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Everlong is a FREE amateur fantasy game designed to capture the charm and cliche of the classic SNES JRPG. You are a Blackguard, a knight sworn to serve the Cirigoth Empire and trained in the dark arts, yet hunted by your imperial masters after turning renegade. Only through enlisting the aid of friends and allies can you escape pursuit and defeat the oppressive Cirigoth regime. Journey across the world's continents to forge a confederacy and fight for freedom in global war. Yet a more insidious plot looms in the shadows. A fallen god seeks to exploit civilization's folly and reclaim the dreams and nightmares of humanity.

The linear story of Everlong is accompanied by numerous side-quests. It also focuses heavily on puzzles, dialog, and battle strategy.

Feature List:
  • 80+ hours of gameplay
  • Nearly 1500 maps to explore; each full of puzzles, monsters, and treasures
  • Story Mode option allows players to experience the game without spending time fighting random monster encounters; also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can toggle Story Mode at any time
  • Skill Shard system allows player to unlock and choose hero skills with unlimited reconfiguration
  • Over 150 skills to learn with custom animations, including secret skill scrolls to obtain; skills increase in power and gain new effects with custom magic and strength dependent algorithms
  • Choose between three difficulty levels, customize monster attributes, or allow the game to automatically balance enemies
  • Hero rebirth mechanism allows gaining additional levels beyond maximum; once reborn, switch heroes between single and dual weapon wield, which also alters available equipment
  • DynRPG plugins: vastly improved battle speed; enemy HP, AP, and turn bars; game clock; AP and statistics changes visible in battle; switch between window and gauge battle layout; extended damage cap limit
  • Quick hero info: single button press displays portraits, name, HP/MaxHP, AP/MaxAP in regular mode; expanded mode includes level/true level, skill shards/total shards, EXP to next level, STR, DEF, MAG, SPD, weapons, equipment, and accessory; portraits and text altered when hero afflicted with condition, low HP, or zero AP
  • Journal logs primary quest progress and discovered side quests
  • Puzzle Bonus system where players can choose to skip difficult puzzles
    or instead earn a reward for completion
  • Help Totems that aid the player in solving puzzles with hints or instructions
  • Realm of Purgatory where fallen heroes are resurrected after perishing in battle; allows the player to restart exactly where they left off with all experience, money, and items earned instead of having to reload their last save
  • Worldmap mini-map with trackers for hero and vehicle positions
  • Detailed navigation map with three modes: continent listing, waypoint
    listing, and continent zoom; shows next area to visit to forward the plot as well as location names; locations uncovered as you progress through the game
  • Finder Display pop-up reveals type and availability of secrets in player's current location
  • Forge System with 49 powerful and rare weapons, equipment, and items to create
  • Collector System where monster drops and boss tokens can be traded for various types and quantities of items at special merchants
  • Battle Arena with 38 challenges consisting of four consecutive battles each, 22 handicaps inflicted between battles to survive, and many rare prizes to earn
  • Boss Rush tests your endurance in consecutive battles against the game's boss monsters for treasure
  • Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons for each hero, 10 hunting grounds, multiple random weather types, and 64 different prey and predators that both flee and attack; mini-map displays targets and items; item spawns adjust to player need
  • 6 optional bonus dungeons (one utilizing a double party system)
  • 14 recruitable NPCs that will offer useful services
  • NewGame+ and Continue+ option upon completing the game
  • Custom menu system for quick and easy access to both default commands and special game systems
  • Party Members chosen and player determined romance influence game dialogue, events, and ending scenes
  • Custom character battle sprites, animations, and weapon graphics for all 12 heroes and 187 weapons
  • Over 500 monsters to fight arranged in over 1400 battle formations
  • Over 800 items, medicine, weapons, armor, and accessories to acquire
  • Vehicle mini-Games that can be completed for special treasures and then replayed at the Battle Arena for prizes
  • Book mini-quest to reveal game secrets; 48 books in all to find and read
  • 7 Dragon Trials with puzzles and battles
  • 13 magical stones and summons to acquire
  • Blackjack and Single Draw card mini-games
  • Banking System to store your money and convert currency; earn interest on stored funds
  • Clue based Pirate Treasure Hunting mini-game
  • Jukebox with all music tracks for listening pleasure
  • 62 menu graphics to unlock and choose from
  • Statistics tracking and viewing system
  • GUI based party formation system
  • Memory Beacon Hunting that allows access to rare shops
  • 4 vehicles; two act as moving bases; one with upgradeable shops
  • Ship and Airship docking at port towns and to access remote locations
  • Custom glyphs detail weapon, equipment, item, and skill types
  • Battle encounter rates and experience rewards adjust to your team's average level; menu toggle to disable
  • Encounter rate indicator; colors communicate frequency of monster battles in current area
  • Hint arrows and dungeon maps as guides in certain confusing areas
  • GUI-based Options menu to set game preferences
  • Erect statues of your heroes and key story characters throughout the world
  • Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits
  • Scripted boss attacks that push the RM2k3 engine to new limits
  • Counter attack script where monsters retaliate against specific actions, amounts of damage received, or elemental type; rate manually adjustable and scales with difficulty level
  • Automatic experience adjustment keeps all characters at a similar level of combat ability
  • Autosave function preserves progress and protects against rare crash bugs
  • Detailed victory report including level up stat changes
  • Scan skill and Bestiary that reveals data for encountered monsters
  • Pop-up battle messages that telegraph enemy attacks, allowing players to anticipate and prepare
  • Overkill mechanic awarding extra experience when defeating an enemy with a powerful blow
  • OpenGL renderer for compatibility with modern systems, allowing higher resolutions and video filters
  • Siren item calls specific enemy battles based on location
  • Rare drops from certain monsters when encountered solo

