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Everlong is a FREE amateur fantasy game designed to capture the charm and cliche of the classic SNES JRPG. You are a Blackguard, a knight sworn to serve the Cirigoth Empire and trained in the dark arts, yet hunted by your imperial masters after turning renegade. Only through enlisting the aid of friends and allies can you escape pursuit and defeat the oppressive Cirigoth regime. Journey across the world's continents to forge a confederacy and fight for freedom in global war. Yet a more insidious plot looms in the shadows. A fallen god seeks to exploit civilization's folly and reclaim the dreams and nightmares of humanity.

The linear story of Everlong is accompanied by numerous side-quests. It also focuses heavily on puzzles, dialog, and battle strategy.

Feature List:
  • 80+ hours of gameplay
  • Nearly 1500 maps to explore; each full of puzzles, monsters, and treasures
  • Story Mode option allows players to experience the game without spending time fighting random monster encounters; also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can toggle Story Mode at any time
  • Skill Shard system allows player to unlock and choose hero skills with unlimited reconfiguration
  • Over 150 skills to learn with custom animations, including secret skill scrolls to obtain; skills increase in power and gain new effects with custom magic and strength dependent algorithms
  • Choose between three difficulty levels, customize monster attributes, or allow the game to automatically balance enemies
  • Hero rebirth mechanism allows gaining additional levels beyond maximum; once reborn, switch heroes between single and dual weapon wield, which also alters available equipment
  • DynRPG plugins: vastly improved battle speed; enemy HP, AP, and turn bars; game clock; AP and statistics changes visible in battle; switch between window and gauge battle layout; extended damage cap limit
  • Quick hero info: single button press displays portraits, name, HP/MaxHP, AP/MaxAP in regular mode; expanded mode includes level/true level, skill shards/total shards, EXP to next level, STR, DEF, MAG, SPD, weapons, equipment, and accessory; portraits and text altered when hero afflicted with condition, low HP, or zero AP
  • Journal logs primary quest progress and discovered side quests
  • Puzzle Bonus system where players can choose to skip difficult puzzles
    or instead earn a reward for completion
  • Help Totems that aid the player in solving puzzles with hints or instructions
  • Realm of Purgatory where fallen heroes are resurrected after perishing in battle; allows the player to restart exactly where they left off with all experience, money, and items earned instead of having to reload their last save
  • Worldmap mini-map with trackers for hero and vehicle positions
  • Detailed navigation map with three modes: continent listing, waypoint
    listing, and continent zoom; shows next area to visit to forward the plot as well as location names; locations uncovered as you progress through the game
  • Finder Display pop-up reveals type and availability of secrets in player's current location
  • Forge System with 49 powerful and rare weapons, equipment, and items to create
  • Collector System where monster drops and boss tokens can be traded for various types and quantities of items at special merchants
  • Battle Arena with 38 challenges consisting of four consecutive battles each, 22 handicaps inflicted between battles to survive, and many rare prizes to earn
  • Boss Rush tests your endurance in consecutive battles against the game's boss monsters for treasure
  • Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons for each hero, 10 hunting grounds, multiple random weather types, and 64 different prey and predators that both flee and attack; mini-map displays targets and items; item spawns adjust to player need
  • 6 optional bonus dungeons (one utilizing a double party system)
  • 14 recruitable NPCs that will offer useful services
  • NewGame+ and Continue+ option upon completing the game
  • Custom menu system for quick and easy access to both default commands and special game systems
  • Party Members chosen and player determined romance influence game dialogue, events, and ending scenes
  • Custom character battle sprites, animations, and weapon graphics for all 12 heroes and 187 weapons
  • Over 500 monsters to fight arranged in over 1400 battle formations
  • Over 800 items, medicine, weapons, armor, and accessories to acquire
  • Vehicle mini-Games that can be completed for special treasures and then replayed at the Battle Arena for prizes
  • Book mini-quest to reveal game secrets; 48 books in all to find and read
  • 7 Dragon Trials with puzzles and battles
  • 13 magical stones and summons to acquire
  • Blackjack and Single Draw card mini-games
  • Banking System to store your money and convert currency; earn interest on stored funds
  • Clue based Pirate Treasure Hunting mini-game
  • Jukebox with all music tracks for listening pleasure
  • 62 menu graphics to unlock and choose from
  • Statistics tracking and viewing system
  • GUI based party formation system
  • Memory Beacon Hunting that allows access to rare shops
  • 4 vehicles; two act as moving bases; one with upgradeable shops
  • Ship and Airship docking at port towns and to access remote locations
  • Custom glyphs detail weapon, equipment, item, and skill types
  • Battle encounter rates and experience rewards adjust to your team's average level; menu toggle to disable
  • Encounter rate indicator; colors communicate frequency of monster battles in current area
  • Hint arrows and dungeon maps as guides in certain confusing areas
  • GUI-based Options menu to set game preferences
  • Erect statues of your heroes and key story characters throughout the world
  • Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits
  • Scripted boss attacks that push the RM2k3 engine to new limits
  • Counter attack script where monsters retaliate against specific actions, amounts of damage received, or elemental type; rate manually adjustable and scales with difficulty level
  • Automatic experience adjustment keeps all characters at a similar level of combat ability
  • Autosave function preserves progress and protects against rare crash bugs
  • Detailed victory report including level up stat changes
  • Scan skill and Bestiary that reveals data for encountered monsters
  • Pop-up battle messages that telegraph enemy attacks, allowing players to anticipate and prepare
  • Overkill mechanic awarding extra experience when defeating an enemy with a powerful blow
  • OpenGL renderer for compatibility with modern systems, allowing higher resolutions and video filters
  • Siren item calls specific enemy battles based on location
  • Rare drops from certain monsters when encountered solo

