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Hold Key 1 to Compare Selected Item and Current Equipment
  • DJC
  • Added: 05/27/2020 07:30 PM
  • Last updated: 05/26/2022 05:00 AM
  • 1142 views

Posts

Pages: 1
This is really hard on the eyes. I suggest removing the transparent background.
author=McBick
This is really hard on the eyes. I suggest removing the transparent background.

I should probably do what I did with the minimap, and just make all the info background transparencies controlled by the player using the + and - keys so they can adjust it to whatever is easiest for them to view.

Actually I wanted to use the system graphics to draw custom windows, but that would take significantly more time to figure out with DynRPG. This was the quick and dirty proof of concept.
author=DJC
I should probably do what I did with the minimap, and just make all the info background transparencies controlled by the player using the + and - keys so they can adjust it to whatever is easiest for them to view.

Actually I wanted to use the system graphics to draw custom windows, but that would take significantly more time to figure out with DynRPG. This was the quick and dirty proof of concept.
I was just about to suggest you use system graphics, and reposition the data displayed in general, to better manage the screen space.

I almost forgot, instead of the 1 key, wouldn't it be more intuitive to use the I (info) or H (help) key?
author=kaine87
author=DJC
I should probably do what I did with the minimap, and just make all the info background transparencies controlled by the player using the + and - keys so they can adjust it to whatever is easiest for them to view.

Actually I wanted to use the system graphics to draw custom windows, but that would take significantly more time to figure out with DynRPG. This was the quick and dirty proof of concept.
I was just about to suggest you use system graphics, and reposition the data displayed in general, to better manage the screen space.

I almost forgot, instead of the 1 key, wouldn't it be more intuitive to use the I (info) or H (help) key?

For shops, I used the keys 1-4 so players could compare the selected item to the equipped item of each hero in the party. It's a press and hold response, so the player can instantly switch. It is pretty ugly (like most of this game), but I haven't invested the time in figuring out drawing system graphics yet instead of simple transparency backgrounds. I'd bet I'd have to write a bunch of my own utility functions since I don't know how well creating window instances is going to work with DynRPG. You can't grab their text once drawn, only limited info like array selection slot.

Input handling in DynRPG is also easier for the default keys. There might be a way to use a keyboard key of your choosing, but I haven't researched that.

These are the default keys easiest to access in DynRPG with RPG::input
http://www.rewking.com/dynrpg/namespace_r_p_g.html#a7053ce23d03f84eeffeb9d1d4149c4e7
Pages: 1