Latest Blog

New Version 3.35

The downloads section has been updated with a new full version and patch. Mostly bug fixes, but the controller support is sweet for those of us using Xbox controllers with Windows (thanks to PepsiOtaku for that plugin). Here's the update notes:

Everlong v3.35 (2022.01.16):

Added controller / gamepad support with a DynRPG plugin
Shinryu skill Atomic Breath no longer scales with physical attack power; resulted in extreme damage when auto balance mode toggled ON
Restored conditions removal effect for certain healing skills on their final tier: Succor, Celerity, Chakra
Added message when recruiting Miyagi to explain EXP and Encounter scaling turns off
The first Altair battle no longer results in an instant victory if monster scaling is active; an HP reference was missing for this monster in the scaling code
Attempted to address boss battles being unintentionally skipped outside Story Mode if the control switch was somehow otherwise toggled
Attempted to restore possibly corrupted database value for Virtuoso items that prevented the player from equipping them
Corrected MAG+ value for Mystic Pendant accessory
Siren activated battle in Cerulean Silex and Ignis Castrum against Naga Archer no longer crashes due to null event page references
Keen Skill Scroll Blink now shows correct skill reference when queried with SHIFT
  • Completed
  • DJC
  • RPG Tsukuru 2003
  • Action Puzzle RPG
  • 11/10/2011 07:48 PM
  • 03/28/2024 09:54 PM
  • 11/12/2004
  • 565441
  • 93
  • 7372

Posts

author=matski
author=DJC
It's definitely not your computer, the game engine or plugins are causing the crash. I have had another player experience the save crash when level grinding.

The infinite respawn during the last battle is a bug, but I found the cause. It should be fixed in the last beta patch. I don't believe I'm sitting on any unreleased updates.
What is the current version? My title says 3.30.

Also, when will the level grinding/game crashing issue be addressed (adding auto save)?


I don't think the beta patches change the version number on the title screen. Go to the download section and the available beta patch will be the latest one with the current fixes.

I'm hoping to start implementing the auto save this week, but I don't know if I'll have a release soon. I also wanted to create a counter percentage system the player could control, and that varies based on difficulty setting. That way, if players dislike the counter mechanic they can just disable it.
author=DJC
author=matski
author=DJC
It's definitely not your computer, the game engine or plugins are causing the crash. I have had another player experience the save crash when level grinding.

The infinite respawn during the last battle is a bug, but I found the cause. It should be fixed in the last beta patch. I don't believe I'm sitting on any unreleased updates.
What is the current version? My title says 3.30.

Also, when will the level grinding/game crashing issue be addressed (adding auto save)?
I don't think the beta patches change the version number on the title screen. Go to the download section and the available beta patch will be the latest one with the current fixes.

I'm hoping to start implementing the auto save this week, but I don't know if I'll have a release soon. I also wanted to create a counter percentage system the player could control, and that varies based on difficulty setting. That way, if players dislike the counter mechanic they can just disable it.


Let us know when the autosave is completed. I'll probably hold off re-playing this game until its been implemented.

In New Game+, what will happen if you kill a boss you are suppose to lose?
The unwinnable version of Expirius will automatically immobilize everyone in the party if his HP is too low, even if his ATB gauge isn't full. I actually tested that one out by setting the enemy stat multipliers to their lowest percentages.

