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Progress Report

Updates for 2/21/14

Well, it's been a while. And I wanted to say that I'm not dead - and I have been working on this game even if I haven't been posting every single update like I did in the past.

I took some time to share the game with some friends so they could test-play it first before releasing it to the public like this, so now that I believe that it is ready. I will be releasing it will all of these updates:

V2.22
-Updated nearly all attackable monsters to have a yellow HUD displaying the name and level on the map before having to enter combat.
-Added XP Popups for skills to see how much experience you have gained whilst performing a task.
V2.2
-Updated all Dragon drop Tables (more hides per dragon, seeds, and extra rare drops)
-Improved Crafting for dragonhides
-New Dragon dungeon in Combat guild (Liseran Dragons Level-405)
V2.19
-New weapons: Holy Sword/Greataxe/Bow (Level 200 Weapons)
-Updated certain parts of the recent Master Quest
V2.18
-New hunting boss: The Fire Bird, requires 80 Hunting.
-Improvements to quests and rogue.
V2.15
-New Master Quest: Requires Level 100 Combat and 45 Herbalism
-New land: Sacred Lands (Includes new Holy and Scroll-Making unlockables)
V2.14
-Updated Crafting once again (this time the level-up display is fixed, opacity is set to a much higher setting, allowing players to actually see the level-up display)
V2.13
-Added a Level-Up Display message so that players that have leveled up will notice immediately, rather than having to check their menu screen.
V2.12
-Updated Crafting (Added more dragonhide options to crafting)
-Removed a wandering Santa from Creekside.
V2.1
-Holyness received a use for sprites: Boosters.
-Booster can be used to gain permanent experience boosts in certain skills when worn.
-Boosters can be bought according to a player's holyness level.
V2.05
-New Skill "Crafting"
-Crafting uses hides from hunting or dragonhides or gems to make into useful items that can be worn which enhance one's ability in combat.
V2.0
-New boss rogue tasks
-updated graphics for some characters

I hope you enjoy these updates!

Progress Report

Updates for 8/18/13

I have made a lot of updates behind the scenes, but I haven't really explained them other than in my download page.

In the recent month, I have added new quests - one of which is a grandmaster and offers amazing rewards ranging from experience bonuses for rogue and herbalism to a whole new land to explore! Along with land comes a trading port, and an armour shop that sells the most profound armour to date costing 27,000,000,000 Coins exactly.

I plan on adding in a treasure hunt option after completion of the grandmaster quest so that players do not need to buy the armour to obtain it, but can search for it through clues and digging up through different areas in hope of receiving this rare armour.

Keep in mind that the armour's spawn rate will be very rare. Saving and reloading your game in hope of finding it quicker would be a waste of time due to the fact that finding a casket is rare enough already and you will most likely get another clue that tells you to go hunt somewhere else.

Plus, the rewards are always very nice. They are simply not always armour.

Enjoy the updates!

Progress Report

Updates for 6/21/13

Currently, I have been working on a very expansive dungeon which will be a benefit from training the 'rogue' skill.

Because of this, I have put the extra scroll-making quests and obelisks past level 35 on hold. Do not worry though - as these will be implemented very soon.

The dungeon will consist of 3 different caverns each requiring 50, 65, and 80 rogue respectively. This would take at least 2 weeks to make, but I wanted to let you have a little taste of what is to come... so I released the first dungeon early.

The first dungeon requires:

-50 Rogue
-500k (entrance fee)
-70+ Combat (Highly recommended, but not required)

The dungeon consists of multiple puzzles, and a two-part boss fight. It is only recommended for those who have the upmost combat experience. So if you are in for the fight, it might be worth your while.

In other news...

The menu screen has been revamped to be made easier to read.

I hope you enjoy these updates... there are more to come!

Progress Report

Updates for 6/9/13

I am writing this today to update you on the changes I have made in the past month or two.

As you can probably tell, rogue was added, as well as scroll-making. These are two complementary skills.

