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If you have winrar on your computer, you want to "extract here" to unzip the file.
V2.82
-It has been quite a while since I've made any update available to this game. Updates involve remapping, skill reworking, and a few quests that should appear in the new quest list.
V2.22
-Updated nearly all attackable monsters to have a yellow HUD displaying the name and level on the map before having to enter combat.
-Added XP Popups for skills to see how much experience you have gained whilst performing a task.
V2.2
-Updated all Dragon drop Tables (more hides per dragon, seeds, and extra rare drops)
-Improved Crafting for dragonhides
-New Dragon dungeon in Combat guild (Liseran Dragons Level-405)
V2.19
-New weapons: Holy Sword/Greataxe/Bow (Level 200 Weapons)
-Updated certain parts of the recent Master Quest
V2.18
-New hunting boss: The Fire Bird, requires 80 Hunting.
-Improvements to quests and rogue.
V2.15
-New Master Quest: Requires Level 100 Combat and 45 Herbalism
-New land: Sacred Lands (Includes new Holy and Scroll-Making unlockables)
V2.14
-Updated Crafting once again (this time the level-up display is fixed, opacity is set to a much higher setting, allowing players to actually see the level-up display)
V2.13
-Added a Level-Up Display message so that players that have leveled up will notice immediately, rather than having to check their menu screen.
V2.12
-Updated Crafting (Added more dragonhide options to crafting)
-Removed a wandering Santa from Creekside.
V2.1
-Holyness received a use for sprites: Boosters.
-Booster can be used to gain permanent experience boosts in certain skills when worn.
-Boosters can be bought according to a player's holyness level.
V2.05
-New Skill "Crafting"
-Crafting uses hides from hunting or dragonhides or gems to make into useful items that can be worn which enhance one's ability in combat.
V2.0
-New boss rogue tasks
-updated graphics for some characters
V1.99
-Now uses % for Experience rather than numbers. Will find a way of implementing both so that players can see their progress in percentage as well as with actual numbers.
-More icons for blank items.
-Deep Sea fishing: Requires 150 Fishing to access.
V1.97
-Lots of new content updates
-Now shows all skills in one menu
-Skill-guide implemented
V1.94
-I've introduced a new rogue area due to high demand
This rogue area currently consists of 3 high-level monsters.
These rogue tasks are completely seperate from normal rogue tasks, and are counted as "boss tasks" due to their extremely high level and difficulty.
Each task is only 1 monster, but they really put up a fight - so it's a lot more difficult than you think

Requirements to access this gameplay:
-100 Rogue

That's it. Enjoy!

