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Rebirth Mechanism

  • DJC
  • 02/14/2016 12:09 AM
  • 2517 views
Players can now choose to have heroes that reach level 99 reborn. The hero restarts at level 1 with their current statistics, but can then gain even more levels for increased experience.

This works in conjunction with a patch that breaks the limits on hero statistics. For example, it is now possible for heroes to have 50,000 HP or 1,500 Strength. This complicates the menu and battle displays, requiring some sacrifices to fit all the numbers. Only current HP is visible unless "Profile" is selected from the main menu. In battle, AP amounts can become obscured. Additionally, the equipment screen no longer shows the difference between a currently equipped item and a selected one. Gauge mode now only displays percentages, rather than exact values.

Unfortunately the damage limit of 9,999 HP cannot be broken. Total damage per turn by heroes is limited below 20,000. This is necessary for some boss mechanics, such as the custom death animation, and for enemies fought consecutively during the same battle. I'm not aware of a patch to get around this.

Heroes can also now switch weapon styles, either a weapon and shield or wielding two weapons. This employs class changes that also expand or limit the equipment available to that hero. Not all weapons can be dual wielded, such as bows, staves, scepters, and double swords. The title system also now reflects the number of rebirths.

The recruitable NPC Master Miyagi now provides these services to heroes above level 99 instead of the outdated tactics section, which I hope to update and make accessible from the options menu.

I'd like to thank AubreyTheBard for his battle display plugin that vastly simplified the class change mechanic by allowing the display of conditions separate from regular animations. Previously duplicate classes where used to display the Death Sentence numbers, since the number of conditions in the game exceeds the editor animation allowance.

Posts

Pages: 1
whaaaaaaa?! rm2k3 characters surpassing their 9999/999/999/999/999/999 stat limits?! I can't believe it! and weapon style switching? sammy won't be so lonely damage output-wise anymore! though these awesome changes bring up a critical question: will this new version be compatible with old saves?
author=kalledemos
whaaaaaaa?! rm2k3 characters surpassing their 9999/999/999/999/999/999 stat limits?! I can't believe it! and weapon style switching? sammy won't be so lonely damage output-wise anymore! though these awesome changes bring up a critical question: will this new version be compatible with old saves?


The new version is definitely NOT compatible with old saves. Way too many database changes and the use of DynRPG would probably break saves from previous versions.

Sammy can also switch to single weapon and shield style, gaining access to weapons other than claws.

Sources and Golden/Silver Apples boost stats above the old limits too, but that's a much slower way to increase them.
author=DJC
I'd like to thank AudreyTheBard for his battle display plugin...


You're welcome. :) It's Aubrey though, not Audrey. X)
author=AubreyTheBard
author=DJC
I'd like to thank AudreyTheBard for his battle display plugin...
You're welcome. :) It's Aubrey though, not Audrey. X)


Thanks again! Luckily, I spelled it correctly in the game credits, so I don't need to fix that too. ;)
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