• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Progress Report

Demo short? Don't fret!

When I rushed the demo in, I decided to update it during the development of the game, and add some more content after the beginning portion. I am currently working on a couple of things.

The first thing is the Request board in the Waiting Room. I had this locked from the demo, mainly due to the fact that I am thinking of script hunting for that to work instead of a common event. If I did a common event, then it'd do the ones that you've already completed. That's the main reason why it's locked.

The second is that Suri, the main city where the game mostly takes place, is locked and you can't get out of the base. I haven't completed it due to the tileset(s) I will be using for the map(s). And that will take a bit so yeah... I'm not quite ready for the character to go into that map yet as one hasn't been created. So you're stuck in the base for a while clocked in, or out due to completing the demo.

Final note, I have made a bit of progress, but not much in terms of an update. I will make more later. I have plans to extend the beginning portion somehow, and change some maps too.

Progress Report

Demo Has been released, will update regularly

I finished the beginning portion for the game, and had released a demo. However, as I develop the game, I will also be updating the demo, for more things to do and to see if I can extend the beginning portion. This will also make the demo's saved game compatible with the full game.

I started a couple of side Requests via, people in the waiting room.

Since the last cut scene video, Kado says that it was an order instead it was "my order". Some dialogue from the said cut scene has changed as well. The screen will fade to black instead of tinting purple-ish.

All that is visible in the demo. In the future, I will be allowing the player to leave the Base, and take a look at the Request Board in a future update of the demo. I have not made a better Suri yet, and therefore cannot have you exit the Hunter Base just yet. There is no BGM yet, so you'll only be able to hear sound. Sorry...

That's pretty much it. I hope you enjoy the latest demo. This will be the last one, but it will also be updated to have it's save files to be compatible with the full game.

Progress Report

Material Items Progress Report!

Remember this image I teased?

Well, Prepare to have your questions answered! That Green Herb is a Material Item. Material Items will be used to craft Regular Items and maybe certain key items, as well as weapon Elemental Upgrades for certain weapons. Right now, I'm not in the process to adding these NPCs, nor have found a RGSS1 script to enable Item crafting and upgrading at the moment, but I may have certain NPC characters craft certain Items for you, given that you have the materials.

I've also reverted to the RPGXP's default menu script at the moment. I may not actually change it, unless it's the menu commands that is since I can do that almost easily with the default menu script. Another map was made as well, and the story had been developed a tiny bit, a lot more to go for now.

Sadly, I haven't the time to be making the game as much as I done lately, as you know. This project started back at 2011, and had been going on my head for years, however over time, I have been planning sequels while developing (uh oh). However, I'll try to finish this game before making a sequel.

That's pretty much it for now.

Progress Report

I cut some things out. Including pets... (sorry, no more pet companions)

Well I did it. I took out some things. Here's the list.

- The sunbeam and screen tint for new maps are removed. I didn't think it would've went well with the maps that were copied and pasted.
- The custom menu script is removed. I'm going to find another one though, either that, or find the one script thing that's false in one of the Takentai configs to show the default one again.
- Pets are removed. Sorry about this, but I couldn't re-implement it back into the game.
- Exploration and Challenge Arena has been cut. However, the 3 minute survival mode will replace these.
- Random encounters are gone, bit the enemies are on the map.
- The Ability Grid is gone. Instead of the grid, you are able to use the Orbs by themselves to learn new Abilities, for example - the NEW ability Elixor.
- I removed some Images in the images section of the game profile. I am going to try to reveal this to not only rpgmaker.net, but also to Youtube now.
- Alternete Outfits option has been removed. However, there may be a time or two where Akiko will be wearing a winter coat in the winter time.
- A lot of screenshots and all of the demos were removed from the game profile. This is because most of them are from earlier attempts.

Although without the losses, there were some gains.
I have started continuing on with the story and made a new map during this change. I've added a new ability called Elixor. This Ability will recover the ally and give them no bad status effects, given you have the MP to use it.

