• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Mt. Phoenix + Novriath fight

Page is loading slowly? Download this: http://rpgmaker.net/users/michael95/locker/Manifest.doc



When you enter Marwin, so starts a very short cut scene with tell you, that you have go to the docks. In first southwest house you can find Lazarus Root. In the armory is
Motion Potion. In pub you can steal the Drunkard's Key. Here is quest Tree Hugging (more information is in Tree Huging quest section). In southwesternmost house you can find Motion Potion. Near of the in is 500 Etherum. In the in is Medicine. In the second north house is boy, who want tell you a secret for 20 Etherum. In the last but one house use Drunkard's Key to open the door and open chest and find Steel Band. Now go to the well and find Elixir of the Cat. After this you can go to Marwin Docks.
In 0:23:00 is a cut scene: You asking Reed for float to Dagron. But you must have permission by Dockmaster. Now is in the pub. In right side you can find Marksman Jewel.
Go to the Nayrin Trading Company and find Elixir of Vitality and Nayrin Relic. Here you can let examine found Nayrin Relics and get rewards.



Go to the pub. Here is skirmish with Dockmaster and one man. Soon will come here two peoples, Valderestetrelle and Wyrick. One of them Valderesetrelle will kick the brawlers. After that you will ask you about your bussines. The Dockmaster is completely out of consciousness. So Valderesetrelle will promise you, that arrange the permission.
Wyrick is talking about cloaked characters, who saysm that works for High Lord and asking you if you don't work for them. After Armegmus leaves from the pub, so will appears three cloaked characters. One of them is Novriath. Armegmus asking him why he are with them. Novriath wants Armegmus to go with them, but Wyrick is trying ward of them, but is killed. Now you must fight with Novriath and 2× Agent.
After battle Valderesetrelle blames you, that you go to this town. She want after you recieve permission expel from the Marwin and she newer wants to see you again.



Go to the pub and play card game called Blackjack with Shady Character. If you beat the opponent three times in line, you will get Nayrin Relic.
After that talk with Dockmaster. He was asked about permission to sail to Daggon. He won't give the permission, because a storm is coming. But Vellamik try to convice Dockmaster to give permission and says, that he not afraid, but it is not very helpful. However Vellamik find out from the conversation, that the Dockmaster haven't permissions with him, so Vellamik was decided to steal it. He break into Dockmaster's office. In the office fireplace is Nayrin Relic. In the next floor in the chest is Dagron Docking Permit.
Now go to the docks. You will meet Valderesetrelle. She decided to go with you. After she joins your party she will gives the command to sail, so the stealing has been uneccessary.



Tell to Reet, that you ready to sail. Read the fifth entry of the Mathiad's Journal. On the end is written: M6. D13. 2T.A. The sailing is long and starts getting rain more and more and more. After a some days will starts lightning. After a while ship will wreck. Now Armegmus is in coma and he seeing Fidese with clothes which wearing cloaked characters. After few moments he wakes up. Armegmus has been saved by Valderesetrelle, but she did it for herself, not for him...
Now you are on Naivaka Shore. Vellamik, Fidese and Trux will find you. After that they talking what happened. Vellamik talking about next goal wher go, it is Doolig, which lies to the north and here is living Vellamik's friend Toorm. Fidese answers, that she knew Thymetian man, who stayed in Abbey and he beem attacked by Rulwook. Vellamik arguring Rulwook.
After conversation you can find Nayrin Relic. Go to the Doolig. In Grussa's house you can find Tonic. Now go up and watch a cut scene. Grusa haven't good messages. Thymetians has occupied north coast of their island. Men has been taken to Mt. Phoenix to mine Etherum. They have allowed to go home every night, but few weeks ago they didn't returned. You have to go to the Mt. Phoenix and save Toorm and others.



Burn a bush and look into hole and find Salamander Hide. Leave from Doolig and read the sixth entry of the Mathiad's Journal. On the end is written: M12. D18. 2T.A. Now you are in the world map. So on the North Bridge you can find Elixir of the Owl. Go to the Mt. Phoenix now, the doorway is blocked by guard, so you must fight. After fight Vellamik will tell to you his story. In this dungeon is pressure switches, which you can weight by boulder or your body. After first puzzle you can find chest with Lazarus Root, you can save some inhabitants of Doolig. After second puzzle you can find Frost Reaver and Nayrin Relic. After third puzzle you can save an inhabitant. In center of big room in direction to east you can find 500 Etherum.



In chest behind southwest door you can find Fluid Sash. After fourth puzzle located on southeast part of the erea you can find Elixir of the Cat and Nayrin Relic. Solve fifth puzzle and find Motion Potion. Now get next save point.



Find Toorm and fight 3× Thymetian Soldier (HP: 800). After battle fight Chimera. After you leave th dungeon, so will start seventh entry of the Mathiad's Journal. On the end is written: M4. D21. 3T.A. After return to Doolig watch a cut scene. Toorm will says inter alia to you, that you should try gather some driftwood in Naivaka Shore and build makeshift bridge.
To be countinued...



Go back to the Mt. Phoenix and find the big stone and smash it. You will get Nayrin Relic.

Posts

Pages: 1
sbethune81
I don't have a growth mindset...yet.
2369
Always fun to watch, thanks again.
Pages: 1