recruiting Miyagi to explain EXP and Encounter scaling turns off
The first Altair battle no longer results in an instant victory if monster scaling is active; an HP reference was missing for this monster in the scaling code
Attempted to address boss battles being unintentionally skipped outside Story Mode if the control switch was somehow otherwise toggled
Attempted to restore possibly corrupted database value for Virtuoso items that prevented the player from equipping them
Corrected MAG+ value for Mystic Pendant accessory
Siren activated battle in Cerulean Silex and Ignis Castrum against Naga Archer no longer crashes due to null event page references
Keen Skill Scroll Blink now shows correct skill reference when queried with SHIFT
  • Completed
  • DJC
  • RPG Tsukuru 2003
  • Action Puzzle RPG
  • 11/10/2011 07:48 PM
  • 10/22/2023 11:42 AM
  • 11/12/2004
  • 563923
  • 93
  • 7357

Posts

author=Pechin
When the game crashed (and still crashes sometimes lol, sorry) it says something like Plugin DynBattle(lots of numbers) stopped working or something like that. It always happens during battle though, maybe certain combination of spells+status triggers the crash. Autosave is a huge lifesaver.

Is 3.33 the final update for Everlong or are you planning to put something else ? (besides bugfixes) Or maybe even let someone else do some work on the game for you.

Also, if you are making any other games atm please let me know.


Sorry the crashes continue, I know that's a frustrating experience. Could you take a screenshot or type out the full error message next time it occurs? There is no "DynBattle" plugin, but there is "DynBattleChoices", "DynBattleDisplay", and "DynBattlerChange" plugins. None of those were written by me. I'd have to try contacting the author if there's any chance the bug could be troubleshooted. Until then I'm including a warning about crashes on the patch download page.

Are any other players encountering this crash during play? How frequently does it occur, and under what circumstances?

I'm currently only addressing critical bug fixes. No more updates are planned, but I've said that before and changed my mind. I'm tired of spending time on the project after almost two decades. The engine is ancient, and using DynRPG plugins to address old issues creates new problems, as you've experienced. The game's popular days are also long past. I would prefer to be the only developer, and cannot imagine anybody else taking over and understanding how the project was put together.

I was working on a potential RMMV project, but haven't updated the design document in awhile. I've lost interest and don't have enough time to dedicate to such a major undertaking. I also don't believe the interest or market exists for such a game. There's too much competition and it's extremely difficult to differentiate RPG Maker games these days, especially graphically.
author=Punk_Kricket
I have to say that for such a small download size, this game is huge. I've put off other games because I want to play-through this and give it a review...but that's a daunting task in itself.


The download size was originally small because the first release was back in 2004 before high speed internet connections were ubiquitous and decent free hosting existed. I've opted to keep the size down since this host, rpgmaker.net, is a non-profit that needs to keep server bandwidth costs low.

Everlong has the same amount of content I would expect of a complete commercial RPG in terms of hours to complete. Hopefully you enjoy the entire game!

I would absolutely appreciate a review, even if it's short and can't cover everything you'd like to say or address. The more reviews the better, especially since there's currently so few. I don't know if prospective players can get a good feel for what to expect from reading the reviews that currently exist.
author=DJC
author=Punk_Kricket
I have to say that for such a small download size, this game is huge. I've put off other games because I want to play-through this and give it a review...but that's a daunting task in itself.
The download size was originally small because the first release was back in 2004 before high speed internet connections were ubiquitous and decent free hosting existed. I've opted to keep the size down since this host, rpgmaker.net, is a non-profit that needs to keep server bandwidth costs low.

Everlong has the same amount of content I would expect of a complete commercial RPG in terms of hours to complete. Hopefully you enjoy the entire game!

I would absolutely appreciate a review, even if it's short and can't cover everything you'd like to say or address. The more reviews the better, especially since there's currently so few. I don't know if prospective players can get a good feel for what to expect from reading the reviews that currently exist.


It's quite impressive the amount of customization and options you've put into this - it's nice to tailor the look and functionality of my experience with the game. Too, I'm really enjoying the mapping so far - spaces aren't immense but they aren't too confined either.
author=Punk_Kricket
It's quite impressive the amount of customization and options you've put into this - it's nice to tailor the look and functionality of my experience with the game. Too, I'm really enjoying the mapping so far - spaces aren't immense but they aren't too confined either.


Many features were added slowly over the years per player request, with the switch between engines, and the introduction of community patches and plugins. My philosophy is to allow users to play the game however it's most fun for them at the time. Gaming should never be a frustrating or tedious experience.

