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Version 3.32 Release

  • DJC
  • 03/26/2018 11:47 PM
Full package and patch files updated to latest version, including Pepsi Otaku's new OpenGL renderer plugin. Below are all the changes since the last version change.

Everlong v3.32 (2018.03.26):

OpenGL rendering engine by PepsiOtaku; faster performance, shaders, higher resolutions, easier to switch between resolutions and screen mode; older computers will need to revert to DirectDraw in the Settings.ini
Current HP, AP, and EXP toward next level correctly restore after exiting Battle Arena or Boss Rush
Dual Wield STR penalty or Shield+ DEF bonus correctly recalculate every time a level is gained
Toned down the worst of Glen's dialog when the player chooses to gravely insult romance options

Lowered final tier damage of Ultima, Beomaust, and Kurgalaxes; lowered MAG contribution to damage; resistance reductions removed
Fission final tier no longer reduces magic resistances; instead dispels
Debilitate now lowers resistance to magic, elements, breath, and summon skills; promotes synergistic skill use while preventing mass resistance reductions


Everlong v3.31F (2018.03.12):

Rewrote hero statistic restore algorithm; more efficient, runs less often reducing lag; eliminates possible bug causing unexpected hero stat changes; compatible with previous versions, but results in slight variations due to adjusted class growth algorithms
Collector menus text fades in and out properly again
Correct total number of items in inventory displays after successful forge, trade, redeem, or harvest; previous bug displayed total with new amount added twice, though inventory was correct
Removed bug where accessing Miyagi NPC reset EXP earned toward current level

Teleport back to Ignis Castrum added in caverns beneath Niveus when plot events completed; Lava Tube mini-game can no longer be repeated for prizes outside of the Battle Arena to prevent farming
Airship dock teleport graphic exists when not docked, triggers explanation message when touched; helps alert player to docking mechanic
Static healing restored to HP skills so they function outside of battle again
New sound effects for Vanir weapon animation
Haste and Might AP cost increased; all positive enchantments now end after x turns, unless automatically inflicted by equipment
Treason removed from ultra rare machine shop since cost is zero as an ultimate weapon and two are now obtainable
Odine collector and Erus Caminus forge requirements changed for various medicines to restrict access to large quantities and promote continued redemption of ToKM monster drops
Pauldron/Spaulder equipment type renamed Gauntlet in help section; Brigandine becomes Gear, Jacket changed to Tunic; removed Bracer, as no distinction with Armlet type
Corrected Aneurysm help description
Fury condition no longer doubles STR; encourages inflicting on enemies to reduce hit % and prevent skill usage without penalty
Critical hit rate of weapons reduced

Tempest spear inflicts Mute
Robin bow no longer attacks all targets; inflicts Daze instead, normalized damage multiplier
Deadeye gun inflicts Blind
Tombstone gun no longer attacks twice at reduced multiplier; Gunslinger can now equip; inflicts Cripple instead with normalized damage multiplier
Valiant gun now inflicts Daze instead of Cripple
Ogre axe multiplier increased as requires two hands
Whale Whisker wand MAG boost reduced, DEF increased to compete with Pharaoh sceptre and Wizard wand
Perdition double blade inflicts Terror instead of Blind and Mute
Spinfuser projectile inflicts Daze
Sunrise projectile inflicts Blind
Morning Star inflicts Fragile instead of Daze
Gauntlet renamed Iron Armlet
Barrier Shield, Armor, and Helm now block all conditions, but prevent Boons; weights normalized
Aegis equipment now allows boons, but no longer increases stats
Removed negative effects from Theta equipment, but increased weight; Regen replaces Might enchantment
Lowered weight of Shackles, increased STR bonus
Adamant equipment no longer enchants with boons, weightless instead of boosting SPD; Adamant Helm blocks all conditions
Increased Battle Armor weight
Reduced weight of Maximillian
Tank Armor weight increased
Rupee Dress now increases all elemental resistances
Astral Hood inflicts Atrophy and Fragile instead of Migraine
Philosopher bestows only Focus and inflicts Fragile
Atlas Amulet weight increased; no longer casts Might on use
Phylactery now only inflicts Focus and Verve
Kinetic Idol name shortened to Idol, now halves all physical and magic damage
Ultimate equipment set renamed
Aries Armlet changed to Gaunlet type; no longer inflicts Might, but increased STR boost
Behemoth Skin increases STR instead of bestowing Might
Evade+ added to Bulwark gauntlet; removed Chaos immunity as redundant with Laurel
Laurel blocks Chaos only, not all conditions; absorb and mana resistance added
Stellar armor now available to single wield female classes
Mystile inflicts Blink; no longer blocks conditions; Evade+ removed as irrelevant; DEF to zero
Genesis no longer inflicts Reflect; mechanic overpowered, and now limited to spell cast and Reflect Ring accessory


