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Everlong is a FREE amateur fantasy game designed to capture the charm and cliche of the classic SNES JRPG. You are a Blackguard, a knight sworn to serve the Cirigoth Empire and trained in the dark arts, yet hunted by your imperial masters after turning renegade. Only through enlisting the aid of friends and allies can you escape pursuit and defeat the oppressive Cirigoth regime. Journey across the world's continents to forge a confederacy and fight for freedom in global war. Yet a more insidious plot looms in the shadows. A fallen god seeks to exploit civilization's folly and reclaim the dreams and nightmares of humanity.

The linear story of Everlong is accompanied by numerous side-quests. It also focuses heavily on puzzles, dialog, and battle strategy.

Feature List:
  • 80+ hours of gameplay
  • Nearly 1500 maps to explore; each full of puzzles, monsters, and treasures
  • Story Mode option allows players to experience the game without spending time fighting random monster encounters; also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can toggle Story Mode at any time
  • Skill Shard system allows player to unlock and choose hero skills with unlimited reconfiguration
  • Over 150 skills to learn with custom animations, including secret skill scrolls to obtain; skills increase in power and gain new effects with custom magic and strength dependent algorithms
  • Choose between three difficulty levels, customize monster attributes, or allow the game to automatically balance enemies
  • Hero rebirth mechanism allows gaining additional levels beyond maximum; once reborn, switch heroes between single and dual weapon wield, which also alters available equipment
  • DynRPG plugins: vastly improved battle speed; enemy HP, AP, and turn bars; game clock; AP and statistics changes visible in battle; switch between window and gauge battle layout; extended damage cap limit
  • Quick hero info: single button press displays portraits, name, HP/MaxHP, AP/MaxAP in regular mode; expanded mode includes level/true level, skill shards/total shards, EXP to next level, STR, DEF, MAG, SPD, weapons, equipment, and accessory; portraits and text altered when hero afflicted with condition, low HP, or zero AP
  • Journal logs primary quest progress and discovered side quests
  • Puzzle Bonus system where players can choose to skip difficult puzzles
    or instead earn a reward for completion
  • Help Totems that aid the player in solving puzzles with hints or instructions
  • Realm of Purgatory where fallen heroes are resurrected after perishing in battle; allows the player to restart exactly where they left off with all experience, money, and items earned instead of having to reload their last save
  • Worldmap mini-map with trackers for hero and vehicle positions
  • Detailed navigation map with three modes: continent listing, waypoint
    listing, and continent zoom; shows next area to visit to forward the plot as well as location names; locations uncovered as you progress through the game
  • Finder Display pop-up reveals type and availability of secrets in player's current location
  • Forge System with 49 powerful and rare weapons, equipment, and items to create
  • Collector System where monster drops and boss tokens can be traded for various types and quantities of items at special merchants
  • Battle Arena with 38 challenges consisting of four consecutive battles each, 22 handicaps inflicted between battles to survive, and many rare prizes to earn
  • Boss Rush tests your endurance in consecutive battles against the game's boss monsters for treasure
  • Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons for each hero, 10 hunting grounds, multiple random weather types, and 64 different prey and predators that both flee and attack; mini-map displays targets and items; item spawns adjust to player need
  • 6 optional bonus dungeons (one utilizing a double party system)
  • 14 recruitable NPCs that will offer useful services
  • NewGame+ and Continue+ option upon completing the game
  • Custom menu system for quick and easy access to both default commands and special game systems
  • Party Members chosen and player determined romance influence game dialogue, events, and ending scenes
  • Custom character battle sprites, animations, and weapon graphics for all 12 heroes and 187 weapons
  • Over 500 monsters to fight arranged in over 1400 battle formations
  • Over 800 items, medicine, weapons, armor, and accessories to acquire
  • Vehicle mini-Games that can be completed for special treasures and then replayed at the Battle Arena for prizes
  • Book mini-quest to reveal game secrets; 48 books in all to find and read
  • 7 Dragon Trials with puzzles and battles
  • 13 magical stones and summons to acquire
  • Blackjack and Single Draw card mini-games
  • Banking System to store your money and convert currency; earn interest on stored funds
  • Clue based Pirate Treasure Hunting mini-game
  • Jukebox with all music tracks for listening pleasure
  • 62 menu graphics to unlock and choose from
  • Statistics tracking and viewing system
  • GUI based party formation system
  • Memory Beacon Hunting that allows access to rare shops
  • 4 vehicles; two act as moving bases; one with upgradeable shops
  • Ship and Airship docking at port towns and to access remote locations
  • Custom glyphs detail weapon, equipment, item, and skill types
  • Battle encounter rates and experience rewards adjust to your team's average level; menu toggle to disable
  • Encounter rate indicator; colors communicate frequency of monster battles in current area
  • Hint arrows and dungeon maps as guides in certain confusing areas
  • GUI-based Options menu to set game preferences
  • Erect statues of your heroes and key story characters throughout the world
  • Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits
  • Scripted boss attacks that push the RM2k3 engine to new limits
  • Counter attack script where monsters retaliate against specific actions, amounts of damage received, or elemental type; rate manually adjustable and scales with difficulty level
  • Automatic experience adjustment keeps all characters at a similar level of combat ability
  • Autosave function preserves progress and protects against rare crash bugs
  • Detailed victory report including level up stat changes
  • Scan skill and Bestiary that reveals data for encountered monsters
  • Pop-up battle messages that telegraph enemy attacks, allowing players to anticipate and prepare
  • Overkill mechanic awarding extra experience when defeating an enemy with a powerful blow
  • OpenGL renderer for compatibility with modern systems, allowing higher resolutions and video filters
  • Siren item calls specific enemy battles based on location
  • Rare drops from certain monsters when encountered solo