I have no idea what happens with the unwinnable version of Altair. Maybe he'll automatically use his fixed damage skill once his HP is too low.
Auto save is in the works, I just have to go through EVERY map and make brief event code changes to implement the feature. Check out the new blog post for more information on auto save and enemy counter changes!

Any story events containing battles players are expected to lose should proceed the same even if victorious. At Polaris, Altair immediately uses Omnislash to hit the entire party for their maximum HP, so that fight is not winnable without hacking.
Bugs alert!!!

Help DJC, I'm stuck at Dreaming Forest dungeon

That was my last save, during solving puzzle in the cave I messed up so I used the power of F12 to turn back the time and now I'm cursed...

I'll gladly send you my save file if only I knew where it's located at.

More bugs:
At the cave of Meridion Aditus Grotto there were 4 chests nearby in crystal-ish room, one of them contains Rebirth and can be exploited (sry I didn't screenshot the location). After I opened the chest, I get a Rebirth and when I take one step I will fight an enemy. Right after the battle, the chest is unopened and this is repeatable. Not only by fighting, simply open the menu (X buton) and then close it will reset the chest and voila you get 99 Rebirths with some patience :D

Bug from Paladin of Eridwell's quest:
When you received this quest from this Valientide's General lady (forgot her name >_<) at battle arena she asked for Chronoprism. After I saved Cirrus, I talked to her (with Glen as main) and she gave me the exact same quest in my Journal.
F12 resets the game, so I'm confused how you then managed to get stuck in the Dreaming Forest after reloading your save file. Your save file is in your main Everlong folder, named "save01.lsd" or whatever slot you've been saving your game to. You can upload it here and link it or send it to my email and I'll help get you unstuck.

I'll take a look at the Meridion Cavern chest exploit, thanks for pointing that out!

The Dianyn quest bug was previously documented, and should be fixed either with the current beta patch, or the work I'm currently completing but am yet to release.
Terribly sorry DJC for the wrong location, I mean at Aditus Grotto not Meridion Cavern.. To make up for this I took screenshot this time :D


As for my save file, I couldn't find it in my designated folder..




See? There's no .lsd files :(
Have you tried to click on "Compatibility files" (as can be seen on your screenshot), Gezelschaft? Save files of RPG Maker games are often times "hidden" there.
author=Euphoniac
Have you tried to click on "Compatibility files" (as can be seen on your screenshot), Gezelschaft? Save files of RPG Maker games are often times "hidden" there.

Woot!!! U saved my life Euphoniac, thanks a bunch!!
So, here's my troubled save file :D
author=Gezelschaft
author=Euphoniac
Have you tried to click on "Compatibility files" (as can be seen on your screenshot), Gezelschaft? Save files of RPG Maker games are often times "hidden" there.
Woot!!! U saved my life Euphoniac, thanks a bunch!!
So, here's my troubled save file :D

I wasn't able to find anything wrong with your save file. Did you find yourself stuck on the walkway? I actually just fixed a bug in the Dreaming Forest areas yesterday where if the player was on a suspended walkway and left the map and returned via Skill Shards or Purgatory, the hero became stuck due to the tile set not resetting. Does this sound like what happened to you? Until I release the next patch (hopefully soon) this Dreaming Forest bug will persist, so be careful not to duplicate it again and save.

Here's a link to your save file moved off the suspended walkway. The zip contains both the .lsd and .dyn files. Usually both belong in your main Everlong folder, but if you are running in a compatibility mode that is changing the directory, make sure you place them to overwrite the previous versions wherever they are.
http://nealien.com/Everlong/Files/Save06_Gezelschaft.zip

Thanks for narrowing down where the problem chest in Aditus Grotto was located. I went through every chest in Meridion Caverns yesterday and couldn't find any incorrect chest events, so that's a relief it's in another area.
author=DJC
I wasn't able to find anything wrong with your save file. Did you find yourself stuck on the walkway? I actually just fixed a bug in the Dreaming Forest areas yesterday where if the player was on a suspended walkway and left the map and returned via Skill Shards or Purgatory, the hero became stuck due to the tile set not resetting. Does this sound like what happened to you? Until I release the next patch (hopefully soon) this Dreaming Forest bug will persist, so be careful not to duplicate it again and save.