Rogue focuses on purely combat while scroll-making is the process of making scrolls to use during combat or for things that are based around combat.

Anyways, both skills are very useful and they are both quite slow, but the experience rates are reasonable due to their amazing benefits.

Rogue is used mostly to unlock better equipment which cannot be bought with coins. It is also used to train combat quickly, although I highly recommend starting the skill once your character has surpassed level 60 Combat.

Scroll-Making is used to make scrolls that offer new spells, new teleports, new consumable enhancements, new combat abilities, etc. These scrolls can also be sold to stores for high amounts of cash. With levels gained, scrolls produced per papyrus used increases. This is useful for those who wish to make profit from this skill or for those who need many scrolls at once.

Anyways, sorry for the hidden updates rather than openly expressing them.

As always, have fun!

Progress Report

Updates for 3/30/13

I worked very hard the past couple days to get this quest out as soon as possible, and here it is.

Milk Madness, the quest, is the final part of the milky trilogy.

It is the longest, hardest, and most challenging quest yet to appear on Fire Kingdom.

It requires 50 Hunting, 45 Fishing, and 46 Building to start, in addition to the previous quests' requirements of 70 Combat, 45 Agility, and 45 Farming.

With all these high level requirements, the rewards are truly something worth going for.

The quest itself can take upwards to 2 whole hours, so make sure you have everything you need ready.

And as always, have a nice day!

Progress Report

Updates for 3/28/13

I haven't really made a big update concerning it, but the Building skill is out!

Benefits:
-many, many more teleports
-includes skill like farming to aid you in building
-many super money-making methods
-enhancing other skills to make them more useful in your house
-unlocks more quests
-etc.

Building isn't just a place to build your house. It uses resources from all over the game to make this skill very useful for all other skills.

You will find that it is very expensive to level up, but if you are so concerned about this, you can farm wood trees to make into planks so that you can save the cost!

Also, two new quests this month were added, and many other quests were revitalized so that the rewards would be much more useful and the time spent definitely worth it.

If you need any help with this skill or the quests that surround it, feel free to ask me! I'll happily answer it.

Other than that, there's still updates on the way...

-Many minigames will be released this month
-More building items will be released as well
-Quests this month will most likely surround the "milk" quest series. These quests are high level combat/agility/farming quests, that offer rewards in specifically those skills, and also a hefty amount of cash. So if you're into getting your hands on those rewards, your best bet would be to level those skills up high.

Have a nice day!

Progress Report

Updates for 3/17/13

In this week's update, there has been a change in "difficulty" to the game - somewhat.

Usually, when someone played the game in the first couple of hours, the battles would be less "turn-based" in a sense because some monsters would be able to attack before the players were able to attack them, so players would have to plan to heal ahead of time if they wanted to stay alive.

As the game progressed though, players could determine the monsters' attacks to a certain level because of the fact that players were able to almost always attack first at higher levels.

The update I have implemented changes the latter part of the game so that the players would have a more difficult time battling monsters at higher levels.

BUT, in return, players at higher levels will have a greater chance in receiving rare rewards from the enemies they are battling.

In other news...

-A new quest was added which deals with the dying wish of an old man.
-Hitsplats were changed so that players could see more clearly the effects of normal v. Critical damage.
-Some quests have been altered slightly to make directions more clear for the player.
(More quests will be altered in the following weeks - this is because these are old quests that have wrong text, indicating that a player must bring X amount of items to continue when in actuality, they only need to bring Y amount of items).
-The power of some two-handed weapons, including Derilith spears and Greataxes,were increased to match the power of dual wielding.
-Archery armour has been buffed in "magic defense" so that the combat triangle would be strengthened. (Archery>Magic>Melee>Archery)
-The hunting area was made more subtle so that new players would find it as easily since it offers benefits that might ruin the game for those who have just started.

Have a nice day.

