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Everlong v3.34

  • DJC
  • 03/07/2019 04:11 AM
  • 1431 views
A new version of Everlong with several quality of life updates and bug fixes is now available for download.

The DynBattleChoices plugin crash has been eliminated. A huge thanks to AubreyTheBard for tracking down the cause and updating the plugin.

The main additions are a scan skill scroll (Libra) found in Eridwell's Refuge; a Bestiary that can be accessed from a bookshelf aboard the Inceptum ship in the top floor cabin, or the cockpit room of the Aetherius airship, revealing data for encountered enemies; and battle message pop-ups that telegraph certain enemy attacks, allowing players to anticipate and prepare.

Mini-game difficulty has also been adjusted to be easier.

This patch took far longer than expected for several reasons. The battle messages required significant, tedious work. Each monster and every battle it appears in had to be tailored individually. Only certain attacks are telegraphed to prevent message spam.

The scan skill and bestiary functionality was also difficult to implement and necessitated compromising planned features. Certain DynRPG functions are temperamental, such as text drawing. Most frustrating, attempting to query a monster's current attribute resistance during battle is totally unreliable. I achieved different results using test play, saved files, and fresh game starts. Therefore, enemy data displays only default database attribute resistance and does not reflect any changes caused by skills. Adjustments to enemy HP, AP, STR, DEF, MAG, SPD, item drops, EXP, and money are updated correctly. I squeezed as much data as possible into the display, which is rudimentary but functional.

Hopefully these quality of life updates will improve player experience, addressing concerns about frustrating surprise attacks and and allowing more strategic use of attribute and condition weaknesses since probing to discover these is no longer necessary.

Battle Message Pop-up:


Libra skill and Bestiary Display:


Victory Information from previous update:


Thanks to all the players who suggested these features and helped track down bugs. Full patch notes follow.

Everlong v3.34 (2019.03.06):

DynBattleChoices crash eliminated
Libra skill scroll that displays enemy information; available in Eridwell's Refuge early in game
Bestiary access aboard ship and airship; view data for encountered enemies
Monsters now telegraph certain attacks during battle via message, allowing players to anticipate and prepare; replaces shaking effect in some battles
Battle Arena dual wield weapon duplication fixed
Adjusted mini game and puzzle difficulty
Jump skill no longer requires a spear weapon
Wokantol casts Gravija an increasing number of times as HP remaining lowers
Lengthened Dokkalfar's attack pattern slightly to prevent overlap
Demon Wall will use only Crush when below 10% HP
Rupture skill restored to Gygax attack pattern, cast an increasing number of times as HP remaining lowers
Overpower and Psi Duel skills restored to Laverna attack pattern; lenghthed turns between casts of Healing Seed
Stellio no longer attacks until enraged; Amplify cast significantly less frequently
Change to Lockness attack pattern to prevent Might Makes Wrong from overlapping Strife
Restored missing attack triggers to several enemy formations called by using the Siren item
Corrected attack pattern triggers for enemy formations involving Platinum and Green Dragons together
Kurgalaxes attack pattern now gives player respite to recover from combination of Rasp and Swap
Minor changes to final boss attack pattern to accomodate battle messages
Gila Monster name shortened, Evil Mask changed to Seer, Beholder renamed Aberration, Twinhead becomes Twinrova
Corrected MIDI playback for several music files by deleting broken meta tracks
Removed remaining Disharmony files; patch caused incorrect MIDI playback
Elixir potion correctly removes conditions

Posts

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Your work is still nothing short of amazing. I've played and enjoyed version 3.27 a few years ago, and I'm looking forward to revisiting Everlong sometime in the future for a probably significantly different second playthrough.
author=KyleLascar
Your work is still nothing short of amazing. I've played and enjoyed version 3.27 a few years ago, and I'm looking forward to revisiting Everlong sometime in the future for a probably significantly different second playthrough.


Thanks! Hopefully I didn't break anything with this update. I'm never totally confident in the new DynRPG plugins I've written without extensive testing. If the last version you played was 3.27, you're going to have a very different experience indeed!
Pages: 1