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Hello! This is my game, Fire Kingdom, which is a RPG with 10 skills,
-Combat
-Fishing
-Agility
-Legend
-Farming
-Hunting
-Building
-Plundering
-Rogue
-Scroll-Making
-Herbalism
-Holyness
-Crafting

Combat:
Combat is the main focus of the game. There are many monsters to attack and they all drop a "rare" item which will be very useful later on in your grand quest.


Fishing:
Fishing is a very helpful skill. There are sardines, trout, salmon, lobster, and shark to fish, each giving their fair share of experience. They heal food when eaten and cost bait to catch. (They also heal a bit of Magic Points back to your character as well) This is probably the first time that "going out to waste some time" is a good thing. Put those rods to use!


Agility:
Probably one of the most useful skills in the game. It helps you through difficult quests, and makes secret passages accessible to eager players. It also aids in combat by making a character dodge certain attacks when necessary.


Legend:
Legend is a gateway to higher-tier materials in the game. The point of the skill is to explore caverns, defeat monsters, complete puzzles, and defeat the final boss. There will be 10 floors, but only 8 are completed. A player can access the caverns by floors of 2 at a time at the starting door. 1, 3, 5, 7, (9). When in the dungeon the player goes up a cavern at a time, making 2, 4, 6, 8, and (10) accessible. The higher number the cavern, the more xp is given. Cavern 1 requires a level of 1 to access, 2-10, 3-20, 4-30, 5-40, 6-50, 7-60, 8-70,9-80, and 10-90.
The rewards consist of a wide variety of scrolls, weapons and armour. The scrolls are used to unlock secret areas that bear extra resources. The weapons and armours are very helpful in combat situations, but take quite some time to achieve.


Farming:
Farming is viewed by many as a very 'relaxing' skill. The reasoning behind this belief is that it is a very passive skill. Many beginners will believe that one must look after their plants until they are ready to harvest, but it is quite the contrary. It is expected that one lets their plant timer run down until it is ready to harvest whilst gaining experience or making money in different areas of the game. The benefits of farming include making consumables which heal health or magic, making weapons that aid in combat, crafting original concoctions which can be used to boost a character's speed, or simply making money.


Hunting:
Hunting is a skill which uses tactics to master. With every level, the chance of failure decreases - making it more profitable as well. There are a variety of animals ranging from rabbits to frogs to bulls to even tigers! Overall, the uses of the skill are varied and can aid different skills depending on the animal being hunted.


Building:
This skill consists of building one's own home from scratch. The uses are varied and usually offer increased experience/hour in many skills that require a lot of transportation by offering teleports to very useful locations. Other uses include crafting ingredients that offer double produce, double catch from fish, storage for consumables, and upgrading armours.


Plundering:
Plundering is a story-based skill, which requires completion of a very difficult quest to commence. The skill itself is very self-explanatory. It includes stealing from the rich in order to amass riches and become prosperous. The money can be used to do anything one pleases.


Rogue:
Solely based around the Combat skill. This skill might not offer much money, but it does offer the ability to unlock many different weapons and armours which are very useful for defeating the final boss. Experience rates vary based on a chracter's combat as well as a chracter's Rogue level.


Scroll-Making:
The purpose of this skill is to craft scrolls from papyrus at many designated obelisks. Higher scroll-making levels offer more useful scrolls, or scrolls with different uses. Most scrolls are very useful, bearing combat abilities, teleports to different locations, different spells, or tertiary ingredients for enhancing potions or consumables. Selling scrolls is also an option, and makes quite a pretty penny. It is also possible to craft multiple scrolls per papyrus, but it is based on what level a character is in the Scroll-Making skill. Experience rates are deemed rather slow, but can increase greatly based on completion of other skills.


Herbalism:
The whole purpose of this skill is creating potions that will aid you in combat. These potions range from Accuracy potions which can be helpful if you want to be able to hit critically more often, to strength potions, which help you raise your maximum damage output, to health potions, which can raise your maximum total health during a battle. Keep in mind, these potions are all temporary and wear off after combat. The higher a player's herbalism level is, the stronger the effect of the potions you make can be.
This skill is intended for difficult battles, that require an extra boost to be able to pass.


Holyness
This skill has to do with the player's connection with Urothmus and Holaria, the banished gods. They have been banished to another realm by Ferrous, the new god, and they have tried sending messages to your realm. The unfortunate thing is, deciphering these messages require a higher intelligence. By killing monsters and siphoning free-running messages, a player can earn different types of fragments which can be combined to form different usable items, which you could use for your own good, or could also use to increase your communication power with these gods.
This skill is very useful if you wish to defeat Ferrous and his army. Using this skill, you would be at a great advantage.


Quests:
There are many quests, which bear from little amounts to great amounts of XP. Quests are worth doing, because they will help you throughout the game. The first quest you will encounter is the "rat catcher" quest. It requires the player to catch the sailor's rat. The rewards unlock the boat to Lakiki island and the Fishing skill. Quests are also a fun way to pass time in the game, as it offers a storyline one can follow when bored from training a skill.

I hope you enjoy your experience while playing this game. I can say that there is over 500 hours of gameplay packed in this epic adventure - and it is well worth trying it out.

Latest Blog

Updates for 2/21/14

Well, it's been a while. And I wanted to say that I'm not dead - and I have been working on this game even if I haven't been posting every single update like I did in the past.