Progress Report

Upcoming updates for March 2013

So this is a little "behind the scenes" type announcement for the game.
*These things MIGHT not happen, this is just things I am working on at the moment - I might scrap the project if I do not like the end result*

This month I am thinking of bringing in additions to the Hunting skill:
-The first thing would have to be pets, since I badly coded these in and never released them to the public.
The pets would require a certain Hunting level, and would cost some cash, but would be purely cosmetic. It would be like having a cute companion alongside.
(I might be giving the pets some 'advantages' such as finding random resources every now and then).

-There are Hunting animals up to level 40 Hunting, and even though getting a higher Hunting level is still beneficial, some people feel like Hunting past level 40 doesn't feel that rewarding, since there is nothing new to hunt on wards.
To fix this 'problem', I will be adding one to two more Hunting animals. These animals' perfect skins/furs will NOT benefit Hunting further, but instead will benefit OTHER skills so that the idea of Hunting being a "helping skill" rather than simply a "cash-flow skill" is brought back. These skins might be able to either increase crop-yield, or could be used as bait enhancer so that more fish are caught, etc.

Other than Hunting, I am thinking about bringing in a "new" skill.
-This would not be a "new" skill really, but something more to keep track of quests and pave a fresher path for quests-to-come.
The idea is to make a "quest-book" that records quests completed and gives experience based on the quests done to the "QUEST" skill recorded in the quest book.
Since there are only 18 Quests currently, the Quest level would probably not pass level 20 or so, but that would make room for a lot more quests to get to level 60!

Again, remember, these things MIGHT not happen - it's just things that are possibly entering the game this month.

Progress Report

Updates for 2/13/13

I haven't been on in a while.

I know, it's my fault for not letting people know what I've been up to.

I fixed a couple things and decided to put them all out at once though.

-Many bosses released
-New "best" armour (costing very high amounts) - this was made because people seemed that there was no incentive to get any item after reaching 3M+ coins and buying all the best weapons/armours in the game. So people started to collect items in massive quantities, such as many 'contained boots' which go for 5M each... But the problem is resolved with this new armour which (the best set) can be purchased for a mere 80 MILLION coins.

-Derilith bosses added - this is a top level area where players will go through catacombs by killing 3 ancestral spirits without a save option in between. Only the toughest of the tough are able to go through this rigorous challenge - and those who do get through it get a nice meaty reward.

-Farming bug fix - Farming was a huge bug to combat and combat related quests. With this new bug, you won't be glitched out when your timer reaches zero. It was funny though because it seemed like the whole WORLD had to stop and nothing could go on until one's plants were harvested. At least now that's fixed.

-Events - The Halloween Event was finally taken out of the game. Hopefully you have gained yourselves quite a bit of pumpkin seeds and pumpkins to keep your bellies full. Most pumpkins have also been taken out of the game - since... it isn't Halloween anymore? Christmas event... you may have realized that there hasn't been a Christmas event. It's sad to say so, because Christmas is my favorite time of the year (well really the whole barrage of holidays at the end of the year are fantastic), but I did not have enough time in my day to be able to poop out all of these updates - so I prioritized PERMANENT updates over TEMPORARY updates, which is why there was no Christmas event. Hopefully next year there will be a Christmas event.
(Also on a side note: A santa figure has been added into Creekside and sells Santa hats/sticks to players who are willing to buy them for large amounts of cash (9-10Million) as they are discontinued items. This is just me giving players a little chance to make some extra side cash as discontinued items will always rise in price (think of it like buying government bonds))

Other than that, some extra bugs were fixed, but all in all, nothing else really MAJOR happened in this update. I know I've been using this excuse a lot, but it is true that I've been bombarded with tests and projects for the past few months and even though I want to do well in school, I will still have a space in my heart for my fellow players.

Hope you enjoy what I had to say - and have fun :)

Progress Report

Quick Fix

I accidently forgot to add the reward to one of the two quests is you chose one of the two options in the quest.

I'm truly sorry and I hope that it did not cause too much of a problem.

I added extra hidden secrets just to make up for it, which are well worth the risk.
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