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Sonar Ping

So as this is still a project, just putting a ping out to the community, seeing what kind of echoes I get back.

Is anyone playing this, is anyone enjoying it, is anyone looking forward to more of it? Has anyone been meaning to download or play it but hasn't gotten around to it?

I like the idea of finishing this game because it seems like such a manageable job to do so; just a few more battles to stat and add and test and balance, really. But I'm not sure if even that little bit of effort is worth it when practically no one noticed I released this.

Maybe I shouldn't blog when I'm depressed, lol.


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Finished games tend to generate more buzz than works in progress, partially because of inherit player laziness (games are a fun thing to do in downtime, and having to replay them every time they update with more content or bugfixes sometimes looks suspiciously like work.) If you complete this, people will check it out (ala vermicide, the game that got me into your games, and into the rmn community in general.)

Obviously, I'm biased since I want to play a finished product, but since it's so little work for a completed game, I'd say go for it.
Max McGee
with sorrow down past the fence
It'd really be a crime not to; I just hope that if I finish this shizznit people will play it. It even got a good review, but still so far there's been very little buzz.
It's a pretty bite-sized game by design, and with only half of it being currently playable, that turns it into a scant snack of an rpg experience. I think mostly what the casual rmn gamer is waiting on here is content.
Max McGee
with sorrow down past the fence
Makes sense! I forget that my hours and days and weeks of labor produce only minutes of actual gameplay. I should think more from the player perspective.
As with business, it's easier to keep existing players than to drum up new ones. Longer projects, like Master of the Wind and whatnot, drum up some pretty serious player-bases because they attract them over the (rather long) development period of the game.

Shorter games, even brilliant ones like Finding Eden, tend to attract a smaller fanbase during and directly after the development period. It isn't so much a question of hype as it is the prolonged exposure that makes a difference. However, shorter games are a good way to a) finish projects, and b) test new waters as a dev. If you're looking to attract a massive snowball of a playerbase, my suggestion is do something story-driven, episodic, and stick with it. That last part, consistency, is a big deal.

I'm not a very good writer, but I've posted stuff online before. The most reviews I've ever gotten was for a pulpy episodic fantasy--not my best work--that I was posting new content on every other day.
I play and I want :P

I will agree that this is a little bite-sized game. I don't know if you were being sarcastic about the hours and days and weeks of labor producing only minutes of actual gameplay but once you have the basics down, it'd take less time anyway. I would appreciate this being finished. Was rather pissed about the old one being canceled at any rate.
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