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Hunting Additions

  • DJC
  • 02/27/2016 03:01 AM
  • 1426 views
I was working on replacing the recruitable NPC Hammond with Muldoon when I got carried away and made some major updates to the hunting mini-game:

  • All heroes can now hunt; no weapon requirement; each hero has a unique hit box
  • Hunting areas now include up to three predators that charge the player when in close proximity, and will initiate a battle upon contact; 64 types of predators; flying predators free to cross map boundaries; water predators cannot enter land; predators may respawn after defeat
  • More types of prey in hunting areas; new animals: boar, squirrel, elk, fox, swan
  • Prey and predators in hunting grounds may yield collector items in addition to meat if defeated outside battle
  • Success sound effect when hunting ground cleared of prey and items
  • Prey, predators, and weather no longer reset when returning to a hunting ground
  • Period key toggles hunting grounds message stating number of prey, predators, items, and controls
  • Hunting grounds minimap that displays hero and predators in red, items in cyan, prey in yellow; transparency adjusted with / key; size adjusted with + and - keys; toggle minimap with * key
  • NPC Hammond replaced with Muldoon; moved to Alchiba; grants access to five new, larger hunting areas with an increased maximum prey count of ten, and prey cannot escape; also serves as a collector, offering rare items in exchange for monster drops, including new hunting accessories that manipulate the number of prey, predators, items, and harvest chance; harvest chance increased after recruiting Muldoon; one time bonus for defeating all prey or all predators
  • Fixed a bug with projectiles not correctly resetting






Big thanks to Kazesui for the minimap plugin. I've long considered adding the minimap to the entire game, but this would require editing and entering data for every map. In light of how much time this hunting update took, however, I've cut that feature along with a myriad of other time consuming additions. Hopefully this will allow me to get back on track for a release in the very near future.

Posts

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my goodness! If the cut additions are anywhere near as cool-sounding as this feature or the rebirth mechanic, I hope that you will eventually finish them to your liking; I would genuinely wait the remainder of my life for the definitive, "director's cut" version of this super game to release.
author=kalledemos
my goodness! If the cut additions are anywhere near as cool-sounding as this feature or the rebirth mechanic, I hope that you will eventually finish them to your liking; I would genuinely wait the remainder of my life for the definitive, "director's cut" version of this super game to release.


There's a massive list of over 100 game play additions. There's a separate longer list of story and character development changes. If I ever did a commercial version with a modern engine and editor I would try to incorporate these.

The current update was originally meant to utilize DynRPG to eliminate some long standing bugs and game issues caused by engine limitations. At times I get carried away playing around just to see what's possible with rm2k3 and the available plugins. I'd like to release the update for players soon, though, so they can enjoy a better experience.
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