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Version 3.33 BETA

  • DJC
  • 11/17/2018 09:43 PM
  • 1111 views
New patch, download here. This is a BETA patch. Players install at their own discretion, relying on the autosave feature to preserve progress.

I did some DynRPG programming and created a few plugins to correct some long standing issues and add a few new features. There's a new end battle summary that displays stats gained on level up, current base stats, and experience to next level. An overkill mechanic has been introduced that rewards extra experience, money, and increases item drop rate. The damage limit has been raised, allowing boss HP to display accurate remaining amounts. Item restore is no longer capped in battle. Skills that restore are no longer capped, but outside battle when used on the entire party the average is used in calculations. The Nightshade item has been replaced with the Elegy Bell, which can be used in any battle, not just against Plague.

A big thanks to Pepsi Otaku, Corti, and especially Aubrey the Bard for their help with DynRPG.

This is a beta patch since I only tested gameplay for less than an hour, though the plugins themselves were thoroughly tested.

I had big plans for plenty of other cool stuff I could do with DynRPG now that I understand the classes and game objects, but I don't see the reason to spend more time on this project or improving an obsolete engine.

Posts

Pages: 1
Really amazing to see another update to this, even if it's the last one.

I had big plans for plenty of other cool stuff I could do with DynRPG now that I understand the classes and game objects, but I don't see the reason to spend more time on this project or improving an obsolete engine.

Does that mean you have another RPG project you're going to be working on?
author=hedge1
Really amazing to see another update to this, even if it's the last one.

I had big plans for plenty of other cool stuff I could do with DynRPG now that I understand the classes and game objects, but I don't see the reason to spend more time on this project or improving an obsolete engine.

Does that mean you have another RPG project you're going to be working on?


I did have a new game in development, but I haven't worked on the project in awhile. The market is totally saturated, the latest engine didn't quite live up to its promises, and it's hard to make a visually unique game in rpg maker these days, which is almost a requirement to not be immediately dismissed.

There will probably be more updates for Everlong, but they'll minor bug fixes or changes.
Pages: 1