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Everlong is a FREE amateur fantasy game designed to capture the charm and cliche of the classic SNES JRPG. You are a Blackguard, a knight sworn to serve the Cirigoth Empire and trained in the dark arts, yet hunted by your imperial masters after turning renegade. Only through enlisting the aid of friends and allies can you escape pursuit and defeat the oppressive Cirigoth regime. Journey across the world's continents to forge a confederacy and fight for freedom in global war. Yet a more insidious plot looms in the shadows. A fallen god seeks to exploit civilization's folly and reclaim the dreams and nightmares of humanity.

The linear story of Everlong is accompanied by numerous side-quests. It also focuses heavily on puzzles, dialog, and battle strategy.

Feature List:
  • 80+ hours of gameplay
  • Nearly 1500 maps to explore; each full of puzzles, monsters, and treasures
  • Story Mode option allows players to experience the game without spending time fighting random monster encounters; also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can toggle Story Mode at any time
  • Skill Shard system allows player to unlock and choose hero skills with unlimited reconfiguration
  • Over 150 skills to learn with custom animations, including secret skill scrolls to obtain; skills increase in power and gain new effects with custom magic and strength dependent algorithms
  • Choose between three difficulty levels, customize monster attributes, or allow the game to automatically balance enemies
  • Hero rebirth mechanism allows gaining additional levels beyond maximum; once reborn, switch heroes between single and dual weapon wield, which also alters available equipment
  • DynRPG plugins: vastly improved battle speed; enemy HP, AP, and turn bars; game clock; AP and statistics changes visible in battle; switch between window and gauge battle layout; extended damage cap limit
  • Quick hero info: single button press displays portraits, name, HP/MaxHP, AP/MaxAP in regular mode; expanded mode includes level/true level, skill shards/total shards, EXP to next level, STR, DEF, MAG, SPD, weapons, equipment, and accessory; portraits and text altered when hero afflicted with condition, low HP, or zero AP
  • Journal logs primary quest progress and discovered side quests
  • Puzzle Bonus system where players can choose to skip difficult puzzles
    or instead earn a reward for completion
  • Help Totems that aid the player in solving puzzles with hints or instructions
  • Realm of Purgatory where fallen heroes are resurrected after perishing in battle; allows the player to restart exactly where they left off with all experience, money, and items earned instead of having to reload their last save
  • Worldmap mini-map with trackers for hero and vehicle positions
  • Detailed navigation map with three modes: continent listing, waypoint
    listing, and continent zoom; shows next area to visit to forward the plot as well as location names; locations uncovered as you progress through the game
  • Finder Display pop-up reveals type and availability of secrets in player's current location
  • Forge System with 49 powerful and rare weapons, equipment, and items to create
  • Collector System where monster drops and boss tokens can be traded for various types and quantities of items at special merchants
  • Battle Arena with 38 challenges consisting of four consecutive battles each, 22 handicaps inflicted between battles to survive, and many rare prizes to earn
  • Boss Rush tests your endurance in consecutive battles against the game's boss monsters for treasure
  • Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons for each hero, 10 hunting grounds, multiple random weather types, and 64 different prey and predators that both flee and attack; mini-map displays targets and items; item spawns adjust to player need
  • 6 optional bonus dungeons (one utilizing a double party system)
  • 14 recruitable NPCs that will offer useful services
  • NewGame+ and Continue+ option upon completing the game
  • Custom menu system for quick and easy access to both default commands and special game systems
  • Party Members chosen and player determined romance influence game dialogue, events, and ending scenes
  • Custom character battle sprites, animations, and weapon graphics for all 12 heroes and 187 weapons
  • Over 500 monsters to fight arranged in over 1400 battle formations
  • Over 800 items, medicine, weapons, armor, and accessories to acquire
  • Vehicle mini-Games that can be completed for special treasures and then replayed at the Battle Arena for prizes
  • Book mini-quest to reveal game secrets; 48 books in all to find and read
  • 7 Dragon Trials with puzzles and battles
  • 13 magical stones and summons to acquire
  • Blackjack and Single Draw card mini-games
  • Banking System to store your money and convert currency; earn interest on stored funds
  • Clue based Pirate Treasure Hunting mini-game
  • Jukebox with all music tracks for listening pleasure
  • 62 menu graphics to unlock and choose from
  • Statistics tracking and viewing system
  • GUI based party formation system
  • Memory Beacon Hunting that allows access to rare shops
  • 4 vehicles; two act as moving bases; one with upgradeable shops
  • Ship and Airship docking at port towns and to access remote locations
  • Custom glyphs detail weapon, equipment, item, and skill types
  • Battle encounter rates and experience rewards adjust to your team's average level; menu toggle to disable
  • Encounter rate indicator; colors communicate frequency of monster battles in current area
  • Hint arrows and dungeon maps as guides in certain confusing areas
  • GUI-based Options menu to set game preferences
  • Erect statues of your heroes and key story characters throughout the world
  • Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits
  • Scripted boss attacks that push the RM2k3 engine to new limits
  • Counter attack script where monsters retaliate against specific actions, amounts of damage received, or elemental type; rate manually adjustable and scales with difficulty level
  • Automatic experience adjustment keeps all characters at a similar level of combat ability
  • Autosave function preserves progress and protects against rare crash bugs
  • Detailed victory report including level up stat changes
  • Scan skill and Bestiary that reveals data for encountered monsters
  • Pop-up battle messages that telegraph enemy attacks, allowing players to anticipate and prepare
  • Overkill mechanic awarding extra experience when defeating an enemy with a powerful blow
  • OpenGL renderer for compatibility with modern systems, allowing higher resolutions and video filters
  • Siren item calls specific enemy battles based on location
  • Rare drops from certain monsters when encountered solo