Latest Blog

New Version 3.35

The downloads section has been updated with a new full version and patch. Mostly bug fixes, but the controller support is sweet for those of us using Xbox controllers with Windows (thanks to PepsiOtaku for that plugin). Here's the update notes:

Everlong v3.35 (2022.01.16):

Added controller / gamepad support with a DynRPG plugin
Shinryu skill Atomic Breath no longer scales with physical attack power; resulted in extreme damage when auto balance mode toggled ON
Restored conditions removal effect for certain healing skills on their final tier: Succor, Celerity, Chakra
Added message when recruiting Miyagi to explain EXP and Encounter scaling turns off
The first Altair battle no longer results in an instant victory if monster scaling is active; an HP reference was missing for this monster in the scaling code
Attempted to address boss battles being unintentionally skipped outside Story Mode if the control switch was somehow otherwise toggled
Attempted to restore possibly corrupted database value for Virtuoso items that prevented the player from equipping them
Corrected MAG+ value for Mystic Pendant accessory
Siren activated battle in Cerulean Silex and Ignis Castrum against Naga Archer no longer crashes due to null event page references
Keen Skill Scroll Blink now shows correct skill reference when queried with SHIFT
  • Completed
  • DJC
  • RPG Tsukuru 2003
  • Action Puzzle RPG
  • 11/10/2011 07:48 PM
  • 03/28/2024 09:54 PM
  • 11/12/2004
  • 565443
  • 93
  • 7372

Posts

@SiegfriedCalibur: I meant I was about halfway through the game itself, but thanks for the tip about Carbunkle.
Thank you very much, DJC. Phoenix is down, Beomaust is next!

author=Bugfragged
@SiegfriedCalibur: I meant I was about halfway through the game itself, but thanks for the tip about Carbunkle.


Ah, I see, my bad. Anyway, good luck to you too.
benos
My mind is full of fuck.
624
event script error when i try to enter a airship location for the first time. After having to watch that quite annoying scene where they all teleport onboard one after another.

tldr
author=benos
event script error when i try to enter a airship location for the first time. After having to watch that quite annoying scene where they all teleport onboard one after another.

tldr


This is a common but annoying engine bug. Simple fix is to either:

1) Land the airship on the world map, enter a location by walking, exit back to world map, fly airship
2) While flying the airship, leave the world map and enter the interior, then use the helm to return to world map
So umm how long is this game 4 hours or more like 30 something :)
author=ryan7251
So umm how long is this game 4 hours or more like 30 something :)


I'm getting close to releasing the next (and probably last) rm2k3 version. With Dyn RPG, It'll have the clock plugin so we can finally measure the time to complete the game, but it's definitely closer to 30 hours than 4.
Hi umm i want to say something and plz PLZ people don't get mad at me but i can't not really i liked this game do to one issue i have with the game in fact do to it i only played 7 hours before saying screw it i can't take this anymore.
And that is the leveling in this game i get the maker wanted to make a rpg where grinding was not really a thing but the fact the game LOCKS you out of any battles after you reach some kind of level cap just really made me want to cry....ok maybe not cry but you know what i mean....you see i find it odd how the maker has a story mode but yet makes it so the levels are locked after you reach ____ level in some areas even in normal gameplay maybe some people like level caps but i hate them.
Anyway it would have been nice to have the option to stop random encounters with like a time or something that way people could play they way they want and not force us to play how they want the game to go.....Sorry if this sounds mean i'm just said that a game this good would take away something so fun as the ability to level up your heros anytime you want.
Hey, I totally agree. I did not like the level cap solution at all. At the time it was the best choice to balance the game, but I have good news.

I'm close to releasing another update, probably the last using RPG Maker 2003. It will correct this issue. The encounter rate still adjusts based on level, but never to zero. Experience received is reduced when the current party level exceeds the expected average, but also not to zero. This allows players to continue to level if necessary, while maintaining some semblance of balance.

