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My First Game & First Demo Release v1.0

-==STORY OUTLINE==-

“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake. I wish I could avoid them or at least control them. But my failed efforts indicate that I have no power over these bad dreams.”

These are the opening words of the protagonist, Jaquio, who in his opening monologue foreshadows the sort of inevitable dark affliction that will be plaguing him throughout his journey. The story begins by chronicling a mission setup by the resistance group, Chivalry, to steal a powerful weapon from a militant pseudo government, Vesta Inc. Jaquio, being one of the highest ranked soldiers in Chivalry is assigned the task of completing this operation.

The more Jaquio learns about what Vesta Inc. is doing and why they are doing it, the more Jaquio learns about his direct connection to them. Lies, deceit, mysticism and magic encompass this complicated tale about a hero trying desperately to learn about himself and his forgotten past. But the more he learns, the more he realizes that every decision he makes has dire consequences to the people he loves and even Earth itself.

-==HEROES==-

Jaquio: Known formally as Jaquio Balder, he is the main character of the game. His entire life is being manipulated by outside participants, who use Jaquio for their own personal gain. Jaquio struggles throughout his journey to identify the people who are actually his friends and those who are foe.

Jessica: Jessica has connections to Chivalry, however, her connections are unknown. She aides Jaquio in his mission to steal a weapon from Vesta Inc, yet no one at Chivalry will admit that they know her.

Morak: Morak Lantana is son of King Myrole Lantana and the rightful King of Nilfheim. He is first introduced to Jaquio inside Nilfheim Jail, a jail that houses the most villainous creatures of Nilfheim. Morak was sentenced a lifetime banishment to Nilfheim Jail for his accused crime of murdering his father, King Myrole Lantana.

Lemos A.K.A, Cursed Mage: Lemos is King Myrole’s most trusted counselor. He was valued by King Myrole for his magical prowess and in depth knowledge of Nilfheim’s history.

Ramoth: Ramoth wanders Nilfheim aimlessly, simply for the sake of doing so and for stealing everything and anything he can get his grubby large hands on. He is a drunk and is especially talented in the art of gambling and bullying those that get in his way.

Freya: Freya is an aspiring self taught Sorceress. Jaquio later on falls in love with her, and she becomes his beacon of light through his time of darkness and sorrow.

Lothar A.K.A, The Red Knight: Coined “The Red Knight” for his history of killing foes and conquering empires, the legendary tales of Lothar are shared at all Inns and places where stories are worth sharing in Nilfheim. There are some who doubt his existence and his feats, however, all enjoy listening to the impossible, corky stories that people standby as truth.

Tifa: Tifa is an Elf who lives secretly in the Black Forest. Tifa, and the rest of her kin are believed to have died out during the last Great War and this is exactly what they wish for. All, that is, except Tifa. Tifa believes that the world should know that Elves still exist, and her beliefs are further solidified when Jaquio accidently stumbles upon her.

-==FEATURES==- (There many features! Almost everything in this game is custom)

1) Custom Battle System: JAOD game includes a custom, turn based battle system. All battle operations are tracked and affect how opponents will respond during battles. Enemies are programmed to “think”. If you are too aggressive, the opponents will be more defensive and use abilities such as heal, block, and defense increase. If you are too passive, the opponents will be more offensive and use their most damaging abilities on you. A balance in between includes a more ideal battle where the enemy will taunt, be defensive and offensive. Battles are designed to make the gamer think strategically, reasonably and also bring an element of luck to the table. One last note on enemies is that they will grow stronger as you grow stronger, so be careful with upgrading your level too quickly!

2) Custom Menu System: JAOD game includes a custom menu system with options Equip, Save, FAQ and Party. The FAQ section updates continuously as you advance through the game. There are 100+ questions answered under the FAQ section!

3) Custom ABS (Attack Battle System): The ABS is not the main battle system in the JAOD game. The ABS was added to bring some variety to battling. You can perform two different attacks, a normal and special attack. Normal attacks have the possibility of executing complex combinations, while special attacks are naturally very powerful attacks.

4) Mini Games & Quests: JAOD game has literally 1,000s of mini games! There are sneaking around mini games, puzzle mini games, racing mini games, card mini games, stealing mini games, battling mini games, drinking mini games, dancing mini games, sound mini games, thinking mini games, hide & seek and more! As you advance through both worlds, Earth and Nilfheim, you will begin to associate many of these mini games with the quests given to you by NPCs.

5) Custom Battle Options and Leveling System: JAOD Game includes a feature that puts building your battle menu and leveling entirely into the hands of the gamer. I have coined this type of system “CBMS” (Custom Battle Menu System) where more power is given to the gamer. Basically every hero begins with the options “Fight”, “Defend” and “Item” as their available battle menus. As battles are completed and Battle Points are rewarded, Battle Points can then be used to add more battle menus to existing battle menus. The choices you choose from are listed below.

*Fight; allows you to perform normal physical attacks

*Defend; will reduce the amount of damage done to you, and restore a small portion of health.