The maps literally evolve in sophistication and design as you play. Back in 2000 I was still learning how to use RPG Maker, gradually becoming more experienced and introducing planning into the process. This is particularly evident for the bonus dungeons, but much of the environments were built organically. The towns are rather shabby, though, often constructed without much thought, especially generic villagers. Still, I tried to populate them with sidequests that open up in the late game when you get vehicles (ship and airship).
author=DJC
Sorry the crashes continue, I know that's a frustrating experience. Could you take a screenshot or type out the full error message next time it occurs? There is no "DynBattle" plugin, but there is "DynBattleChoices", "DynBattleDisplay", and "DynBattlerChange" plugins. None of those were written by me. I'd have to try contacting the author if there's any chance the bug could be troubleshooted. Until then I'm including a warning about crashes on the patch download page.

Are any other players encountering this crash during play? How frequently does it occur, and under what circumstances?

I'm currently only addressing critical bug fixes. No more updates are planned, but I've said that before and changed my mind. I'm tired of spending time on the project after almost two decades. The engine is ancient, and using DynRPG plugins to address old issues creates new problems, as you've experienced. The game's popular days are also long past. I would prefer to be the only developer, and cannot imagine anybody else taking over and understanding how the project was put together.

I was working on a potential RMMV project, but haven't updated the design document in awhile. I've lost interest and don't have enough time to dedicate to such a major undertaking. I also don't believe the interest or market exists for such a game. There's too much competition and it's extremely difficult to differentiate RPG Maker games these days, especially graphically.



Its definitely DynBattleChoice(numbers) every time it crashes. I will put up a screenshot next time.

The more I advance through the game the more questions I come up with. I dont remember the game being this difficult at least after I get the ship. Is the game much harder now than before ? I remember the first time I completed it, I never discovered Isla del Sol up until I hit endgame, so I didnt have any special items or weapons.
Also, everytime I finish a battle in Isla del Sol with a character equipped with a shard accesory, I get a message that says "all your skills are unequipped because of overage" and have to equip them all over again.
author=Pechin
Its definitely DynBattleChoice(numbers) every time it crashes. I will put up a screenshot next time.

The more I advance through the game the more questions I come up with. I dont remember the game being this difficult at least after I get the ship. Is the game much harder now than before ? I remember the first time I completed it, I never discovered Isla del Sol up until I hit endgame, so I didnt have any special items or weapons.
Also, everytime I finish a battle in Isla del Sol with a character equipped with a shard accesory, I get a message that says "all your skills are unequipped because of overage" and have to equip them all over again.


I've updated the v3.33 BETA patch again. Download, apply, and overwrite old files. This should fix the skill reset after exiting the Battle Arena with a shard boosting accessory equipped. I've also adjusted some code to address the DynBattleChoices plugin crash, but since it's inconsistent and I cannot recreate it, I'm uncertain if this attempt will succeed. A more detailed error message might help, but this is not a plugin I wrote and I don't see a fault in how I'm using it.

As for the difficulty, it's hard to compare versions many years apart. The trend the last few years has been toward making the game easier, such as the introduction of the Scarab Amulet to reduce the damage from or nullify special attacks. Certainly the current version rewards players more for using equipment and spells that exploit enemy weaknesses, reduce enemy power/armor/magic/speed, and raise ally defenses or prevent conditions. If the sword icon on your main menu is red, you're under the average level for your current area. Try to avoid triggering counter attacks, which are punishing. Using the equipment found in dungeons is good enough. Forging special weapons and armor will make the game easier, but isn't necessary.
I managed to find a way to replicate the crash with DynBattleChoices. It happened before and after I applied the last patch you made.

I used 3 times in a row Elemental Cross with Justin, and everytime I usted that attack a third time in the same battle, it would crash. It didn't happen if I used that specific attack in every battle, but it does during boss fights. Allthough the last time I checked if it crashed it happened after like 8 attacks.
I also think it happened ONLY if the boss had Armor break on him, and maybe it did to much damage ?

This is the only fight/moment I was able to replicate the bug, and for now it seems only Justin was causing it. If you have any other question on how to replicate the bug or what I'm doing in this fight please ask.

https://imgur.com/a/suPReMa
author=Pechin
I managed to find a way to replicate the crash with DynBattleChoices. It happened before and after I applied the last patch you made.

I used 3 times in a row Elemental Cross with Justin, and everytime I usted that attack a third time in the same battle, it would crash. It didn't happen if I used that specific attack in every battle, but it does during boss fights. Allthough the last time I checked if it crashed it happened after like 8 attacks.
I also think it happened ONLY if the boss had Armor break on him, and maybe it did to much damage ?