Here's a link to your save file moved off the suspended walkway. The zip contains both the .lsd and .dyn files. Usually both belong in your main Everlong folder, but if you are running in a compatibility mode that is changing the directory, make sure you place them to overwrite the previous versions wherever they are.
http://nealien.com/Everlong/Files/Save06_Gezelschaft.zip

Thanks for narrowing down where the problem chest in Aditus Grotto was located. I went through every chest in Meridion Caverns yesterday and couldn't find any incorrect chest events, so that's a relief it's in another area.

No problem, I'm glad to be any sort of help! :D

Anyway yeah, I'm stuck within 4 tiles (just as my first pic shown). Well, I did die and visit Purgatory for the very first time here, but I was died on the land (at the beginning of the forest due to unexpectedly strong bunch of dinosaurs). And while roaming the forest I abused F12 all the time for various reasons, the problem occurred during last puzzle where you can push the barrel/something to block the boulders from squashing you and I pressed F12.

As for the save files the names are different so I can't overwrite the previous files.
So I renamed your files to match the regular names and overwrite my files but when I tried to load the file, this is what happened..

author=Gezelschaft
author=DJC
I wasn't able to find anything wrong with your save file. Did you find yourself stuck on the walkway? I actually just fixed a bug in the Dreaming Forest areas yesterday where if the player was on a suspended walkway and left the map and returned via Skill Shards or Purgatory, the hero became stuck due to the tile set not resetting. Does this sound like what happened to you? Until I release the next patch (hopefully soon) this Dreaming Forest bug will persist, so be careful not to duplicate it again and save.

Here's a link to your save file moved off the suspended walkway. The zip contains both the .lsd and .dyn files. Usually both belong in your main Everlong folder, but if you are running in a compatibility mode that is changing the directory, make sure you place them to overwrite the previous versions wherever they are.
http://nealien.com/Everlong/Files/Save06_Gezelschaft.zip

Thanks for narrowing down where the problem chest in Aditus Grotto was located. I went through every chest in Meridion Caverns yesterday and couldn't find any incorrect chest events, so that's a relief it's in another area.
No problem, I'm glad to be any sort of help! :D

Anyway yeah, I'm stuck within 4 tiles (just as my first pic shown). Well, I did die and visit Purgatory for the very first time here, but I was died on the land (at the beginning of the forest due to unexpectedly strong bunch of dinosaurs). And while roaming the forest I abused F12 all the time for various reasons, the problem occurred during last puzzle where you can push the barrel/something to block the boulders from squashing you and I pressed F12.

As for the save files the names are different so I can't overwrite the previous files.
So I renamed your files to match the regular names and overwrite my files but when I tried to load the file, this is what happened..


Pressing F12 to reset the game should never cause any problems when reloading your last save. After being sent to Purgatory and returning, you should have returned to exactly where your party perished. Do you recall how you became stuck on the walkway? Was it immediately after reloading a save? Or did you access the Map or Skill Shards?

I was afraid you might encounter an error when attempting to load your save. My game files are updated as I've been working on the new patch, and the save files reflect changes your install doesn't contain. I'm going to try and release another beta patch either tonight or in the next few days. That should allow those files to work, if you're able to wait.
New beta patch with autosave functionality is up. I'm certain I broke something, so let me know about any bugs you encounter!

Download the update here.

@Gezelschaft
Let me know if you still have trouble with your replacement save files after installing this patch.
author=DJC
Pressing F12 to reset the game should never cause any problems when reloading your last save. After being sent to Purgatory and returning, you should have returned to exactly where your party perished. Do you recall how you became stuck on the walkway? Was it immediately after reloading a save? Or did you access the Map or Skill Shards?

I was afraid you might encounter an error when attempting to load your save. My game files are updated as I've been working on the new patch, and the save files reflect changes your install doesn't contain. I'm going to try and release another beta patch either tonight or in the next few days. That should allow those files to work, if you're able to wait.

My last save point was at the suspended bridge, and I just casually pressed F12 in the cave with puzzle. And yeah it was immediately after reloading my last save file, I got stuck within 4 tiles on the suspended bridge. So it has nothing to do with the Purgatory or Skill Shards menu.

After installing the latest patch, your save file works! Thanks for your hard work DJC!! :D
P.S: "Damage limit cap increased to 99,999" loved this one for sure!!

These are bugs I discovered before the latest patch and still persist:
1) Carbunkle I mean Stelio got confused by his past. Well this is not really a bug actually, but I think you wanna fix it (might happens with other summons, I just noticed this one and didn't check the other ones though)


2) Any Heroes with dual weapons who equipped dispel attribute weapon will buff the enemy instead, this is madness! o_O


3) In the Forest Hunting Ground, when you find 4 items in the map one of the item will vanish!