Latest Blog

New Version 3.35

The downloads section has been updated with a new full version and patch. Mostly bug fixes, but the controller support is sweet for those of us using Xbox controllers with Windows (thanks to PepsiOtaku for that plugin). Here's the update notes:

Everlong v3.35 (2022.01.16):

Added controller / gamepad support with a DynRPG plugin
Shinryu skill Atomic Breath no longer scales with physical attack power; resulted in extreme damage when auto balance mode toggled ON
Restored conditions removal effect for certain healing skills on their final tier: Succor, Celerity, Chakra
Added message when recruiting Miyagi to explain EXP and Encounter scaling turns off
The first Altair battle no longer results in an instant victory if monster scaling is active; an HP reference was missing for this monster in the scaling code
Attempted to address boss battles being unintentionally skipped outside Story Mode if the control switch was somehow otherwise toggled
Attempted to restore possibly corrupted database value for Virtuoso items that prevented the player from equipping them
Corrected MAG+ value for Mystic Pendant accessory
Siren activated battle in Cerulean Silex and Ignis Castrum against Naga Archer no longer crashes due to null event page references
Keen Skill Scroll Blink now shows correct skill reference when queried with SHIFT
  • Completed
  • DJC
  • RPG Tsukuru 2003
  • Action Puzzle RPG
  • 11/10/2011 07:48 PM
  • 03/28/2024 09:54 PM
  • 11/12/2004
  • 565171
  • 93
  • 7366

Posts

author=BlueOctober
I was just wondering if there was a complete walkthrough for this anywhere? I'm having loads of fun and have about 24 hours in but I feel like I'm missing out on a lot of sidequests even though I explore thoroughly.


I use this one, though it's for an older version of the game. http://everlongrpg.proboards.com/thread/946/walkthrough-continues
@matski
Thanks for the bug reports! Yes, please keep posting the errors you encounter during play. A new patch is available in the downloads section based on your feedback.

Master Miyagi was never meant to be recruited before ALL heroes reached maximum level. The auto level balance remains active until that point, and apparently malfunctioned when heroes were reborn. The error with Vetu's level balance was a bad oversight on my part. Vetu joins at a minimum level of 25 since he automatically equips specific skills and needs enough shards, but instead the level balance amount was doubling.

@BlueOctober
There is no current walkthrough for Everlong that provides accurate information. User SiegfriedCalibur was engaging in such an effort, but never finished or published his partial work that I'm aware of.

The ONLY sidequest you can miss is the Ray Nat letters, and the reward is insignificant by end game, and obtainable by other means. Gathering library books will lead you to pretty much all secrets and quests. Read them aboard your ship or airship, depending where you are in the plot.


For Demon Wall you'll want to protect against the conditions. Equip the Quartz Medallion found in that dungeon to your White Wizard, and have them heal your other party members. If you have any other equipment that protect against Frozen and Petrify, use those too. Wait for Demon Wall to turn off its physical defenses before attacking with weapons, or just use magic skills. The boss is weak against Holy, but you'll likely trigger a counter attack, and Crush is rather devastating. When Demon Wall starts constantly casting Crush on its own, finish it off quickly with your best skills. Elemental protection against Fire, Ice, and Bolt will also help mitigate damage.
I think I found a smalll oversight/error: the falchion you find on the first time at the borealis outpost seems to have a damage multplier closer to 0.33 than to the 1.33 shown on the item description. I could be wrong though, but the low damage it dealt compared to skeleton song which gave 10 less attack power with the same multiplier makes it seem so.
author=kalledemos
I think I found a smalll oversight/error: the falchion you find on the first time at the borealis outpost seems to have a damage multplier closer to 0.33 than to the 1.33 shown on the item description. I could be wrong though, but the low damage it dealt compared to skeleton song which gave 10 less attack power with the same multiplier makes it seem so.