Latest Blog

New Version 3.35

The downloads section has been updated with a new full version and patch. Mostly bug fixes, but the controller support is sweet for those of us using Xbox controllers with Windows (thanks to PepsiOtaku for that plugin). Here's the update notes:

Everlong v3.35 (2022.01.16):

Added controller / gamepad support with a DynRPG plugin
Shinryu skill Atomic Breath no longer scales with physical attack power; resulted in extreme damage when auto balance mode toggled ON
Restored conditions removal effect for certain healing skills on their final tier: Succor, Celerity, Chakra
Added message when recruiting Miyagi to explain EXP and Encounter scaling turns off
The first Altair battle no longer results in an instant victory if monster scaling is active; an HP reference was missing for this monster in the scaling code
Attempted to address boss battles being unintentionally skipped outside Story Mode if the control switch was somehow otherwise toggled
Attempted to restore possibly corrupted database value for Virtuoso items that prevented the player from equipping them
Corrected MAG+ value for Mystic Pendant accessory
Siren activated battle in Cerulean Silex and Ignis Castrum against Naga Archer no longer crashes due to null event page references
Keen Skill Scroll Blink now shows correct skill reference when queried with SHIFT
  • Completed
  • DJC
  • RPG Tsukuru 2003
  • Action Puzzle RPG
  • 11/10/2011 07:48 PM
  • 03/28/2024 09:54 PM
  • 11/12/2004
  • 565408
  • 93
  • 7372

Posts

It seems you're gonna release the new version a little later than may huh? :(
author=kalledemos
It seems you're gonna release the new version a little later than may huh? :(


Unfortunately yes. It's been difficult to find play testing time. I will eventually make my way through the game.

While players are waiting, I'd suggest having fun with another old school RM2K3 game that received a fantastic update and was just released: Ara Fell by Badluck
....man i can't wait for this update i really liked the game but the scaling bugged me namely how enemies would not be encountered locking your level at areas (I know i said this before but i just wanted you to know I'm still watching this game and am super happy to see you are still working on it)
I know it maybe a long time till the update is out but boy oh boy will i be a happy camper when it does come out :)
author=ryan7251
....man i can't wait for this update i really liked the game but the scaling bugged me namely how enemies would not be encountered locking your level at areas (I know i said this before but i just wanted you to know I'm still watching this game and am super happy to see you are still working on it)
I know it maybe a long time till the update is out but boy oh boy will i be a happy camper when it does come out :)


Shouldn't be too much longer. As today is the end of June, I'm obviously going to miss my goal of completing my test play this month, but I'm close to 3/4 done.

Players will have the ability to turn off all scaling, use the auto balance feature, or adjust enemy difficulty themselves.

With the rebirth system, hitting maximum level no longer matters, so even the default scaling allows plenty of powering up before reducing EXP and encounter rates.
Sweet still i feel a little bad for the people that liked the old scaling i mean i don't like it but i also know some people like level scaling too....mixed feelings are mixed :/
author=ryan7251
Sweet still i feel a little bad for the people that liked the old scaling i mean i don't like it but i also know some people like level scaling too....mixed feelings are mixed :/


the old scaling is still there, you just have to select it in the options: it's customize-able.
author=kalledemos
author=ryan7251
Sweet still i feel a little bad for the people that liked the old scaling i mean i don't like it but i also know some people like level scaling too....mixed feelings are mixed :/
the old scaling is still there, you just have to select it in the options: it's customize-able.