This is the only fight/moment I was able to replicate the bug, and for now it seems only Justin was causing it. If you have any other question on how to replicate the bug or what I'm doing in this fight please ask.

https://imgur.com/a/suPReMa


Thanks Pechin. I'll use this information to try and recreate the crash and understand it better. I might have to contact the author of the plugin to investigate and fix it, which might not be quick. Hopefully you can keep playing without it being too much of a problem.
I cannot replicate the crash. Are any other players experiencing this crash?

If you could post or send me your save file, Pechin, just before a battle where the crash occurs I could attempt to trigger it that way.
This game is one of the games I played in my primary school. When my sister downloaded it back then, it was the earliest version of the game. I watched her playing as walkthrough and played by myself too. My sister finished the game and played the hero+ mode before our PC was broken for the first time. I didn't finished the game (the earliest version).

After some years (I was in high school, around 2012-2015), I downloaded it again and tried the v3.27(?). Of course there were changes here and there, but I thought I'd finish the game before I wrote a review. Throughout the gameplay, I noticed some errors and wrote an e-mail to DJC, but I kept the review for later. As I was stuck on Aquaron before I went away from my hometown to study at uni (and I could only continue playing when I was on my vacation), I finished the game either in the middel of 2017 or in early 2018. I was curious about what happened after defeating Entropy, yet I didn't want to take the hero+ mode, so I explored more a lil' bit before I came back to uni. Now, as I'm on vacation, I should be doing my review. But, I still can't do that because my PC is broken, so I can't wander to figure out more things, and the newer version is out. I just downloaded it on my laptop, yet I can't try the newer version soon--not until my laptop keyboard is fixed. So, I might write down some of my thoughts before playing the newer version and give a review later.
author=the_zorro
This game is one of the games I played in my primary school. When my sister downloaded it back then, it was the earliest version of the game. I watched her playing as walkthrough and played by myself too. My sister finished the game and played the hero+ mode before our PC was broken for the first time. I didn't finished the game (the earliest version).

After some years (I was in high school, around 2012-2015), I downloaded it again and tried the v3.27(?). Of course there were changes here and there, but I thought I'd finish the game before I wrote a review. Throughout the gameplay, I noticed some errors and wrote an e-mail to DJC, but I kept the review for later. As I was stuck on Aquaron before I went away from my hometown to study at uni (and I could only continue playing when I was on my vacation), I finished the game either in the middel of 2017 or in early 2018. I was curious about what happened after defeating Entropy, yet I didn't want to take the hero+ mode, so I explored more a lil' bit before I came back to uni. Now, as I'm on vacation, I should be doing my review. But, I still can't do that because my PC is broken, so I can't wander to figure out more things, and the newer version is out. I just downloaded it on my laptop, yet I can't try the newer version soon--not until my laptop keyboard is fixed. So, I might write down some of my thoughts before playing the newer version and give a review later.


Sounds like you have a storied history with the game. A review would be much appreciated, especially for the current version.

After you finish the game, choosing a New Game+ restarts the player back at the beginning, but with experience and items saved. Choosing the Continue+ option returns the player prior to the final battle, free to finish any end-game content they missed and attempt the now available bonus dungeon, the Tomb of Khaer Magnus.
Some of the chocobo mini games are stupidly hard. Puzzles shouldn't be so hard and random that there's almost no way to complete them. I'm referring to the chocobo bomb mini game and the game that you have to collect crystals for extra time. These are both impossibly hard and need to be toned down, as do most of the random puzzles in this game. Everything is worked out to where you either be prefect or don't do it. No game should be this way. No one has 2 hours to master one mini-game in a 2d RPG. This isn't just an 'I can't beat it so it's too hard' moment either. This ruins an otherwise great game. I get 30-40 hours in and can't get something just because of an impossible difficulty curve and I've played tons and tons of RPGs.
author=Mikehappy
Some of the chocobo mini games are stupidly hard. Puzzles shouldn't be so hard and random that there's almost no way to complete them. I'm referring to the chocobo bomb mini game and the game that you have to collect crystals for extra time. These are both impossibly hard and need to be toned down, as do most of the random puzzles in this game. Everything is worked out to where you either be prefect or don't do it. No game should be this way. No one has 2 hours to master one mini-game in a 2d RPG. This isn't just an 'I can't beat it so it's too hard' moment either. This ruins an otherwise great game. I get 30-40 hours in and can't get something just because of an impossible difficulty curve and I've played tons and tons of RPGs.


I also hate mini-games that are frustratingly tedious or difficult, and didn't mean to design any so that they require perfection and have no cushion for error. You're the first player to mention these specific puzzles as too hard, but that doesn't mean you're the only one with that experience. It would be simple for me to add extra time to the race, or delay how quickly the choco-bombs drop.

