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The Curse of Cpt. Loveless is a nautical-themed cephalopod-pirate-based action shoot-em-up. Take on the role of the cursed former pirate captain Jeremy Loveless as he battles his way to the deepest depths of the deep in order to reclaim his soul, his human form and most importantly his precious hard-plundered booty!

tCoCL is a side-scrolling shoot/slash 'em up with elements of first/third person shooters such as the ability to carry/switch between multiple weapons, ammunition consumption and on-press slow motion (or "bullet time").

As it stands the game is currently a fully-functional engine including 7 different weapons, working ammo system, working bullet time, killable enemies and 100% custom, original graphics. The full extent of this game is yet to be decided but the working plan is that it will have a variety of levels, a wide array of different enemy types and bosses, a shop, level performance ranking and the possibility of additional game types - But all of this is currently still in planning.

Captain Jeremy Loveless, a pirate so reprehensible in his deeds that even his fellow pirate captains can't stand his company, is about to befall a tragic end.

Lovless' scurvy-ridden contemporaries have grown tired of his all-too-successful life of nautical crime, his conspicuous piratical conduct, his indiscriminate plundering, his disregard for the pirate code, his seemingly-supernatural good luck - and find themselves colluding for Loveless' timely demise at the hands of the merciless ocean. Superstitious as pirates are - they settle on a plot to have a curse be placed upon our jaunty protagonist so as to make his next voyage his last.

On the night of Loveless' final excursion everything goes exactly as planned. His vessel, the broken hourglass, departs from its dock at midnight and mere hours later is torn asunder by the winds and tides of the unforgiving deep. Captain Loveless goes down with his ship, his crew, and all of his precious hard-plundered booty - Never to be seen again. Or so his occult assailants assume.

Captain Loveless awakes to an endless blue-green darkness. Dazed, confused and reeling with a strange disembodied unease. Upon coming to his senses he comes to realize that he is somehow at the bottom of the ocean; breathing, conscious - not dead, at least somehow not quite. He gazes down at his body to assess any injury he may have sustained at the hands of the catastrophic shipwreck and discovers that he has befallen a fate worse than death...

He has turned into an octopus.

And all his booty is missing!

After waves of nausea and dissociation pass over his consciousness he determines that only a curse of the darkest magnitude could have found him in this predicament; transformed from a successful pirate Captain of the high seas to a lowly denizen of the murky deep. Taking up his hat, cutlass and pistol from the strewn detritus of his former vessel he embarks on a post-mortem quest toward the very depths of the deep to reclaim his soul, his human form and his precious doubloons from the only stinking nautical specter rotten enough to carry out a curse so aghast: The devil of the sea himself - Davy Jones.

2nd Place
RPG-Atelier.net Project of the Month for December 2011.

Latest Blog

Tentacle-Related Action Available NOW!!

Hallor folks.

So as of a few minutes ago you can now download a demo of tCoCL for your ludic enjoyment. So please, do go ahead and download the demo and give it a whirl.


A few notes about the demo:

* The demo consists of one level (the first) of the game.
* All relevant features are included in the demo (unless we add more later)
* Scoring is implemented, this means - We'd love to see screenshot of your score scrolls results!

So if you you manage to clear the level (kefka.wav) we'd love to see your results, preferably in screenshot form. So please post them up here on the game page if you play.

For the record we know that an S rank is totally possible so that's the rank to aim for it you consider yourself a true pirate.

Anyway, for the public demo we ended up including a few extra things (when compared to out closed testing version), one of which was facesets for the cutscene between the level boss and the player character. Now due to the fact that rm2k3 is limited to 256 colours per asset I thought I'd throw up a higher resolution/colour depth preview of that art here:

So yeah, play the game, post your screenshots of results. Please enjoy and leave any/all feedback you feel like. We've been working on this project for probably something like a year (not counting various hiatuses due to real life stuff) so we've love to hear what everyone thinks!



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always a dudesoft, never a soft dude.
Shock and Awe. In rm2k3 no less. Subscribe~~~
Devil's in the details
This is quite something.
Very nice, subbed, can't wait for the demo.
reiterating statement from trailer post: yessss
if i had an allowance, i would give it to rmn
This is amazing.
Thanks for the subs guys! :>
Impressive you've gained a new subscriber.
This has an octopus with a pirate hat and eye patch in it. This is, by default, the best thing.

Also, I found his adorable little brother: http://www.lamazetoys.co.uk/ekmps/shops/lamaze/images/lamaze-soft-activity-book-captain-calamari-s-treasure-hunt-1068-p.jpg
...what the hell why I haven't I found this before now

A TENTACLE FILLED ADVENTURE? This is right up my alley.
Sign me up. B)
@Ashley_Lacure, thanks for the sub :>
@ganonfrog - Haha that's awesome :D
@emmych - Glad to provide something to your tastes ._.

At the moment rather slowely, lot thanks to more busy days on my end.
Also, a lot of the engine was rewritten to utilize the DynRPG SDK for increased performance and other possibilities, so that added up a little on the development time as well.

As it stands now, most basic functions are fully functional, and a rather large part of the first stage is also done.
Soon enough, it should get haunted by the Final Bass. I'm looking forward to that bit
Whoa, all this time I didn't think it was on RMN hahha
HOW HAVE I NEVER SEEN THIS! This looks incredible! Subbed.
Devil's in the details
I tried to play but I got some "direct draw error"
HEY I played this! This by far is one of the best and most impressive pieces of work I've ever seen done with RPG Maker. Great job. Also, the way you coded everything was incredibly intriguing and genius.
I tried to play but I got some "direct draw error"

This is an error that seems to clear itself, from our experience. Try again? (Maybe later, after restart)

author=Ashes of Emerald
HEY I played this! This by far is one of the best and most impressive pieces of work I've ever seen done with RPG Maker. Great job. Also, the way you coded everything was incredibly intriguing and genius.

:D Thanks a lot man!
Just played the demo, it's very smooth gameplay. Great visuals. I had a blast playing it. I'm determined to get S rank >D I got A rank and had a pretty good run on my 3rd attempt, so I can see you made the benchmark pretty damn high.

I recorded my entire playtime and it's up on youtube. I'll add it as media. There seemed to be a few times a bullet hit me and I didn't take damage and when the bosses die there is a red square that appears behind them before they explode. No other issues.

Looking forward to more ^.^

Videos even, lovely!
And urgh.. yeah, figures I'd forget something. Those red boxes should obviously not be there, as their purpose is just that of debugging. Simply forgot to remove them.

As for rank getting, damage taken is usually the category preventing people from getting higher ranks. To get a S rank, you'd need 7000+ damage dealt, 30- damage taken and a time below 6:06. As you might notice, time and damage dealing isn't as tricky to score full on, so one can concentrate a bit more on not getting hit at the expense of the other stuff.
From the looks of it though, it doesn't seem beyond you to be able to get a S rank, so good luck!
(And thanks for the videos)
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