• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

After being a bit silent on this, Some changes are occuring.

Not now though, but soon. I'm going to put a bit of things in here.

The Battle System change

I'm changing Battle Systems from Takentai XP to Atoa Custom Battle System. ACBS is by Atoa, who now goes by the name Victor Saint. As such, I will credit him as Victor Saint. Anyway, due to this, I'm now using the files from the ACBS demo to get things up to speed. That means starting over, but not completely. This will also take a bit of time as I am going to try spriting for the game Fighting Festivalis. If that ends up good, I may sprite the battlers for this game. For now, it's going to take some time getting the changes in. Then I can focus on changing a bit of the Story, most noticably, the beginning and pretty much where to go from there.

On hiatus until Fighting Festivalis gains some development time

Fighting Festivalis had been having a lack of time being developed. Currently, I'm still finding an engine for it, however it's now summed down to two engines:
The Unreal Engine, the Engine that a few Fighting Games were made with, games like Mortal Kombat vs. DC Universe, and possibly BlazBlue Cross Tag Battle... I think, and Unity, which I don't know if there's any Fighting Games released using this engine yet. As such, I'm going to give some time with the commercial project so that it can be known for a little bit at least. Sorry to keep all of you all's hopes up for a new version, or a full game release.

That's pretty much it for now. That's all I wanted to announce for Memorie.