Actually, I just had a thought I'd like to thank you for. I'll add an option that toggles encounter rate and experience adjustments. Then players like yourself can enjoy the game however they please! How does that sound?

author=ryan7251
Hi umm i want to say something and plz PLZ people don't get mad at me but i can't not really i liked this game do to one issue i have with the game in fact do to it i only played 7 hours before saying screw it i can't take this anymore.
And that is the leveling in this game i get the maker wanted to make a rpg where grinding was not really a thing but the fact the game LOCKS you out of any battles after you reach some kind of level cap just really made me want to cry....ok maybe not cry but you know what i mean....you see i find it odd how the maker has a story mode but yet makes it so the levels are locked after you reach ____ level in some areas even in normal gameplay maybe some people like level caps but i hate them.
Anyway it would have been nice to have the option to stop random encounters with like a time or something that way people could play they way they want and not force us to play how they want the game to go.....Sorry if this sounds mean i'm just said that a game this good would take away something so fun as the ability to level up your heros anytime you want.
Linkis
Don't hate me cause I'm Cute :)
1025
GREAT, I just subscribed so when the new update comes out that allows me to be level 75 and my monsters are level5, I can fire up Everlong, sit back and relax
iffin I find a monster dumb enough to attack me :)

Oh Well, I couldn't wait :)
Downloaded and playing.....
"Hey, I totally agree. I did not like the level cap solution at all. At the time it was the best choice to balance the game, but I have good news.

I'm close to releasing another update, probably the last using RPG Maker 2003. It will correct this issue. The encounter rate still adjusts based on level, but never to zero. Experience received is reduced when the current party level exceeds the expected average, but also not to zero. This allows players to continue to level if necessary, while maintaining some semblance of balance.

Actually, I just had a thought I'd like to thank you for. I'll add an option that toggles encounter rate and experience adjustments. Then players like yourself can enjoy the game however they please! How does that sound?"

Been a while since i have been here but that idea of giving a option for encounter rate sounds good but I'm not so sure about experience unless you mean something like having a difficulty setting and the harder the battles the more exp you get that sounds a little better IMO.
But really just having the ability to have battles on would be nice :)
Though I probably won't be releasing until next year, I've already made and tested the addition in the options menu to turn off encounter rate and experience scaling. The number of battles will neither increase or decreased based on level, and players earn the same amount of experience as always. If you gain excessive levels the game will no longer be challenging, but I'd rather enable players to enjoy themselves however they please.

I actually had monster scaling in mind as a separate addition to make New Game+ more interesting, or adjust the difficulty. It would work for everything except fixed damage skills, which is what monsters almost exclusively use. There's no Dynrpg plugin for such an adjustment that I know of.
Awesome
author=DJC
Though I probably won't be releasing until next year, I've already made and tested the addition in the options menu to turn off encounter rate and experience scaling. The number of battles will neither increase or decreased based on level, and players earn the same amount of experience as always. If you gain excessive levels the game will no longer be challenging, but I'd rather enable players to enjoy themselves however they please.

I actually had monster scaling in mind as a separate addition to make New Game+ more interesting, or adjust the difficulty. It would work for everything except fixed damage skills, which is what monsters almost exclusively use. There's no Dynrpg plugin for such an adjustment that I know of.


That's awesome! I hope your progress continues to go smoothly. can't wait until this definitive version comes out!
Is this game non-RTP? Or do I need to have RPG Maker 2k3?
author=magnaangemon01
Is this game non-RTP? Or do I need to have RPG Maker 2k3?


All you have to do is download and install. The package has all necessary files.
Sweet. Will be downloading next time I get to Internet
awesome game! this, to me, is commercial grade! KUDOS to you! now, if there was some kind of help, to know what some of the things are and what some of the pictures that pop up at bottom of screen mean! but all in all, one of the best I've played in a long time.
author=luvnmood
awesome game! this, to me, is commercial grade! KUDOS to you! now, if there was some kind of help, to know what some of the things are and what some of the pictures that pop up at bottom of screen mean! but all in all, one of the best I've played in a long time.


Working on just that. If I get around to it in the next version, there will be a full help section available under the options menu, where only "Controls" currently exists.

Thanks for the kind words and support!
To the contrary on the level cap discussion; I just hit level 99 and am finding the game interminable now that I've also hit areas where that's insufficient to turn off encounters ;-;
author=Varn
To the contrary on the level cap discussion; I just hit level 99 and am finding the game interminable now that I've also hit areas where that's insufficient to turn off encounters ;-;


In addition to letting players control experience and encounter rates, I'm also allowing story mode to be toggled anywhere, except bonus dungeons that are not completed. That way if players are tired of battles, they can just turn them off.

There are also new accessories if players want to increase encounter rates for leveling. The Bell Collar doubles rates, and the Whistle makes every step begin a battle. The menu will have an icon that changes color to reflect the rate.

The next blog post will also be about a new game function that will make battles beyond level 99 exceedingly worthwhile.
author=DJC
The next blog post will also be about a new game function that will make battles beyond level 99 exceedingly worthwhile.


I am legitimately hyped for that blog!!