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  • mersansama
  • Added: 12/19/2011 02:58 AM
  • Last updated: 04/16/2024 09:54 PM
  • 2306 views

Posts

Pages: 1
K-hos
whoa You guys are hi-chaining without me? That's just not right. :<
721
I like the sprites. :>
And the faces. The faces and sprites are very nice.
The inside wall tiles need the border. The black looks a bit awkward. Also, in the third and last shot (inside the pub) the wall at the top left and right need to be one tile lower. Otherwise it's like there's a sudden shift in the height of the walls, and I don't know about you, but there aren't many pubs without second stories that have different walls at varying heights. ^.^

The rest of the mapping looks okay though. A bit bare in places and there's a few odd uses of the tiles (the table with white table cloth used for a stage, the huge space of nothing in the house shot.). Maybe break it up a little with walls and furniture?
author=Liberty
And the faces. The faces and sprites are very nice.
The inside wall tiles need the border. The black looks a bit awkward. Also, in the third and last shot (inside the pub) the wall at the top left and right need to be one tile lower. Otherwise it's like there's a sudden shift in the height of the walls, and I don't know about you, but there aren't many pubs without second stories that have different walls at varying heights. ^.^

The rest of the mapping looks okay though. A bit bare in places and there's a few odd uses of the tiles (the table with white table cloth used for a stage, the huge space of nothing in the house shot.). Maybe break it up a little with walls and furniture?
xD; I totally didn't even notice that wall area in the pub. Thanks so much for that and the critique. I wanna make the final version of the game ALOT better than the demo (since that was my first time using it then) so thank you.
Really like the sprites. Shame we can't see them in battles.
author=Savvy
Really like the sprites. Shame we can't see them in battles.
That's what I thought too. That's why I'm in the process on turning this into a side-view battle system.
Pages: 1