I took some time to share the game with some friends so they could test-play it first before releasing it to the public like this, so now that I believe that it is ready. I will be releasing it will all of these updates:

V2.22
-Updated nearly all attackable monsters to have a yellow HUD displaying the name and level on the map before having to enter combat.
-Added XP Popups for skills to see how much experience you have gained whilst performing a task.
V2.2
-Updated all Dragon drop Tables (more hides per dragon, seeds, and extra rare drops)
-Improved Crafting for dragonhides
-New Dragon dungeon in Combat guild (Liseran Dragons Level-405)
V2.19
-New weapons: Holy Sword/Greataxe/Bow (Level 200 Weapons)
-Updated certain parts of the recent Master Quest
V2.18
-New hunting boss: The Fire Bird, requires 80 Hunting.
-Improvements to quests and rogue.
V2.15
-New Master Quest: Requires Level 100 Combat and 45 Herbalism
-New land: Sacred Lands (Includes new Holy and Scroll-Making unlockables)
V2.14
-Updated Crafting once again (this time the level-up display is fixed, opacity is set to a much higher setting, allowing players to actually see the level-up display)
V2.13
-Added a Level-Up Display message so that players that have leveled up will notice immediately, rather than having to check their menu screen.
V2.12
-Updated Crafting (Added more dragonhide options to crafting)
-Removed a wandering Santa from Creekside.
V2.1
-Holyness received a use for sprites: Boosters.
-Booster can be used to gain permanent experience boosts in certain skills when worn.
-Boosters can be bought according to a player's holyness level.
V2.05
-New Skill "Crafting"
-Crafting uses hides from hunting or dragonhides or gems to make into useful items that can be worn which enhance one's ability in combat.
V2.0
-New boss rogue tasks
-updated graphics for some characters

I hope you enjoy these updates!
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  • firevenge007
  • RPG Maker XP
  • Adventure RPG
  • 11/27/2011 03:02 AM
  • 02/22/2014 06:46 AM
  • 09/15/2013
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If you have any more questions I'm here :)
author=firevenge007
The offhand weapon deals 50% less damage. The reason you're beating things quickly is because you're just attacking pretty low leveled monsters, that's all.

Edit: Just to clarify, combat levels are based off of your base levels, without weapons or armour.

If you were a level 40 attacking a level 40 monsters with just a bronze sword, you would be equal in power.

ok thanx lol ^_-
The offhand weapon deals 50% less damage. The reason you're beating things quickly is because you're just attacking pretty low leveled monsters, that's all.

Edit: Just to clarify, combat levels are based off of your base levels, without weapons or armour.

If you were a level 40 attacking a level 40 monsters with just a bronze sword, you would be equal in power.
forgot to add in my mesg to you that the offhand wep should do less damge than main hand
i am beating stuff in 1 to 2 turns that are 2 levels higher than me
Haha, thanks I guess? I've changed quite a bit since then. These past couple of years have been learning experiences for me, so I think I'm doing a whole lot better now.
Just wanted to drop by and thank you for the entertainment that the comments gave me. Also, I just bumped the gamepage for you, I bet you like that, you little bumpslut. Take that bump, baby. And swallow it.
Okay, so I added the prestige, and took off some of the base xp on the higher floors, because you could get up to 4 million xp/hour. But if you do the whole set of floors from 1 to your highest floor, you will get bonus xp added onto the base xp, which in return gives more xp/hour and more variety, so it will be less boring altogether. I hope you enjoy.
Almost done reworking Legends. Now you no longer get best experience for redoing your best 2 floors. If you re-do the bottom floor up to the highest floor you can do, you will gain prestige, giving off more "bonus" experience in the higher floors.
well it's been a while that i've said anything here, so just to inform people who read these posts, i've updated the game, and it's going very well now. The earlier parts of the game are not that boring like they used to be and the new parts have more monsters and more weapon choices. There is also now a combat triangle which is balanced out between archery magic and melee. Melee being powerful against archery with good armour against archers, magic being powerful against meleers with good armour against meleers, and archers being powerful against magers with good defense against magers.
author=HMP266
Hey!

Just wanted to tell you i enjoyed your game and i have one suggestion so far. I think when after you fight an animal (such as chicken in beginning) you should put erase even at end of script. Then it will dissapear but after you leave the area and return it will be back.

and when i went north into town the to the water fountain, i could walk under it.

Thank you for playing my game and giving the time to notice theses glitches.
The waterfountain glitch has been there for a long time and I will fix it.
The chickens and bats in the forest do not die for a reason though. It's a secret you'll find out if you play until you reach the higher levels.
Hey!

Just wanted to tell you i enjoyed your game and i have one suggestion so far. I think when after you fight an animal (such as chicken in beginning) you should put erase even at end of script. Then it will dissapear but after you leave the area and return it will be back.

and when i went north into town the to the water fountain, i could walk under it.
if no one has posted in between your "significant" updates, edit the previous post.
I'm sorry, I did that to let people know what I did since I didn't want to make a seperate blog for every single update that I did.

And it's not like I do it every time I open the editor
It's every 2 days when I make a significant update.
Quit posting every time you open up your game editor. We don't need a new post every time. If you feel so compelled, just edit your existing post. Double- triple- and septuple-posting is frowned upon.
Updating all item graphics before moving on to animations.
Fixed christmas event glitch with staves. Will take away event in 2 days.
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