Progress Report

... Maybe I should've asked if anyone wanted to join in on developing this game. + progression video coming

When I started back in 2011 (the same year I graduated high school btw), I thought I could do all of this myself. Well... Apparently I was dead wrong in my tracks, and am trying to do everything myself, which it seems near impossible due to only using RTP music most of the time. What I should've done is ask if they could help out back then (mainly for character portrait matching the character graphic and personality, music, and mapping). Well, too late now. However, I don't really know how to ask to make a team for this game only as of right now.

That aside, here's some good news. I've recorded my desktop with OBS Studio, to make a progression video. And I will upload it to Youtube Channel (KDC705) and then show it here, like I did the second progress footage. Just to let you know, the video will use whatever license free music Youtube provided as I don't have a sort of Soundtrack for this game officially.

I also removed any sources of the rpgmaker.net music pack from the project, though I will admit each piece of music was really good and a few of them actually matched what map I had in mind.

I also managed to make Akiko attack up close and personal with her initial Dagger. That will be shown in the upcoming video.

Lastly, I altered the victory motion config part of the Takentai Script. Now the characters will just stand there... for now.

Anyway, that's all I have for now. If anyone wants to help out for the rest of the game development, though I may not answer immediately, PM me on this site.

This is going in the Progress Report Section due to actually showing progress.


"Why is there no date of release?"

Ever wondered why there is no release date shown on the site?

I had one planned, and it took too long. Based on that plan I should've had the game completed by then. But I changed my mind. I couldn't do it on time, let alone a small slice of it. I like to take my time on things without the need to worry about target dates. That way, I can be as thourough as I want, or completely ruin the game. I'm not here to ruin my project, more of I'm trying to get into more detail in the story, not to mention trying to have the gameplay better.

That's all you need to know about the lack of a release date for this game. Time to go back to work on continuing the story, then releasing a small demo.


Everything (almost) normal up to a point.

The WiFi USB drive I was using was a Cisco Linksys. Apparently it's the cause of all of the crashes my PC has had. I managed to get a temporary replacement of the USB drive, but I won't know how long I'll be able to use it, since I'm borrowing it until Rai2123, my brother (who helped start a (lost) character on the game, also he isn't registered on the site at the moment), I hope I have that old Wifi USB adapter I had when I had the old Compaq PC that I used to practice RPG making Offline with.

Anyway, Development is continuing now.


Uhh...slight technical difficulties just came up.... ehehe... :'(

Well this stinks. And I was on my way to continue development until Windows 10 crashed with a MULTIPLE_IRP_COMPLETE_REQUEST error, so I had to refresh my PC, keeping the in-development game of course. This isn't the first time a PC crashed on me, and won't be the last. (Finally! it wasn't the development of the game that made a PC crash!) Anyway, the PC is refreshed and I'm getting things re-installed. I'll continue development once everything is back to normal.

Progress Report

Time for another change of scripts (Maybe) + Placeholder images?

The menu, the battle system, almost everything is getting either a better script, or a different script entirely and what I mean scripts, I mean the RGSS scripts.

Like I said a bout a couple of nights ago, development is going to be a little bit faster at least, giving the time I have some more free time on my hands.

Currently, I am going to be using some or most of bigace360's scripts. I have no clue for a battle system script, but I'll be looking (I may not even mess with looking for battle system scripts).

The script changes may not even be set in stone yet, so far I have no issues with the current scripts, except for the sounds, certain missing ones for now. I'll find them, or remove them from the current battle system.

Afterwards, due to the lack of drawing anything on paper, or PC, I'm going to make and add placeholder images for some things I'll be adding.

Progress Report

Current Weapon order Layout + Part changes

I've been doing a few things as of lately. Lately I've been thinking of weapon names. They are separated from the RPGXP preset weapons. (Names may be misspelled, but will be spelled correctly before the game is released.)

As you can see, characters, who will be in for the whole thing, gets the more weapons treatment than the temporary ones, sadly, this may end up to a solo RPG game, with a difficulty curve, due to not adding anyone else yet.

Also I think I'm almost out of unique weapon names.

That's all for now, now I better get back into making the story, then some other things.

Also, I am going to say this, the game is no longer split into parts, instead I will put the full game in there.