Oh it is ok then i guess i don't feel bad then everyone wins YAY :)
Hmm... did I go back in time? Because it appears that the game site is back up.
author=kalledemos
Hmm... did I go back in time? Because it appears that the game site is back up.


The host restored it. I locked the forums and may curate the site rather than permanently remove it. For now, RPGmaker.net is the official host that I'll be checking and updating information on.
Sweet the game update is out now to try it out umm if i run into any bugs were would you like me to tell you about them?
Will this kind of sucks i have no music for the game...Any ideas of how to fix this issue i know in the old game i had music...odd

Ok so forget what i just said about the old update having music for some reason that one does not also....:(
author=ryan7251
Will this kind of sucks i have no music for the game...Any ideas of how to fix this issue i know in the old game i had music...odd

Ok so forget what i just said about the old update having music for some reason that one does not also....:(

Hmmm... I didn't have this problem. Music is playing fine for me. Try downloading and installing this:
http://coolsoft.altervista.org/en/virtualmidisynth

That should fix any problems with the midi/music files not playing.

It should also be noted that some parts of the game don't have music,like most if not all of the intro. did music start playing music when you left the prison cell at the beginning?
author=kalledemos
author=ryan7251
Will this kind of sucks i have no music for the game...Any ideas of how to fix this issue i know in the old game i had music...odd

Ok so forget what i just said about the old update having music for some reason that one does not also....:(
Hmmm... I didn't have this problem. Music is playing fine for me. Try downloading and installing this:
http://coolsoft.altervista.org/en/virtualmidisynth

That should fix any problems with the midi/music files not playing.

It should also be noted that some parts of the game don't have music,like most if not all of the intro. did music start playing music when you left the prison cell at the beginning?


Hi thanks for trying to help but i will be honest i have NO idea how to get this program to work like it says i need soundfonts and there seems to be a ton of them i don't know if you know how this thing works if so maybe you could tell me what soundfont i will need and how to get it to work with everlong. If you can't i understand but if you could help that would rock.
author=ryan7251
Hi thanks for trying to help but i will be honest i have NO idea how to get this program to work like it says i need soundfonts and there seems to be a ton of them i don't know if you know how this thing works if so maybe you could tell me what soundfont i will need and how to get it to work with everlong. If you can't i understand but if you could help that would rock.


Oh dear, sorry for not being clear! adding soundfonts isn't necessary, once you install it, it should just play the default soundfont on your computer. At least it should.If it isn't:

1) download this soundfont: CLICK HERE

2)open virtualMIDIsynth

3)click the soundfont tab and then the plus on the right

4)add the soundfont you just dwonloaded

5)make sure there is a check next to the box of the soundfont you just added

6)click the 'apply' then 'ok' boxes at the bottom of the virtualMIDIsynth folder

...and that should do it. the music should be playing for you now if all is well. you are running on windows right? I forgot to ask you about your OS...

Oh dear, sorry for not being clear! adding soundfonts isn't necessary, once you install it, it should just play the default soundfont on your computer. At least it should.If it isn't:

1) download this soundfont: CLICK HERE

2)open virtualMIDIsynth

3)click the soundfont tab and then the plus on the right

4)add the soundfont you just dwonloaded

5)make sure there is a check next to the box of the soundfont you just added

6)click the 'apply' then 'ok' boxes at the bottom of the virtualMIDIsynth folder

...and that should do it. the music should be playing for you now if all is well. you are running on windows right? I forgot to ask you about your OS...


Ok thanks it worked i now have music!
I had to download the file for some reason but after that it worked :)
Umm does anyone know if there is a way to turn off the little gauges over enemy heads? I mean it's not game breaking but still not a fan of them :)
It appears the chocobo search minigame on the forgotten continent doesn't work properly and by properly I mean not at all.
Pixi's door after the Asper Volcano is broken too
Oof. Gonna have to take a break from this for a while. Just had a save error in the East Tower...my next closest save is right before Willis and Vixen join up.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=rebel1223
Oof. Gonna have to take a break from this for a while. Just had a save error in the East Tower...my next closest save is right before Willis and Vixen join up.


What kind of save error? Is it something that DJC can address or is it a case of not making frequent backups?