Everlong v3.31E (2018.02.18):

Removed debug message prior to Altar Battle
Parasite enemy skill damages correctly
Speeds of Four Fiends during second encounter and Dolus arms slightly varied to prevent overlapping turns
Behemoth King, Behemoth, Red Dragon, Hellborn, Apostate, Dragon Knight, War Mech, and Magnate HP increased to account for new damage ceiling; AP increased to maximum; other stats increased as Beherit reward merits mini-boss level of difficulty
Random encounter mini-bosses adjust HP and other stats similar to regular bosses; animation to hide HP adjusts; Battle Arena versions not modified
Aetherius battle background grid adjusted, bottom hero above display window
Purgatory BGM no longer silent when the party dies during a Siren battle and arrives there
Behemoth rare drops corrected; Bell Collar dropped instead of Ancestral Ring
Airship docks reverted to previous version behavior, only require contact to trigger dialog; easier access
Subscript out of range (-1) bug when transitioning aboard airship eliminated
Menu Quickjump functionality restored when menu initially closed
Fixed Sammy equipment and weapon access for his initial class
Cirus dummy equipment no longer accessible through Party Maker "Unequip All" oversight; new equipment on every new game+ regardless of recruitment, similar to Azrael
Removed static HP healing from spells that inflict Reprieve


Everlong v3.31D (2018.01.23):

Esuna skill description shows heal icon similar to Purify
Jinx Belt grants immunity to Swallow and Seize
Sammy no longer resets to dual wield when players choose Default or Shield+


Everlong v3.31C (2018.01.16):

Eliminated bug introduced in last patch that caused skills to never equip
Keen's second Skill Scroll slot correctly displays visually
Keen's Prismatic Eye skill ignores and dispels Reflect, just like other dispel skills
Yellow Beret prevents both Daze and Paralyze; mistakenly blocked Muddle
Moved the tree concealing the path to the Dragonslayer in Nemus Aevum
All tiers of Drakeor's Spear Rain skill are now piercing type and reduce this type of physical resistance
Corrected temple names on world map display for Stellio, Lixandra, and Vaethros
Guardian Dragona gives correct directions to Kuwadora
Power creep introduced for Sammy weapons: Saber Tooth, Shark Saw, Dragon Claw, Fracture Fist, Gorilla, Mandrill; physical attacks more viable versus other heroes after rebirth but before acquiring ultimate weapons
Excised redundant dialog when confronting Khaer Magnus
Skills for all heroes update prior to final battle and Khaer Magnus fight
Addressed menu misbehavior in several Phoenix Cave rooms
Corrected hero animation and screen effects when teleporting to Phoenix Cave with Impatient Mode toggled


Everlong v3.31B (2018.01.15):

Final tier of the following healing skills now additionally restore a percentage of HP beyond 9999 limit in battle only: Cure (33%), Restore (25%), Mending (66%), Revitalize (100%), Blessing (75%), Chakra (66%), Succor (33%), Celerity (66%); those listed skills which previously removed conditions no longer do so due to implementation restrictions
Changes to Skill Shard code to address rare bug where wrong or invalid skills equipped due to engine processing error
Overpower and Meltdown algorithms modified; defense reduction multiplier introduced for reborn heroes, based on ratio of current Max HP to normal limit
Kurgalaxes Overpower multiplier significantly reduced
Skeleton Song damage multiplier lowered to 1.25x
Atlantis light guide puzzle fixed, returns control to the player if solution display canceled or if any directional button is pressed after finishing
Vanguard inner battle background corrected when attacked on stairs
Vanguard tileset errors addressed, specific area of castle and garden fountain could be walked on
Vanguard north gate smoke effect ceases after plot events conclude; incorrectly persisted
Senator in Fhorestain congress no longer duplicates when talked to as he's leaving
Battle Arena music plays correctly for Dreaming Forest and ToKM region challenges if changed in jukebox
Monkey sound effect in ToKM puzzle fixed
Underwater timer no longer appears after surfacing in ToKM but removing Gills item
Updated Help section condition and enchantment information
Meridion library book information corrected
Loop buffer added to reduce lag in ToKM underwater areas
Autosave name change bug now corrects immediately after saving
War of the Eclipse merchant displays correct dialog based on current party
Riddle totems added to the first area of the Black Dragon Trial to facilitate puzzle solving rather than reliance on trial and error


Everlong v3.31A (2017.11.28):

Fixed chest containing Siren item in Cascade Caverns that caused black screen and game freeze
Corrected Lighting FX in final Mt. Periculum cave
Sumi house closed door tile corrected to impassable
Master Miyagi no longer recruitable until all available heroes reach maximum level; prevents auto level balance malfunction
Vetu correctly level balances when first joining the party