On checking the database, the Falchion does have 22 ATK and a multiplier of 1.33 as shown in the description. The Skeleton Song has 12 ATK and I'm changing the multiplier from 1.33 to 1.25. Skeleton Song is probably performing better because it is strong against the Undead monsters (damage x 1.5) in Borealis Outpost.

If I recall correctly, the physical damage formula is:

(HERO ATK+STR/2 - MONSTER DEF/4) * Multiplier

The multiplier has a much higher effect on increasing damage output than attack power, especially at this point in the game where both hero STR and weapon ATK is low. This is also why the game uses multipliers heavily for weapons. The algorithm doesn't achieve high damage values without them.
As I continue to play onward, I found a couple more small bugs. I'll expand this list as I continue to play off and on:

- In vanguard castle (when you are able to fight fire type bosses), I noticed when I encountered battle on a staircase, the background scenery is not castle themed.
- There was a tile on the left when you are outside (I don't remember if it was in the garden or the northern point), I was able to walk one point on the castle.
- In a city where there are elected representatives, I remember when you talk with one of them, they will say got to go or something and walk off. If you are able to catch them, the same conversation will take place and you will see a duplicate walk off. It's kind of funny and it will walk through walls!
- Just before you are able to go to the forgotten lands, the arena music for some reason is the same as the "battle 2" theme
- In Tyr-Anon castle I noticed when I came back from the caverns after defeating the bosses (before the four heros part), I had arrows appear showing me the direction to the throne room.
The 3.31A bug fix for the chest in cascade caverns didn't work for me. Maybe its because my save is from the previous version, but when you try to open it, the game battle transitions into a black screen. (it's admittedly kinda funny to experience)
@kalledemos

I just reuploaded the patch, double checking that the map with the fix for Cascade Caverns is in there. I also made sure all chests in that dungeon were fixed. Try downloading again and make sure to overwrite previous files is all I can suggest. Hopefully that works.

@matski

No idea how I missed the stair tile for Vanguard inner, it was the only incorrect assignment for that set.

Not sure about the outside tile that makes the castle passable. Made some changes, but would need to know the exact location and tile to test.

Confident I found the Fhorestain senator that could duplicate. He was coded differently than the others that exit for some reason.

If you recruited the jukebox NPC, you might have chosen to change the Battle Arena music. This will cause the current regular battle music to play instead of the normal arena music. You can switch it back in the jukebox.

Tyr-Anon Castle is supposed to have yellow helper arrows pointing you to the throne room until you finish the Return to Tyr-Anon quest. That's where Gerovitus awaits, and it can be difficult to navigate there. I checked and the arrows should turn off immediately after defeating him and completing the mission.
Where can I get equipment that protects against instant death?
you at least have the boat right? go to marble spire; there should be a merchant who sells them there. the isla del sola may or may not sell stat resist accessories as well.Also, about marble spire:

there's an optional dungeon in it. it holds some pretty good equipment iirc iirc
Ahh, I should make a PSA about save game applying the patch:

if you load a saved game that's anywhere other the world map (I don't know what happens if your save is on the world map) you will NOT be able save again until you exit back to the world map; so be VERY careful about updating if your only saves are in a tough and/or optional area.
Is it possible to stop Tyr's fatality attack? Sorry for asking so many questions but Tyr is really ****ing me up lol.
Here are some more observations and some minor bugs I found:

- Is there a way you could increase item storage from 99 to 999? After completing the forbidden continent, I usually have 99 precious stones/opals/etc and unable to unload them unless I am overlooking something. If you can't increase item to 999, you could add another sidequest where you can recruit a character that can hold excess items.
- When your character is in "fury," I noticed that the character's accuracy decreases at least 50 - 100%. Is this intentional? (I think it's a flaw in RPG Maker 2003)
- In chocobo bomb, the 2nd or 3rd chocobo doesn't explode. It just disappears. (Chocobo bomb I find difficult and took me a while to beat)
- Chocobo waterfall, I went through some of the crystal pillars towards the end of the course. I probably wouldn't have been able to beat it if I wasn't able to go through them. (This is also rather difficult)
- Healing in battle max is 9999. When I heal outside of battle, it will heal over 9999.
- Is there a way you can use mp3 instead of midi for some of the game's soundtrack? (I was thinking of changing a couple of the game's tracks for personal preferences, however, I noticed when I play some tracks on a player, it plays 2x fast at normal playing speed)
author=BlueOctober
Is it possible to stop Tyr's fatality attack? Sorry for asking so many questions but Tyr is really ****ing me up lol.