*Item; allows you to use battle items

*Combo; allows you to create series of physical attacks

*Ytiliga; focuses on enhancing and utilizing your natural talents

*Escape; this technique was not designed necessarily for cowards, but for men who desired to live another day

Coming soon…

*Kigam; allows you to summon the forces of nature to your bidding

*Sacred Art; this is an archaic technique used for the sole purpose of destruction

*Star Light; this is the counter part of Sacred Art. It is a near forgotten magic that encourages life and longevity

*Summon; allows you to call upon the Gods of war and peace to fight alongside you

*Edicius; this is a dangerous but powerful sacrifice

-==SCREENSHOTS==-





-==VIDEO TRAILER==-


-==EXAMPLE GAME CLIP==-


-==OFFICIAL WEBPAGE==-
http://leonardtatum.blogspot.com/

-==JAOD PROJECT WIKI==-
http://jaodproject.wikia.com/wiki/JAODProject_Wiki

Latest Blog

-==JAOD Project Release Something Weekend==-

Hello everyone! I am still hard at work on the JAOD Project. And today I have a new video for you in light of the RMN "Release Something Weekend" event!! In this video, I display a few mini games that you may encounter while playing through Jaquio: Angel of Death videogame. I wanted to demonstrate the wide array of mini games available in this RPG game; there are hiding games, shooting games, chasing games, racing games, card games, dodge-em games, a number of deadly games and more! I do not demonstrate all of these mini game types, but you should get a good feel for what this RPG has to offer.

Lastly, thank you to those that hosted this event! I am sure I speak for many people in this community in saying that you've burned a fire under us to work on our projects. Even if it was for only one weekend.

  • Production
  • drxeno02
  • RPG Tsukuru 2003
  • RPG
  • 12/22/2011 08:34 AM
  • 11/26/2019 02:56 AM
  • 12/25/2013
  • 126881
  • 31
  • 0

Posts

Pages: first 12 next last
can anyone send me a link to download this game
author=drxeno02
@Zouk: Thank you! Please stand by, I am slowly getting back into this project. I have not given up on it yet. And I hope to deliver something fun, and entertaining. Cheers!

Ah, the best news I have heard in weeks. Wish you best of luck!
@Zouk: Thank you! Please stand by, I am slowly getting back into this project. I have not given up on it yet. And I hope to deliver something fun, and entertaining. Cheers!
Looks very promising. Subscribed!
Thank you to everyone who has subscribed. Although I am late on releasing an updated demo I will get around to it by end of this year. I appreciate your watchful eyes. 0_0
Hey psy_wombats! I will be releasing an updated version in another month or so. Thanks for watching and waiting. If you keep your eye on my "update & fixes" page (http://rpgmaker.net/games/3708/Updates__Fixes/) you'll be able to read about some of the updates you can expect in the next release. Take care!
That's a shame, download withdrawn.
@Zadok83 Hey bro, how you doing!? Thanks for your input. Speaking of the story, I have finally updated my chipsets to match the descriptions of setting as portrayed in the book. For example, Vesta Inc. outdoor area is described in the book as cold, frigid and snowy. So I made some adjustments. I will be trying to stick to the book a little more strictly as opposed to just using the book as a reference. Thanks for your support. I'll do my best to get a playable demo out soon as possible.
Can't wait! The story has really drawn me in and I'll be happy to see more.
I am working hard for having a Christmas/New Years demo release. Please stay tuned, and thanks for supporting my first project. Your feedback keeps me rolling. I will be sure to post a final update at the end of December 2012 to let you know the progress of things. In the intermediate time, I will be adding live updates to my "Updates & Fixes" section. http://rpgmaker.net/games/3708/Updates__Fixes/
@ShinZero I am happy my game has caught your interest, and thank you for the compliment. Please continue to check back for more information on updates and tips about the game! Also, if you notice anything that should be corrected (fixed) feel free to let me know. Take care!
WOW! This game seems amazing!!

Subscribed!!
author=drxeno02
Thank you Zadok83! Finding time is always an issue, but giving up cannot (should not) be the defacto solution. So long that I have some supporters, I will continue to work on this project and make sure it gets, at least, a glimpse of day light. :-)


That's great to hear! The title of the game intrigued me, because I'm a huge fan of the original Ninja Gaiden. I also have a soft spot for custom battle systems, but the characters are what really grabbed me. Good luck on making further progress.
Thank you Zadok83! Finding time is always an issue, but giving up cannot (should not) be the defacto solution. So long that I have some supporters, I will continue to work on this project and make sure it gets, at least, a glimpse of day light. :-)
So happy to see the status change back to "Production."

This game has a ton of promise and it would be shame if it didn't see the light of day.
Hi! I will have another release December 2012. That should give me the time needed to implement everything.
chana
(Socrates would certainly not contadict me!)
1584
A worthwhile demo, lots of custom stuff, original, fun, though it certainly needs working on, people should look into it.

Edit : when the download will be up again...
chana
(Socrates would certainly not contadict me!)
1584
Playing it and having fun.
That's good. I'm happy you picked up on that because I've been forgetting to mention it. The decisions you make do increase the number of battles you get into. So it's nice that you have been working your way around remaining a little low key. I've added more about this under the Pro & Tips page.
I was trying to avoid fights but even tho i didn't go in the one room right away, in going one room south, I still triggered them being alerted, and didn't think it would do too well if i left them alive.
Pages: first 12 next last