While I look into adjusting these puzzles, are there any other particular mini-games you felt were not fun because of the difficulty? I'd like to address as many as possible.
I remember playing this about 10 years ago! Aside A Blurred Line, Everlong was the most fun I had with an RPG Maker game. I'm glad to see it featured on here! I might have to actually download it again and play a second time for nostalgia's sake.

The world building and story was was amazing. What I remember most is the Monty Python reference with the French guard, the Sewers on the southern western continent, and that one epic airship battle. Vetu also had an interesting background.
author=Lexyvil
I remember playing this about 10 years ago! Aside A Blurred Line, Everlong was the most fun I had with an RPG Maker game. I'm glad to see it featured on here! I might have to actually download it again and play a second time for nostalgia's sake.

The world building and story was was amazing. What I remember most is the Monty Python reference with the French guard, the Sewers on the southern western continent, and that one epic airship battle. Vetu also had an interesting background.


I remember A Blurred Line as well. I really wish it could have been finished! Total cliffhanger ending.

Depending on how long ago you played Everlong, the current version may seem quite different, but hopefully much improved. The Monty Python guard and other cultural references have been removed, unfortunately. Partly to save disk space (sound files are large), but also for the sake of immersion and world consistency. The sewers dungeon and airship battle are still there, though! I do wish I had time to revamp the towns, particularly the NPC dialog, which is in an embarrassing state and could have helped the world building.
I think I found a way to consistently recreate this semi-recent dynbattle choices crash. You can download the relevant save from my locker. My party is Glen, Meredith, Justin, and Vixen in that order. As soon as you load the save don't move and immediately open the red monster chest.
An octopus will attack and then one of the skeletons, then the Minock will swallow someone. This method requires Glen to be the one swallowed, so close and reload if he isn't swallowed.
After Glen is swallowed do these actions in order. Vixen uses Arctica, Meredith uses Castigation on Minock, Justin uses Elemental Cross(Minock should be the only enemy left), Meredith uses Castigation, Vixen uses Chocobo, Justin Attacks, and Meredith uses Restore. The game should then crash with Access Violation in module "DynBattle Choices.dll" in with address 6CD46112 and offset 00000004 of type read occured.
author=whacker
I think I found a way to consistently recreate this semi-recent dynbattle choices crash. You can download the relevant save from my locker. My party is Glen, Meredith, Justin, and Vixen in that order. As soon as you load the save don't move and immediately open the red monster chest.
An octopus will attack and then one of the skeletons, then the Minock will swallow someone. This method requires Glen to be the one swallowed, so close and reload if he isn't swallowed.
After Glen is swallowed do these actions in order. Vixen uses Arctica, Meredith uses Castigation on Minock, Justin uses Elemental Cross(Minock should be the only enemy left), Meredith uses Castigation, Vixen uses Chocobo, Justin Attacks, and Meredith uses Restore. The game should then crash with Access Violation in module "DynBattle Choices.dll" in with address 6CD46112 and offset 00000004 of type read occured.


Thanks whacker. I was able to recreate the crash bug with your save file and instructions, though the battle actions don't even have to be an exact match to cause the error.

This is a plugin by another author, so I'm going to pass this along to him and see if he has any insight.
I've discovered a bug where dual wielding characters second slot weapons are duplicated. The weapon in the dual wielders second slot is duplicated into the first slot and the first slot weapon is put back into the inventory. I believe the cause is the battle arena breaking/removing your weapons and equipment. The save in my locker has Glen with 2 Masamunes and Justin with 2 Crystals.
author=whacker
I've discovered a bug where dual wielding characters second slot weapons are duplicated. The weapon in the dual wielders second slot is duplicated into the first slot and the first slot weapon is put back into the inventory. I believe the cause is the battle arena breaking/removing your weapons and equipment. The save in my locker has Glen with 2 Masamunes and Justin with 2 Crystals.


Thanks whacker.

I just updated the v3.33 BETA patch. This duplication issue is addressed, but more importantly, the DynBattleChoices crash is fixed. Huge thanks to the plugin author AubreyTheBard for the correction. Either download the patch again and overwrite, or grab his plugin and place it in the correct game folder.

There are a few other changes I want to make before issuing a new version number, but for now there should be no more crashes with the updated patch.
Hi.
Whats best, if i choose EXP on rate adjust and Default on monster scale ? For the first time i play this game.You have done so much great work on this game that it should be commercial if it was possible.
I really doesn`t find any answer anywhere, but surely missed them.
EDIT:i want a real challenge, the battles should be hard but fair/not frustrating