Tyr's Fatality attack cannot be evaded, and DEFEND does not halve damage. Casting Protect will reduce damage, however, as Fatality is a Slashing attack (physical damage). You'll need at least 4,000 HP to survive half damage, or double that with no boosted defense. Tyr is meant to be defeated BEFORE he executes Fatality. He has 60K HP and weakness to Bolt.
author=matski
Here are some more observations and some minor bugs I found:

- Is there a way you could increase item storage from 99 to 999? After completing the forbidden continent, I usually have 99 precious stones/opals/etc and unable to unload them unless I am overlooking something. If you can't increase item to 999, you could add another sidequest where you can recruit a character that can hold excess items.
- When your character is in "fury," I noticed that the character's accuracy decreases at least 50 - 100%. Is this intentional? (I think it's a flaw in RPG Maker 2003)
- In chocobo bomb, the 2nd or 3rd chocobo doesn't explode. It just disappears. (Chocobo bomb I find difficult and took me a while to beat)
- Chocobo waterfall, I went through some of the crystal pillars towards the end of the course. I probably wouldn't have been able to beat it if I wasn't able to go through them. (This is also rather difficult)
- Healing in battle max is 9999. When I heal outside of battle, it will heal over 9999.
- Is there a way you can use mp3 instead of midi for some of the game's soundtrack? (I was thinking of changing a couple of the game's tracks for personal preferences, however, I noticed when I play some tracks on a player, it plays 2x fast at normal playing speed)


There isn't a way to increase item storage that I'm aware of. Sell your maximum items to merchants. On the Forgotten Continent this includes vendors at Wolverton, and the mages at Antiquus Fanum.

Hit % for the Fury condition is currently at 75%. This is in addition to your weapon's hit rate, which is not listed in item descriptions due to lack of space. Most weapons have 90-100% hit rates.

Sometimes it appears chocobos aren't exploding, but that's because more than one battle animation cannot play at the same time. Every time a new bomb explodes, any current animation still running quits and is replaced by the new one. Hit box detection only at the moment of the explosion. A good strategy is to run toward bombs to group them in an area until they're about to explode, then retreat away to an empty corner.

Chocobo Waterfall, and a few other mini-games and puzzles, have bad hit box detection. The engine just doesn't do a good job tracking and comparing coordinates fast enough. I put in significant effort trying to proof the Phoenix Cave puzzles, but it's not worth the time attempting to address these engine limitations.

The engine hack that breaks the damage limit of 9,999 HP unfortunately does not apply to healing in battle. I do not know of any workaround for this.

I previously offered a high quality soundtrack with mp3s that were recorded using superior midi soundfonts to those the regular engine uses. Unfortunately this causes loading and looping issues with rm2k3, and the download was burdensome in size. Using midi the full package archive is a reasonable ~67MB. Some tracks play at 2x speed because this halved the file size (and sample quality) back when .wav was employed for more tracks. Here's a link to what used to be the full soundtrack, but a new track or two might be absent:
http://www.nealien.com/Everlong/Files/Everlong_Soundtrack.zip
Couple more items:
- IN Kurgalates battle, he will cast the spell in which gives it focus, protect, & might four times in a row before he will use a different move (I dispel it). I'm guessing this is an RPG2003 glitch.
- The soundtrack download isn't opening anything up for me unless I need to use a different .zip program
- What is the recommended monster scale I should use after renewal? I used default, but recently changed to auto and I been getting a whole lot more exp.

Here is that vanguard bug I mentioned couple weeks ago:
Thanks for the picture of the Vanguard tileset bug, that makes the error perfectly clear.

If you dispel the positive conditions that Kurgalaxes inflicts upon himself with the Chrysalis skill, then the animation will replay on his next turn to signify the enchantments were restored. As long as Kurgalaxes is in Chrysalis mode, any damage is healed 2x, and Might, Focus, and Protect cannot be removed. After Kurgalaxes takes no action for four turns, Chrysalis ends and he attacks you again. You can then dispel the conditions successfully and deal damage once more.

The soundtrack archive link works for me. It's a regular .zip format, and I'm using the program 7zip to extract.

If you want to preserve some challenge and receive more benefits from combat, choose the automatic monster balance setting in Options after your heroes are reborn. This scales monsters to the average statistics and assumed damage output of your heroes.
OH no! Look what bug is back! BG music stopped playing, then this:
The good news is because of the auto save, I closed out the game and re-opened it, the game continued working with background music again.