Item #3 and #4 are the affected ones, when I pick item #4 then item #3 will vanish and vice versa. This bug occurred with certain conditions (I think) first, there has to be 4 items and either #3 or #4 has to be a chest.
Here is the save file at the exact time and spot.

P.S: After the patch, some of the hunted animals hp are doubled (it used to take 3 hits to kill this pink beauty but now it takes 6 hits) and what's with this weird angle, I swear I'm not a Creeper! >_<

4) Overlapping options
Small updates to the current Beta Patch E archive available for download.

*Fixed incorrect Stellio name reference during battle
*Weapons that inflicted Dispel changed due to dual wield engine bug that caused them to instead inflict all positive enchantments; Tolerance, Fracture Fist, and Monolith now inflict Fragile
*Fixed error where a particular randomly spawned hunting grounds item caused another active item to disappear under certain conditions

@Gezelschaft

Thanks for the thorough bug reports! You're correct about the Dreaming Forest walkway bug, though it's not resetting via F12, but reloading a save in any manner that was the culprit. Apparently save files do not store map tileset changes, which I utilized to engineer the multiple floors. This might be intended behavior, but it required yet another work around.

Great catch on the Stellio name error. I cannot believe that was missed for so long, but when I first read your post this morning I still failed to identify the error! I used a special program to parse all map files and make name changes, but this is a battle event stored in the database and was not affected.

Another player reported issues with a weapon inflicting enchantments, but I didn't quite understand it at the time or identify the cause. Thanks for connecting this error to a dual wield engine bug I was ignorant of. I'm afraid the only solution was the removal and replacement of the Dispel effect on all weapons.

The hunting grounds item bug actually existed in every hunting instance. It's the result of too much copying and pasting of events without double checking.

The pink prey Razorback (actually a Pokemon rip) has always had 6 HP. No changes were made in the last update to prey or predator hunt values. The only adjustment I ever made was to drastically reduce the HP of the tougher targets. Cirus deals double damage, but it is more difficult for him to hit certain targets, and he's a "secret" character.

As for the options menu error, your screenshot clearly shows certain files were not updated despite installing the patch. Specifically the files that belong in the Pictures folder. I have confirmed the archive contains these files, so there must be an issue with whatever unpacking program you're using. Make sure your program is set to follow the directory (folder) paths. Or you could only extract the contents of the archive Pictures folder to the Pictures folder in your Everlong directory. Do the same for the other folders or else you will have issues with the patch.
where is the water leviathan (?) ( is this even his name on the new version ) couldnt find the summoner stone on east tower was it moved?
and diablos im missing that guy as well
author=ephraim683
where is the water leviathan (?) ( is this even his name on the new version ) couldnt find the summoner stone on east tower was it moved?
and diablos im missing that guy as well


Meridion is the revised name for the water god. His summon stone, Shankha, was moved from East Tower to the Tower of Auctus. It's difficult to miss, with two chances to open the chest along the main path. The room is just before the giant torch puzzle. Players can also return to the Tower of Auctus later in the game if necessary, after acquiring the airship. Meridion's Temple is accessed either quickly via the airship, or through the Waterfall of Seasons near the beginning of Golem's Pass, followed by a dungeon. The Waterfall of Seasons cannot be passed until after the War of the Eclipse.

The Temple of Diablos is on the Imperial Continent, near Fons Moenia and the east entrance of Terra Cavus. It's listed on the map in continent view. The Grimoire needed to open the temple is located within Vanguard on the upper floors. Top right room on this map.

Hope that helps!
Hey! I started a new save in Version 3.30 and I get this message when interacting with the first AP crystal.

Did not have this problem with 3.2x

EDIT: It seems to only happen if the game is in FullScreen. I wonder if this is just a problem with 2k3 games on Windows 10?

author=SgtMettool
Hey! I started a new save in Version 3.30 and I get this message when interacting with the first AP crystal.

Did not have this problem with 3.2x

EDIT: It seems to only happen if the game is in FullScreen. I wonder if this is just a problem with 2k3 games on Windows 10?



Interesting, that's a custom DynRPG plugin causing the error. Let me check it out. I have a Windows 10 box and will see if I can replicate the crash. I know Windows 10 made changes to the DirectDraw API, which is buggy in full screen unfortunately.
Transferring a save from version 3.30d to e results a hanging menu screen. the cancel button wont let me exit out of it.