V1.93
-Introduced a lot of new content this past couple months including:
-new rogue monsters
-new scroll-making obelisks
-more level gameplay. Levels now can reach 300, except holyness which reaches 60 still due to it's initial intended purpose.
V1.74
-Fixed Butterflies at start area
-Patched some new little objects around start area
-New titlescreen
V1.73
-Corrected some start area messages
-Patched a few things around Emporia
V1.71
-New changes to early parts of the game
-Monsters in early areas respawn rather than just stay alive after being killed (I thought it would make more sense)
-New rewards for defeating certain mini-bosses.
V1.707
-New grandmaster quest with amazing rewards
-Tweaked price of herbalism potions to make it more profitable
-Added new grandmaster armour into the game as end-content material.
(Helm is 3 Billion, Gloves and Boots are 2.5 Billion each, Shield is 3 Billion, Body is 6 Billion, and Cape is 10 Billion.) In total, 27,000,000,000 Coins is required to purchase this armour.
V1.63
-Improvements to Herbalism through plundering
-Added ability to clean herbs quicker.
V1.6
-New skill: Herbalism (making stat-boosting potions)
-Improvements to crystalite dungeon and scroll-making.
V1.51
-New Dungeon (1/3 partially completed)
-Dungeon offers new amulet/foods/etc.
-Improvements to some aspects of the game (graphical and skill)
V1.501
-Scroll-Making improvements
-New scroll-making obelisk
-2 More Rogue tasks
V1.494
-Rogue finished and added many new monsters/quests
-Scroll-making skill added
V1.416
-Added Rogue - this contains many new monsters and bosses.
-It can be accessed in the large field east of Quanzfalls and all the way south in a house.
V1.39
-Added third installment to the Plundering Quest series.
-Added nobles/chest improvements.
V1.38
-Added chests/castle area
-Bug fixes to plundering
V1.37
-New plundering Npcs
-2nd Plundering quest
V1.36
-Added Plundering beginning
V1.35
-Added the first Desert Quest.
V1.34
-Fixed Player Owned City bugs.
V1.33
-Grandmaster quest to finish the Milk quest series. This is the trilogy ending the story of the old man's dying wish to have a last glass of milk.
-The quest offers both a new hunting spot and a new fishing spot for the highest-leveled players.
V1.32
-New quest - sequel to the Milk quest. "Milk Mystery", very difficult but rewarding if able to complete. For those who are getting cleaned by building should be able to receive a little help from the experience received at the end.
-Tweaked a couple other quests to give better rewards, especially for the much harder ones.
-Added images for almost all building items.
V1.31
-Many tweaks to current quests and to building/farming.
V1.30
-Added Plank making (turn your farming logs into building planks!)
V1.29
-Added a Milky Quest.
V1.28
-Added Building skill
V1.27
-Added requirements to new players buying Santa Hats
-Added some slight changes to Hunting
-Corrected many old quests to make it easier for players to find what to do next.
V1.26
-Updated Hitsplats
-Minor Bug changes and gameplay changes
V1.25
-Ancience Wyrm (Level 420) added to the game
-Farming fixes
-Quest enhances, etc.
V1.24
-Added a whole new part to the game (create your own city)
V1.23
-Added bulls
-Fixed other bugs
V1.22
-Fixed a crucial bug related to Farming.
V1.21
-Halloween Event removed
-Hunting made more valuable
-More bosses added
-New armours for higher leveled players added
-other things fixed
V1.2
-Halloween Event added: consists of many mini-games and add ons that make you money or give you xp.
-Hunter fixes
-Bug fixes

V1.19
-Partial Hunter added
-More glitches fixed
V1.18
-Quanzfalls has received a lick of paint and a rework.
-The Bridge has been modified to look broken, in which now you jump across.
-Fencing guild money rate limit for trading in swords.
-Aurorus Boss added in, with the new Aurorus Scepter.
-Combat has been changed to max out at level 70, although level 60 is the natural "maximum", there are simply 10 more levels for those who want to get more experience, but do not benefit the character.
-Fishing now recieves 5 fish in one cast rather than 1. This change was made because of the fact that normally, people would only get 300 or so fish in total to level 60, which wasn't enough for training/bossing/etc.
-Bosses now drop more cash when killed, and drop rates have been increased. This is due to the fact that bosses weren't very good cash previous to this update.
-Agilis armour (T2) has been decreased in evading rate so that you can't have a max evading bonus of 95%.
-The Legends shop now has an area for "Advanced Legendeers" (95-98 Legend).
-Farming experience has been made slightly more difficult as one could previously gain 5 levels from 1 tree.
-Herb plants when grinded and made into potions now make more potions that just 1, so it becomes a good money-making method and not a waste of cash and time.
-Urothmus' Fury spell has a more Enhanced version once the player reaches level 55 Combat, in which it will deal 100 more base damage.
-Magic is now heavily based on intelligence, so wearing magic robes is a good idea when using spells (other than Urothmus' Fury and Holarian Healing).
-A couple of "glitchy" areas have been fixed.
-Some item priorities have been updated so that the player can be seen over the object rather than under.
V1.17
-Many patches
-3 New Quests
-Fencing guild reworked
-Last legend floor added
-95-98 Master Legend armours/weapons added
-Agilis armour finally added (Tier 1 and 2)
-Xes reworked (as well as crushus maul)
-Many more minor updates.

V1.16
-Farming time reduced
-"Baby" quests added in early areas
-Many new weapons and bosses introduced
-5 New quests added on
-Bugs fixed
-Etc.
V1.025
-New menu screen orange/red related to fire.
-New music for screen/battles/starter area.
V1.02
-Added new skill "Farming"
-New boss, related to the Gods
-More Legend Floors 9/10
V1.015
-Fixed all bugs with quests.
-Added beginner quests for player's enjoyment.
-Combat/Fishing XP made easier.
-Santa Quest given better hints.
V1.012
-Christmas Event

V1.01
-Combat bugs fixed (all).
-New quest update.
-Agility XP remastered
-Less lag.

V1.0
-Combat bugs fixed.

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