• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Future Plans

  • DJC
  • 12/02/2016 11:27 PM
  • 1876 views
The current version of Everlong is stable and reasonably balanced, with almost all bugs eliminated. Thanks to everyone who helped improve the game since the re-release several months ago!

I am considering a small update to introduce a player requested feature that increases the damage cap significantly. This will make the rebirth mechanism and gaining levels beyond maximum more worthwhile, especially when using the monster auto balance option. I've never extensively tested the damage limit hack, however, so I'm unsure of stability. Some necessary adjustments will also make boss HP gauges even less accurate.

I've also thought about introducing a percentage of power creep to the auto balance option, allowing player gains to slightly outpace monsters balancing against them. Currently foes will adjust to maintain a particular ratio infinitely in auto balance mode.

I'll probably start work in a couple weeks, so if players have any other requests, let me know soon so I can consider them!

Posts

Pages: 1
oh I found some bugs:

-when exchanging crimson beherits, either one of the stat upgrades or the ultimate equipment (I'm not sure which it is), all of the crimson beherit exchanges become free.

-I also got a bug involving muldoon, that I couldn't replicate. I believe I either purchased or hit shift on a certain item, and after exiting that hunting trade menu, the error popped up and took me out of my game to main menu.

-I can also confirm that talking to diannyn near end-game does indeed reset the status of the "paladin of eridwell" cirrus quest. luckily it doesn't seem to do anything other besides changing the completed mission count in the statistics menu.
Oh, I almost forgot:

This is slightly unrelated but you should add and update the "features" list on your website to this game page, maybe below the synopsis. Also, I might mailbox you some more screenshots that showcase some of the updated features.
Thanks, I'll add the new errors to the current bug list. On rare occasions the Dynrpg plugin for drawing text malfunctions, but usually doesn't crash the game unless you select restart, which may explain the Muldoon bug that doesn't replicate. Or I made a mistake coding the new shift preview function.

I was supposed to update the feature list and upload fresh screenshots and videos with the new version release, but never found the time. Player submissions would be a great help. I also thought about making a new teaser trailer, but that seems like too much effort for an old game.
Pages: 1